I was attracted to Akumajou Dracula for the game genre it was in; a platformer, but it wasn't like any ol' platformer. It managed to have great design in it that required you to plan out your movements from time to time, and once you got the rhythm of the game, it became an absolute joy to play. It always had it's bullshit moments, but that's just another thing I find so adoring about the games. I love to feel challenged, and when you overcome the obstacles the game designers throw at you, you really feel like you accomplished something. I always had a love for the supernatural before I ever got into Castlevania, and the artistic directions the series has taken only further excelled that passion I had for it. Being able to transcend a character's movie counterpart into a video game and make him as iconic as Bowser or Dr. Wily is no small feat, in fact it's something to be celebrated for the original team. The quirky/Konami things I loved about old school Konami games were present as well, you don't find food hidden in the walls in other games, nor do you use hearts for ammunition for secondary weapons.
I'm still holding out hope for another ReBirth game in the future on the 3DS's eshop, or even a way to bring Sonia Belmont back. That 1999 game is never happening, and I would love for it to one day, but IGA is gone. That's the reality, he's never making anything Castlevania ever again besides the pachinkoslots. It can be argued, but something I agree with, that the overall quality of the Metroidvanias diminished over time, especially in the DS games, but they were still very solid games on their own. However, for people who fell in love and still celebrate SotN's design, we all know Castlevania can do so much better.
....that aside, did David Cox ever say he received a WiiU dev kit from Nintendo? What are the chances of LoS2 being on the WiiU at launch?