Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Lords of Shadow sequel is coming out this year, hinted by David Cox over twitter  (Read 286490 times)

0 Members and 1 Guest are viewing this topic.

Offline Chernabogue

  • Abaddon's Student
  • Master Hunter
  • *****
  • Posts: 2321
  • Gender: Male
  • Awards 2014-12-Music Contest Gold Prize 2017-02-Music Contest Runner-Up 2015-04- Music Contest 2nd Place 2015-03-Sprite Contest Silver Award 2015-02-Music Contest Winner
    • Awards
  • Favorite Game: Castlevania: Lords of Shadow 2 (PS3/X360)
  • Likes:
Platforming with a whip reminds me A LOT of Catwoman's gameplay in Arkham City. Though it was a bit boring compared to Batman's, IMO.

Offline Flame

  • Master Hunter
  • *****
  • Posts: 3942
  • Gender: Male
  • Master of Castle von Morder
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
You mean something akin to LOI whip platforming?

Even though lament of innocence had a severe lack of platforming the actual platforming parts involving the whip (particularly the palce of waterfalls level) where actually pretty fun.
I barely recall any whip platforming in LoI outside of whipping off of poles.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Soulsteal

  • I like CV2, Got a problem with that?
  • Newbie
  • *
  • Posts: 15
  • Its CV1 only SUPER CHARGE IT!
    • Awards
  • Favorite Game: Castlevania II: Simon's Quest (NES)
  • Likes:
LoS sucked anyway, it had nothing to do with Castlevania whatsoever,
In all honesty, I would prefer a Circle Of Moon remake (God that game was awsome) over a sequel to a game that had nothing to do with the name it was given.

~Soulsteal

Offline DarkPrinceAlucard

  • The Dark Prince
  • Master Hunter
  • *****
  • Posts: 1507
  • Gender: Male
  • Your dark prince has arrived.
  • Awards Permanent Resident: Seems to always be around to post/reply. The Great Defender will always defend the object of his or her fandom.
    • Castle Modding
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
I barely recall any whip platforming in LoI outside of whipping off of poles.

Than you obviously never fought the Ice Elemental in the Palace of Waterfalls level...


Or you simply did not play the game all the way through...

Or its just been a while since you have played the game lol.


Castlevania Modding Forum http://castlevaniamodding.boards.net/

Offline thernz

  • Master Hunter
  • *****
  • Posts: 5456
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Whipping off railings is basically the same as whipping off of poles. It wasn't even that particularly fun because of how clunky the engine was.

imo

It was pretty weird that he whipped off of them instead of swinging too.
« Last Edit: March 17, 2012, 06:25:11 PM by thernz »

Offline Flame

  • Master Hunter
  • *****
  • Posts: 3942
  • Gender: Male
  • Master of Castle von Morder
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
LoS sucked anyway, it had nothing to do with Castlevania whatsoever,
In all honesty, I would prefer a Circle Of Moon remake (God that game was awsome) over a sequel to a game that had nothing to do with the name it was given.

~Soulsteal

0/10 try again

Whipping off railings is basically the same as whipping off of poles. It wasn't even that particularly fun because of how clunky the engine was.

imo

It was pretty weird that he whipped off of them instead of swinging too.

Yeah... Rail/pole whipping was a bit too clunky... It didnt work too smoothly at all and sometimes didnt work when it was supposed it. It was annoying and kind of insignificant in the grand scale of the game. Theres only like, what, 3 or 4 areas you ever need it?

I can recall 3 instances: the House of Sacred Remains, where you have to pole whip over an electrical thing, Dark palace of Waterfalls to get up to the Ice elemental, (therefore entirely optional, mind you) and in the Garden stage, to get over a broken bridge thing.

5 only if you count the tutorial level which uses it twice.

Actually, isnt the instance in the Garden also optional to get to something?

LoS on the other hand, uses it far more, and to better extent. You actually whip across bottomless chasms, scale walls, etc. And it was far more fluent and not as shoehorned in as "oh hey here's an electrical trap for no other reason than to make you use that one ability"


Quote
Than you obviously never fought the Ice Elemental in the Palace of Waterfalls level...


Or you simply did not play the game all the way through...

Or its just been a while since you have played the game lol.
It's been a while. But the whip platforming was so mind numbingly useless outside of a few gimmick sections, that I barely remembered it.
« Last Edit: March 17, 2012, 07:11:39 PM by Flame »
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline DarkPrinceAlucard

  • The Dark Prince
  • Master Hunter
  • *****
  • Posts: 1507
  • Gender: Male
  • Your dark prince has arrived.
  • Awards Permanent Resident: Seems to always be around to post/reply. The Great Defender will always defend the object of his or her fandom.
    • Castle Modding
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Whipping off railings is basically the same as whipping off of poles.

I disagree.

With the polls you only got to whip straight across from poll to poll or straight up to another poll. But the railing part of the Waterfall level added more to simply just whipping up or across. You had to whip from ledge to ledge that where placed in inconvenient spots that where not so easy to reach as the rail pole whipping parts of the game.


