Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Lords of Shadow sequel is coming out this year, hinted by David Cox over twitter  (Read 287814 times)

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Offline Kingshango

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BELMONT'S
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You know what, why the hell not?

I mean, they already ripped off God of Wars combat style and since Gabriel destroyed the chain whip that means the combat system has to be retooled, so might as well rip off a well grounded combat style this time around.

If not like Assasins Creed then at least like Arkham City, which is what the sequel is rumored to be structured like. Yeah I know it would still be ripping of but at least it's better than flailing a chain around aimlessly.

Offline Flame

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Didnt Cox say that the Combat Cross would not be the replacement for Vampire killer or something, Implying that there will be a different whip?
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline crisis

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Quote from: beingthehero
Also, using mo-cap isn't anything new, since it's been around since Mortal Kombat in some form or another.

why do yuo try to embarrass me in front of my friends all the time ?  >:(

Offline C Belmont

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Didnt Cox say that the Combat Cross would not be the replacement for Vampire killer or something, Implying that there will be a different whip?

I don't recall him making any comments like that

Offline Munchy

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Anyway, this at least kinda implies that platforming will more or less be the same, so I wont be surprised if the shimmying will return. (Sorry Munchy)

I expected as much; wall shimmying and plank balancing are this game's version of stairs/ropes in the old ones. I just hope they give you some more mobility options this time around, like being able to double jump from a ledge or a plank. So you can be more agile and make stuff go faster.

Offline jestercolony

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So we're walking planks once more. Is this even for Castlevania? I wonder why he's doing push-ups. I also wonder why they wanna start from scratch and not reuse animations from LoS? Everyone looks the same when they walk a plank.

Because it was stated by Cox himself via twitter that the engine used for LoS is in fact an old one developed by MS. If they are re-animating it like this, they have created a new engine for the sequel.

Offline Dremn

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This could also mean that the protagonist will be human cause Dracula could just teleport  across a pit.
I wonder who the new Belmont is, if it is a Belmont. I have a feeling it will be Simon.

This could also mean better animations for using the whip properly instead of flailing it around like Kratos.

I didn't mind the platforming in LoS, if the sequel has more platforming like Reverie's then I'm all up for it. Just no lengthy shimmying sections like the end of Reverie, ugh.
BELMONT'S
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You know, if the platforming is anything like Assassin's Creed, I would be completely ok with that. Everytime I see that game I always imagine a Castlevania game playing like it.
« Last Edit: March 14, 2012, 09:14:59 PM by OSM »


Offline Maedhros

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There no platforming on Assassins Creed. Unless you guys call wall shimmying platforming.

IMO, 3D platforming is what Mario does.

Offline Ahasverus

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Arkham City Platforming is perfect Platfotming

Everything comes full circle

Offline Munchy

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There no platforming on Assassins Creed. Unless you guys call wall shimmying platforming.

IMO, 3D platforming is what Mario does.

I tend to agree, but AC does at least try to spice up the climbing a bit; for example, the newest one (Revelations?) had that hook thing that greatly increased the amount of wall you could scale with each leap. I'd like LoS2 to do something similar, just make the wall navigation smoother and much more agile.

More than this platforming, what would be awesome from AC in LoS2 is the sheer scale of architecture you can climb, which would be amazing coupled with, say, the Castle part (provided the inside is as big and intimidating as the outside).

But I'd heavily prefer the "jumping between platforms" kind. I did love the parts of running across water in the Reverie DLC... that entire part had me humming the Stage 4 BGM in CV1.
« Last Edit: March 15, 2012, 03:33:49 AM by Munchy »

Offline Chernabogue

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Arkham City Platforming is perfect Platfotming
I agree with this.

Offline Flame

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In certain parts of LoS you could sort of shimmy-leap across walls, but you couldnt do it everywhere, which was odd. I found myself trying to do that quick shimmy often and finding that i couldnt do it. LoS wall shimmying might have been better with some more agility.

Or not forcing it in parts where jumping down and avoiding the shimmying/wall scaling would normally be an alternative. I recall a few sections in Agharta where I thought "cant I just jump down?" and found that no, if you do that, you die.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Dremn

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I would like more use with the whip incorporated into platforming. Maybe expand on being able to swing with the whip in some way.


Offline Flame

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That would be neat.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline DarkPrinceAlucard

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I would like more use with the whip incorporated into platforming. Maybe expand on being able to swing with the whip in some way.

You mean something akin to LOI whip platforming?

Even though lament of innocence had a severe lack of platforming the actual platforming parts involving the whip (particularly the palce of waterfalls level) where actually pretty fun.


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