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Offline crisis

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In Reply To #658,

you're missing the point bro. by that logic we already know how this new timeline ends and it just started, so umm..


what we want is classic Akumajo Dracula gameplay first, storyline second. the classic/metroidvania games fall into this category, with the potential storylines/timelines I mentioned. Yeah Dracula finally dies in 1999, but no matter what happens in LoS-verse, he's always gonna end up in a church in NYC, so there's not much difference. In classic/canon-verse, we know how he ends up, but there's still stories yet to be told, and the classic gameplay is still available without the GoW/SotC/LotR/whatever aesthetic.

People still want 2D Castlevania's, and if LoS-verse can't provide, then Akumajo Dracula can still provide in spades.


imo
« Last Edit: April 21, 2012, 04:59:44 AM by Crisis »

Offline Chernabogue

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I don't want LoS' storyline to retake important elements from the classic/IGA timeline. I'm happy to see how they are using little references to bring new material. I think it'd be a shame to re-do the same timeline than the previous one but with new elements. Let LoS put its own story and its own elements.

Also, new gameplay is cool for the series. Since DoS until OoE and HD, we got the very same gameplay. DXC got the same gameplay than Classicvanias, but as a remake, it is normal.

What I'd want, and I'm sure some of you guys will agree with me, is for LoS to stop copying other games (GoW, SotC, etc. - though it was interesting) and to set up its own thing. I'm sure LoS2 will do it right.

Offline Nagumo

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If they would "reimagine" the old timeline it would probably feel like terrible fanfiction. It was already awful enough that they decided to do this with the characters.

Offline Kingshango

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To Crisis

Maybe I misread what you were saying and for that I apologise if I came off as an ass.

What im trying to say is that, I do want more out of the original timeline and the gameplay of the classics as much as you and everyone else in this forum do. It's just that the reality is that as far as Castlevania/Akumajo Dracula is concered, the well has been tapped. Now im not saying that Lords of Shadow was the way to go by any means but if Castlevania/Akumajo Dracula wants to be relevant, it must find a middle ground. A solution that will satisfy both the new fans and older fans can be cool with without saying "This sucks, we want the old stuff back" or "This sucks, we want more of Gabriel's story." What im suggesting is not easy and you may disagree but there is a gray area in all of this, it just weather Konami is willing to listen.

Once again, Im not against bringing back Akumajo Dracula gameplay nor am I defending Lords of Shadow gameplay and aesthetic decisions. I just don't think picking one side over the other is gonna help Castlevania in the long run and fanbase is damaged enough as is.

Offline Sumac

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I want Castlevania to go back to the way it was like everyone else
Back to what exactly? It's not 1997 - things changed.

Offline crisis

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Maybe I misread what you were saying and for that I apologise if I came off as an ass.
Iway ouldshay say, Yuo didn't come off like a butt friend. In fact with my hand accidénted on the piano, and lied you.. feel myself guilty. I must confess  :(

by the way, do you listen Belmont's Theme

Castlevania Lords of Shadow Music - Belmont's Theme

Offline Chernabogue

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What's the difference between Castlevania and Akumajo Dracula, except the different language? I don't get it.

Offline Kingshango

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Iway ouldshay say, Yuo didn't come off like a butt friend. In fact with my hand accidénted on the piano, and lied you.. feel myself guilty. I must confess  :(

Not exactly sure what's being said here but from my understanding it means we're cool right?


And yeah I listen to Belmonts theme, to me it's the best track in the game.

Offline Ahasverus

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What's the difference between Castlevania and Akumajo Dracula, except the different language? I don't get it.
Akumajou Dracula doesn't mean Castlevania. It means Demon Castle Dracula, perhaps the new Castlevania moniker is used the way IGA did, to include many different locations and not making the castle the center of the world.

Also, they are different interpretations of th source material, Think what "Millenium" is to "The Girl with the Dragon Tatoo"

Everything comes full circle

Offline DingusBelmondo

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Am I the only one who was drawn to castlevania for it being the only great video game existing in a B-Movie tongue in cheek horrorverse? Every attempt the series has had at a "dramatic storyline" has either been weak or stupid. Playing Castlevania + Castlevania III is like playing an interactive horror themed 80's cartoon and I freakin love it. I couldn't care less about the new or old timeline, they are both devoid of any cohesive, thoughtful writing.

Give me the ghoulishly silly/radical original soundtrack, it pumps me up every time I play. Give me a real classic "haunted castle" to explore, complete with neon color palette, ripe with killer booby traps and hidden upgrades. Make it balls to the walls difficult, but give me a maniac nomadic vampire hunter to control, and I will be good to go.  Embrace that Dracula wasn't chosen for the series because he is a character who's back story would intertwine with the games gracefully, but that he is the freaking baddest of the classic horror movie icons, and he makes for the perfect final boss to motivate you to keep on trudging.