Castlevania Modding Forum http://castlevaniamodding.boards.net/

Offline Flame

  • Master Hunter
  • *****
  • Posts: 3942
  • Gender: Male
  • Master of Castle von Morder
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
It's the same exact mechanic, the same exact animation, it's the same thing. Only difference being the pole whipping was a ton more gimmicky and shoehorned. Really, for the amount of times you use it, it might as well not be there. Feels like they just decided to add it in at the last second and added a quick few sections to use it.

You want real Whip platforming, look at Bloodlines or SC4, where it is actually used better. Or hell, even LoS. But then again, LoS is largely inspired by SC4.
« Last Edit: March 17, 2012, 07:20:43 PM by Flame »
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline thernz

  • Master Hunter
  • *****
  • Posts: 5456
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Yeah, same mechanic. Just different level design. The garden was the only one I really liked.

Offline DarkPrinceAlucard

  • The Dark Prince
  • Master Hunter
  • *****
  • Posts: 1507
  • Gender: Male
  • Your dark prince has arrived.
  • Awards Permanent Resident: Seems to always be around to post/reply. The Great Defender will always defend the object of his or her fandom.
    • Castle Modding
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Never said it was not the same mechanic.

just said that the method between the 2 are different.

One you have polls where you have a "1 way" direction to whip while with the rails part you had to whip from different ledges set in different places.

Obviously 2 different methods while using the same "mechanic.


Castlevania Modding Forum http://castlevaniamodding.boards.net/

Offline Dremn

  • Master Hunter
  • *****
  • Posts: 2366
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Favorite Game: Castlevania Adventure Rebirth (Wii)
  • Likes:
You want real Whip platforming, look at Bloodlines or SC4, where it is actually used better. Or hell, even LoS. But then again, LoS is largely inspired by SC4.
Man Bloodlines had some amazing moments in platforming, great game.

I'll prefer anything as long as it isn't that barren PS1 era shit we got in LoS's last major area before Satan. That was hands down the worst part of the game. The Dracolich made it even more infuriating, just bad design all around.

LoI was a neat game, not the greatest, but it felt more like a Castlevania game than LoS did. It managed to incorporate candle whipping and pot roast into it too. I still see no reason why candle whipping and pot roast can't be put into LoS's gameplay.
« Last Edit: March 17, 2012, 09:31:04 PM by OSM »


Offline Kingshango

  • Crisis's retired back up dancer.
  • Master Hunter
  • *****
  • Posts: 2170
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
The health fountains will return, no doubt about it ( I wish they weren't but im being realistic). 

The closest thing we could ever get to meat being a health source would be if Dracula is the protag and feeding on his enemies or humans like a piece of meat draining the life out of them. Mercurysteam already has the feeding mechanic, wouldn't surprise me if they used it again.

I do want pot roast in candles or in walls but they wont, they  just....wont.
« Last Edit: March 17, 2012, 10:15:22 PM by Kingshango »

Offline Dremn

  • Master Hunter
  • *****
  • Posts: 2366
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Favorite Game: Castlevania Adventure Rebirth (Wii)
  • Likes:
The silly things like pot roast were what made Konami games feel like Konami games back then. I mean, if MGS can having rotating boxes of rations for health, why can't Mercury Steam put in pot roast hidden in walls and objects?

It's not a big deal to get fussy over, but it's still one of those things that made Castlevania, Castlevania.


Offline Kingshango

  • Crisis's retired back up dancer.
  • Master Hunter
  • *****
  • Posts: 2170
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
And Mercurysteam is hell bent on making the Lords of Shadow arc as different from the old Castlevania's as humanely possible and are not at all afraid to not used items in a traditional matter. 

I do however see hearts coming into play, like as one of the collectable items to upgrade health to replace the gems.
« Last Edit: March 17, 2012, 11:14:40 PM by Kingshango »

Offline Flame

  • Master Hunter
  • *****
  • Posts: 3942
  • Gender: Male
  • Master of Castle von Morder
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
You can whip candles in LoS. Did none of you ever do that in the castle? And I think the Wygol Monastery too.

Also, funny, LoS feels plenty like Castlevania to me. Maybe it's just different strokes for different folks as far as what makes a game feel like Castlevania but it seems to me like the majority of the people who complain it isnt Castlevania enough have not payed any attention to the similarities it shares with Classicvanias or are newer fans that came into the series with Metroidvanias, which LoS shares NOTHING with, and therefore see it as alien because it doesnt have the elements that have defined the series for the last decade. (HE HAS STUBBLE, RUINED FOREVER.)

LoS is basically a Classicvania dressed in 3D HD clothes. And it really surprises me how much people just dont notice not only the basic castlevania elements it has, (weapons, enemies and such,) but the more subtle ones like stages and certain gameplay ideas.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Tags:
 

anything