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Offline Lumi Kløvstad

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The worst idea Castlevania's ever actually had?
« on: January 30, 2012, 05:44:55 AM »
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For my money, I suggest "any attempt to make a Castlevania movie".

Thank GOD the latter efforts didn't pan out. It would not translate well.
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Offline Chernabogue

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Re: The worst idea Castlevania's ever actually had?
« Reply #1 on: January 30, 2012, 06:10:49 AM »
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I think a CV movie could be good, if people concentrate on the major elements of the games. I'm sure a CV3 movie could be well done.

Offline Lumi Kløvstad

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Re: The worst idea Castlevania's ever actually had?
« Reply #2 on: January 30, 2012, 06:11:42 AM »
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And they tried it. And then it died a long, quiet, atrophied death.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline Chernabogue

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Re: The worst idea Castlevania's ever actually had?
« Reply #3 on: January 30, 2012, 06:13:44 AM »
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And they tried it. And then it died a long, quiet, atrophied death.
This thing? Well, it looked quite good, but development was very chaotic. It's a shame because the script was good.

Offline Lumi Kløvstad

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Re: The worst idea Castlevania's ever actually had?
« Reply #4 on: January 30, 2012, 06:32:48 AM »
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Now I got curious, so I sent Project 51 Productions an email asking about the project, though whether the emails I sent the message to are even active, I've no idea.

I'll keep you posted.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline JR

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Re: The worst idea Castlevania's ever actually had?
« Reply #5 on: January 30, 2012, 07:40:29 AM »
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Judgment, easily.

I actually thought it was kind of fun (especially for someone like me who doesn't have the patience to learn how to properly play fighting games), but you have to admit it was a terrible, terrible idea.
It's like Who Wants to Be a Millionaire, but instead it's Who Wants Fried Chicken? I do.

Offline Ahasverus

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Re: The worst idea Castlevania's ever actually had?
« Reply #6 on: January 30, 2012, 08:02:51 AM »
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Making a Castlevania game without platfforming (Curse of Darkness)... seriously??!!

Everything comes full circle

Offline Pemburu Vampir

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Re: The worst idea Castlevania's ever actually had?
« Reply #7 on: January 30, 2012, 09:15:10 AM »
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Castlevania Legends.

Offline VladCT

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Re: The worst idea Castlevania's ever actually had?
« Reply #8 on: January 30, 2012, 09:49:38 AM »
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Hiring Obata to redesign the characters in Judgment. The game itself wasn't that much of a bad idea, it's just that the execution leaves much to be desired.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

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Offline JR

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Re: The worst idea Castlevania's ever actually had?
« Reply #9 on: January 30, 2012, 09:58:28 AM »
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I was kind of thinking around the same lines. Not so much the concept of a Castlevania fighting game on its own, but the combination of ideas all around (which makes it more than one "idea," but I digress). The character design, the decision to make it series canon, the unskippable super move cutscenes, little Maria's unsettling fascination with boobies, etc., etc.
It's like Who Wants to Be a Millionaire, but instead it's Who Wants Fried Chicken? I do.

Offline A-Yty

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Re: The worst idea Castlevania's ever actually had?
« Reply #10 on: January 30, 2012, 10:02:44 AM »
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Judgment, easily.

I actually thought it was kind of fun (especially for someone like me who doesn't have the patience to learn how to properly play fighting games), but you have to admit it was a terrible, terrible idea.

I think the idea wasn't completely terrible, but the implementation was crap.


Offline Sumac

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Re: The worst idea Castlevania's ever actually had?
« Reply #11 on: January 30, 2012, 03:25:09 PM »
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There will be quite a lot:

Introducing Leveling into the gameplay and forgeting to balance it. Amazingly it goes for pretty much all "metroidvanias" except for COTM and OOE, that make me think that designers didn't care about that aspect of the games.

Also, introducing subsystems that weren't very useful and came more as a gimmick, rather than something genuinely thought out.

Also, anime art for DOS and POR, Obata's art for Judgement. And Kojima's Simon redesign.

And I think butchered POR story, also qualifies.

Offline X

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Re: The worst idea Castlevania's ever actually had?
« Reply #12 on: January 30, 2012, 03:37:18 PM »
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I have about three games in mind:

1st Worst# LoI (Strictly speaking of Dracula's origin story. What a f**king mess it made.)

2d worst# CoD (IGA should not have bothered trying. A poor, mediocre attempt to compliment an already complete and fantastic game.)

3d worst# DoS (Nothing new or really relevant. And no new character development either. Takes way too long to farm for souls too.)
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Offline Flame

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Re: The worst idea Castlevania's ever actually had?
« Reply #13 on: January 30, 2012, 04:10:10 PM »
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In b4 LoS haters

DoS as a whole, but specifically the anime style.
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Offline DragonSlayr81

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Re: The worst idea Castlevania's ever actually had?
« Reply #14 on: January 30, 2012, 06:22:00 PM »
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Worst idea ever had? Lord of the Rings-vania!

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