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Offline Charlotte-nyo:3

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Re: The worst idea Castlevania's ever actually had?
« Reply #30 on: January 31, 2012, 08:36:38 AM »
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I absolutely abhored the way the took the franchise to Japan and Japanesified it. It's peurile and it sticks out like a sore thumb. The artwork went from awesome (SotN) to crappy modern anime style - grey, flat and lifeless.

Not like it was unprecidented though:


Offline Lumi Kløvstad

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Re: The worst idea Castlevania's ever actually had?
« Reply #31 on: January 31, 2012, 09:17:28 AM »
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I genuinely despise the artwork from Rondo. It's even more stereotypical anime than Dawn or Portrait's art.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline DragonSlayr81

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Re: The worst idea Castlevania's ever actually had?
« Reply #32 on: January 31, 2012, 12:55:04 PM »
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Aaand this thread becomes the LoS thread #41487463546874 in this forum. Congratulations!

/jk

We won't let this happen again, will we??  ;)

LOL, this thread is asking people what they think are the worst ideas implemented in the CV series. You didn't think some where going to mention LoS. And just because they do doesn't make this a LoS-hate thread.  :rollseyes:

Offline Kale

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Re: The worst idea Castlevania's ever actually had?
« Reply #33 on: January 31, 2012, 01:17:23 PM »
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In b4 LoS haters

DoS as a whole, but specifically the anime style.

Oh, I really wanted to say LOS, but there have been much worst... Judgement, Phone game.... atleast LoS was enjoyable... to a point.

Offline Nagumo

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Re: The worst idea Castlevania's ever actually had?
« Reply #34 on: January 31, 2012, 01:24:17 PM »
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Well, since this topic is about the worst idea, rather than the execution of it, I would say its LoS easily.

Offline C Belmont

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Re: The worst idea Castlevania's ever actually had?
« Reply #35 on: January 31, 2012, 01:43:35 PM »
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I genuinely despise the artwork from Rondo. It's even more stereotypical anime than Dawn or Portrait's art.
Well atleast in the original Richter art he looks like a man
& @Karmoon I really don't see how Ayami Kojima's work in SOTN is any less japanese then the anime stuff I mean under all that paint & fancy costume her characters still sport proportions & characteristics that are recognisably japanese in style and nothing like what is commonly seen in western art.

In regards to the topic
putting my hatred towards LOS aside I would say that having the series take place in only a semi-fictional setting was the worst idea castlevania ever had because an entirely fictional world would have allowed the series to go wherever it wanted for as long as it wanted without having to either reboot or modernise things eventually.
« Last Edit: January 31, 2012, 09:28:48 PM by C Belmont »

Offline Flame

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Re: The worst idea Castlevania's ever actually had?
« Reply #36 on: January 31, 2012, 01:57:34 PM »
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(click to show/hide)



  ,nuff said.  That game sucked so bad it was downright sinful. :-X

Haunted Castle is worse.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Spooniest

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Re: The worst idea Castlevania's ever actually had?
« Reply #37 on: January 31, 2012, 03:17:39 PM »
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It all started with Simon's Quest. The real zinger is that they realized their mistake immediately, and from there, the next five or so releases were all Classicvanias. Then SOTN happened, and the Classicvania died because Metroidvanias became profitable. Pure and simple.
Are ya smokin' yet?!

Offline Sumac

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Re: The worst idea Castlevania's ever actually had?
« Reply #38 on: January 31, 2012, 04:46:34 PM »
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Haunted Castle is worse.
But its short.

Quote
Not like it was unprecidented though:
ROB's art is kind of nostalgic.

Offline darkwzrd4

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Re: The worst idea Castlevania's ever actually had?
« Reply #39 on: January 31, 2012, 05:03:54 PM »
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Quote
Alucard went from being a dark and torn hero (with good reason) to being some andryogenous salaryman called Kenji Tanaka or something.
He's a European prince of antiquity, when the hell did he have time to go and learn Japanese? Did he study at university? Did he go on the JET programme after to help him get his foot in the door? How did he get his job as a salaryman? Did he make the ghost familiar switch the entrance applications? I find it really hard to see the son of dracula, a man who can change his form at will, suck up to his boss at work and be forced to go out drinking with him.
He could have used a program like Rosetta Stone.  I heard that it and products like it allow people to learn a new language really fast.  As for how he was able to become a government agent for Japan in the first place, he could have used some sort of mind control.  What I don't like is that he never told Soma who he really was.

