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Offline uzo

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Except I don't really care. I know what I read, so I'm good.

In the interest of being fair I did try and locate it, but so far have failed to. Too many LoS threads to look through.

Offline Sumac

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I think for OoE it was more of a setting thing. Building mystery with omission.
It's like an IGA's forte - crafting story with loose ends and later abandon them.

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I get this impression that when Sumac plays the game he will be quite intent on taking down every enemy in the damnable castle (must check your Marathon thread!)--a very focussed individual.
Nope. I prefer the most effective (and fastest) way to complete the game - kill only enemies that directly interfer with my progress or could possibly be dangerous in certain circumstances.

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Make a vague mention of an event of piece of history by all means, but leaving it open-ended is not a bad thing.   Allows us to use our imagination.
It works only so far. After some time, critical mass of unanswered questions
overweight "mistery aspect" and turns into just bad storytelling. Cue CV old timeline.

Telling viewers / gamers "use your imagination to fill the gaps in the story" is kind of lazy way out for the writer to evade answering questions that he is not able (or just don't want) to answer properly.

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I don’t necessarily want to know the full background of characters like Death or Shaft.  The more story 'hiding-behind', I would say INDEED the more 'bad-ass' they seem. 
I don't think so.
It's one thing, when this done in the short story with definite ending. Another thing is when those characters exist for several years. As I said before, after some time all this "misteries" transform into either dead weight that nobody cares about (and subsequently it doesn't influence anything about the character) or meaningless blob somewhere in the manual (essentially the same thing as above). Character with definite origin could be as much badass and maybe even more, then ever misterious character for whom mistery becomes a tired gimmick rather than something meaningfull.

Offline Mystic Myotis

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You prove it didn't.

Burden of proof lies with those making the positive claim. >_>

For example, I say I have a cat.  You say prove it.  I provide proof.  OR, I say I have a cat.  You say prove it.  I tell you to prove that I don't have a cat.
Yeaaaah... doesn't work.

Offline The Silverlord

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Well, I appreciate where you're coming from (Sumac).

Of course when you learn that much more of a personality and their background you have more to work with, indeed they can still be 'bad-ass' (there are numerous comic-book heroes such as an example) . . . but I’d still argue the mystique can fade, interest can wane.  Death may never be the same again for you if you’ve invested some thought and imagination into him, and the powers that be turn him into a character called Zobek.  Some fans are going to turn away from that, and the parallel universe/reboot isn’t going to matter too much because the seeds have been planted.  You have to accept that.

I’m not saying it’s right or wrong.  Admittedly, the story is probably still in its infancy.  I’m indifferent to Zobek’s character, respect that work has gone into the character, and I actually appreciated and loved the Dracolich transformation and fight.  But I can completely see why it rankles some hereabouts.

God only knows the outcry if Alucard appears in the next game as Nikolai the Black: a modern-day mobster from Ukraine, dressed in a trenchcoat with a blonde mane of hair.  Unlikely and in the extreme perhaps, but even the smallest change will have a good portion of fans calling such a change “shitty”.
« Last Edit: March 23, 2012, 07:41:31 AM by The Silverlord »

Offline JR

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I don't mind when certain things are left unexplained. In fact, I'd rather be left wondering some things than having everything spelled out for me entirely, and killing all fan speculation. This is part of what started to make me lose interest in the storytelling of the Metal Gear series, for instance.

A quick example of that would be Vamp's character. I thought it was pretty interesting that he was "immortal," and I was somewhat satisfied with not knowing how that worked. The mystery was kind of intriguing. But then it was explained "because nanomachines," and it was pretty unsatisfying to me.




...that's also why I wouldn't mind if the Demon Castle War storyline never gets wrapped up.
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Offline uzo

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Nice to see them rolling (or plank-walking, get it, it's a really funny joke) along. But what is SIDE? Uzo, industry guru, do you know?

I was never on, or have seen on the inside, a project with motion capture. I honestly don't know, sorry.

Offline Ahasverus

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You prove it didn't.

Here, take a look and see if there was any mention of it; http://www.castlevaniadungeon.net/forums/index.php/topic,2165.0.html

Have fun. I'll be waiting for the next 3 months while you sort through all of that. The clock's ticking.

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Offline Sumac

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Death may never be the same again for you if you’ve invested some thought and imagination into him, and the powers that be turn him into a character called Zobek.
I respect that some fans want to expand on character on their own, creating some sort of concept for what character is in their mind.

However, it doesn't change the fact that in the end, the character is not theirs and there is no need to be hurt by the fact that authors takes some effort to change character as they see fit. It's a bit different in case of alternate timeline, since there is no need to think about this new version of character as the old one.

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I don't mind when certain things are left unexplained. In fact, I'd rather be left wondering some things than having everything spelled out for me entirely, and killing all fan speculation. This is part of what started to make me lose interest in the storytelling of the Metal Gear series, for instance.

As I said before, I don't see is as issue, if there is definite end of the story somewhere in the future and authors has some big picture in mind.  However, when you have 25 years of storytelling, that jumps all around the timeline and there is no guarantee that certain (even most important) things will be ever explained, misteries becomes quite iritating. In general I like when everything is explained as much as possible. Though maybe not form the very begining.

As for Vamp - I agree that it was explained in quite a bad fashion. I could accept his powers as being never explained or explained via soome supernatural means. Besides, his immortality was never that important to the story as the whole.

Offline Nagumo

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I don't Zobek is supposed to be Death. The reapers would be more suiting for that role.

Offline Chernabogue

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I don't Zobek is supposed to be Death. The reapers would be more suiting for that role.
He's the Lord of the Necromancers. I think it was Dave Cox who said he was Death.

Offline Nagumo

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Most likely one of his many lies and twists of the truth. It wouldn't make sense for him to be Death when there are enemies in the game that actually resemble him aren't.  :o 

Offline Ahasverus

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Most likely one of his many lies and twists of the truth. It wouldn't make sense for him to be Death when there are enemies in the game that actually resemble him aren't.  :o
So Death must look like a skeleton?
That reminds me Breaking News: The angels are beautiful people with wings.. wait, they aren't! They are horrible monsters in the bible, the former was just a common spread artistic choice, just ike the skeletical Death, weeheeei!!!

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Offline Nagumo

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Well, I wasn't even thinking about appearance when I thought about it. I just think he shouldn't be a human who is just a necromancer. It's especially silly when you have Reapers appearing in the same game, and you go around stating Zobek is Death. That's just what I think though.     

Offline A-Yty

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So Death must look like a skeleton?

That appears to be CV's Death's true form, yes.

And I don't see how a necromancer, no matter how powerful, could actually be Death. If that's what Cox is saying, it makes no sense. Like was said, the reaper enemies are more like actual embodiments of Death than a necromancer who used to be human.


Offline Ahasverus

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That appears to be CV's Death's true form, yes.

And I don't see how a necromancer, no matter how powerful, could actually be Death. If that's what Cox is saying, it makes no sense. Like was said, the reaper enemies are more like actual embodiments of Death than a necromancer who used to be human.
Here we go again. Death in Castlevana is not Death iself, it has always,always, always been the "Angel of Death" or the "Master of Death" in other words, a powerful mythical necromancer, just like Zobek. It's a hard adaptation bt it's faithful to the escence of the character.

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