Make it a 3D platformer to appeal to the modern age. Make it dark souls with a retro animated aesthetic and and the ability to jump and climb. Make it a black comedy, and include all the classic enemies and a nice physics engine. I want to play as an enraged muscleman on a stomp fest through a black-light haunted house. The series had it's chance to go in a serious direction and hasn't been too impressive. It's time for it to go back to its true roots. I can't be the only one who would like to see this happen, can I?
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Offline Flame

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But Akumajo Dracula and Castlevania is the same damn thing. Just a different title. Akumajo Dracula is the original title, Castlevania is the alternate Localized one. And IGA decided to use the "Castlevania" title in some of his game as well. which apparently confused the Japanese because they didnt understand what that name was supposed to mean. (since yknow, it's an English play on words)

I dont take any real stock in Cox's rambling about how LoS isnt Akumajo Dracula but Castlevania or whatever he said. that was just... well, Castlevania is just a broader name, since it doesnt have to encompass Dracula's Castle, but any demon castle. Since LoS like LoI, doesnt actually revolve around Dracula as the main villain, in fact he doesnt exist in those games yet, you cant call it "Demon Castle Dracula". So you call it Castlevania, since that is the blanket term for the series which refers to a castlevania game but doesnt necessarily need to have Dracula in it. (at least it works that way in japan, since they are all Akumajo otherwise)

Perhaps when the new storyline has ended (In 20 years or something) we could get a reimagined old storyline. I'd love that.

It would be nice if MercurySteam adapt some tough, here's my ideas for making the new series similar to the old one without making 25 remakes.

Cox has stated that he doesnt want to be Mr. Castlevania. Im going to grant MS maybe like 5 games MAXIMUM, probably less.
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Offline DraculaCronqvist

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As to why I don't like it - because it's not Castlevania, to me that is. It disregards the old canon and that's what ultimately destroys it for me. I hate reboots of series.
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Offline Dremn

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I was attracted to Akumajou Dracula for the game genre it was in; a platformer, but it wasn't like any ol' platformer. It managed to have great design in it that required you to plan out your movements from time to time, and once you got the rhythm of the game, it became an absolute joy to play. It always had it's bullshit moments, but that's just another thing I find so adoring about the games. I love to feel challenged, and when you overcome the obstacles the game designers throw at you, you really feel like you accomplished something. I always had a love for the supernatural before I ever got into Castlevania, and the artistic directions the series has taken only further excelled that passion I had for it. Being able to transcend a character's movie counterpart into a video game and make him as iconic as Bowser or Dr. Wily is no small feat, in fact it's something to be celebrated for the original team. The quirky/Konami things I loved about old school Konami games were present as well, you don't find food hidden in the walls in other games, nor do you use hearts for ammunition for secondary weapons.

I'm still holding out hope for another ReBirth game in the future on the 3DS's eshop, or even a way to bring Sonia Belmont back. That 1999 game is never happening, and I would love for it to one day, but IGA is gone. That's the reality, he's never making anything Castlevania ever again besides the pachinkoslots. It can be argued, but something I agree with, that the overall quality of the Metroidvanias diminished over time, especially in the DS games, but they were still very solid games on their own. However, for people who fell in love and still celebrate SotN's design, we all know Castlevania can do so much better.


....that aside, did David Cox ever say he received a WiiU dev kit from Nintendo? What are the chances of LoS2 being on the WiiU at launch?
« Last Edit: April 21, 2012, 05:28:05 PM by OSM »


Offline DingusBelmondo

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However, for people who fell in love and still celebrate SotN's design, we all know Castlevania can do so much better.

I agree, SotN is one of my favorite games, but is a very different beast than the original. Maybe that is why castlevania fans are so hard to please. At our core, we either yearn for quirky horror adventure, or a romantic gothic epic. The two are actually pretty polarized, and when I think about it, a sloppy attempt to meet both styles would explain a lot of the questionable decisions in castlevanias of recent years.
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Offline Flame

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As to why I don't like it - because it's not Castlevania, to me that is. It disregards the old canon and that's what ultimately destroys it for me. I hate reboots of series.
So you dislike it SOLELY for being a reboot.

That doesnt make it "Not Castlevania".

Lame reason IMO, since it has many good qualities, like it's been said many times, LoS is basically a Classicvania in HD3D clothing,

but, to each their own i guess.
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