That being said, there are 3 things that tie for the worst idea.
1) making a game that doesn't feel like castlevania and yet saying that it is one (LoS).  Game was good, just not CV.
2) Mentioning a 1999 war where Dracula was defeated for good, and not making a game about it.  Seriously, WTF!!!!
3) Saying that the Belmonts can't touch the whip between 1797 and 1999 and then not fully explaining why.  Again, WTF!!!
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Offline Nagumo

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Re: The worst idea Castlevania's ever actually had?
« Reply #40 on: January 31, 2012, 05:21:15 PM »
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Regarding that Japanese secret agency, they are probably aware of Dracula's existence and perhaps they were involved in the 1999 inciddent. I think they watch over the Hakuba Shrine since its a portal to Dracula's castle which is also the reason why Alucard is in league with them.         

Offline Lumi Kløvstad

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Re: The worst idea Castlevania's ever actually had?
« Reply #41 on: January 31, 2012, 05:26:42 PM »
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That being said, there are 3 things that tie for the worst idea.
1) making a game that doesn't feel like castlevania and yet saying that it is one (LoS).  Game was good, just not CV.

Agreed.

2) Mentioning a 1999 war where Dracula was defeated for good, and not making a game about it.

Actually, not making a game is a good thing. No matter how good the game is, it's been so long since the matter was first brought up that the game would inevitably fail to meet the expectations of those relative few who actually want the game made. Newer and more casual fans probably couldn't care less about it. Not a good financial bet for Konami. They're bound to make every easier bet first before going with this one.

Stick with your imaginations folks. That way the final showdown is just as awesome as you want it to be.

3) Saying that the Belmonts can't touch the whip between 1797 and 1999 and then not fully explaining why.  Again, WTF!!!

WTF indeed my friend. You'd think someone in the universe would be talking about it and at least offering theories. As is, we just know "they canna' touch da whip until 1999". Did Richter's possession have something to do with it? Is it merely the word of some quack Gypsy fortune teller who was trying to con the Belmonts out of their job? Did Sara finally go through PMS for the first time since 1094? We have no clue. No theories were even offered by Eric in Portrait of Ruin, and you'd think as a guy with power and knowledge on how to unlock the whip, he of all people should have known something.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline Kingshango

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Re: The worst idea Castlevania's ever actually had?
« Reply #42 on: January 31, 2012, 05:27:30 PM »
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The least the could have done is show the battle happening in a cutscene or even a picture of it or something but nope, just told about it through text and a hint's by a time traveler in a top hat.

"Hey guys, a big battle happened in 1999 that killed Dracula, the main antagonist of the series for good, we can't show it to you but take our word for it it was awesome!"


My theory:The battle of 1999 never happened, or alot of the detail's were swept under the rug.
« Last Edit: January 31, 2012, 05:31:04 PM by Kingshango »

Offline Karmoon

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Re: The worst idea Castlevania's ever actually had?
« Reply #43 on: January 31, 2012, 05:59:06 PM »
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Not like it was unprecidented though:



Nice post.
The art style is definitely stereotypically 'anime', but that's Richter Bellmont dude!
He still breaks into Drac's home, murdalizes his friends, steals his food and then kills him with the aid of a minor.

He's not a "Japanese" hero in the modern sense, like some loser with no friends who masturbates over a comatose teenager. He's still a proper Vampire Hunter and fits in the universe appropriate to him.

I actually don't despise all 'anime' styles at all and am aware that the superb SotN art is very Japanese. I just like it to be quality like that. A lot of people can't really see the difference between classic and CG stuff, but it's quite a detailed topic and has changed ridiculously over the years.

Anyway, I digress, this is about Castlevania not animu. The Soma ones weren't just annoying for style of art, the whole world and concept of it all is just annoying and a bit poo because of the Japanification. The fact that they hired some big voice actor to try and make him sound 'cool' is even more laughable. The little punk wanders around his own home attacking his maids with a vacuum cleaner and throwing screaming, explosive vegetables at people. While I respect that for being bat-shit insane, with the Japanese Voice acting it makes it quite ridiculous.

Also, I'm a  human bean and entitled to my opinion. I'm gonna be two-faced and say i love the artwork you posted. Someone said it was 'nostalgic', and actually, I agree. :)

Peace :)

Offline crisis

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Re: The worst idea Castlevania's ever actually had?
« Reply #44 on: January 31, 2012, 06:13:58 PM »
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Richter Belmont? More like RYU Belmont!





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Also, I'm a  human bean

lol

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