But isn't that the best kind of music for Castlevania?
It was then, but I don't necessarily believe it still is.
Games are presented differently nowadays. As opposed to the music being a catchy background beat that's fun to listen to while going through a series of game-like events, the music should assist in setting the scene, mood, and tone in
addition to being catchy if the franchise so desires.
Portrait of Ruin was better than Order to me....
This is how i rate IGA'S handheld games.....
The last three are always changing....
Symphony of the night> Aria of Sorrow> Harmony of dissonance> Dawn of Sorrow> Portrait of Ruin> Order.....
I was just referencing your message of repetitive level design. Portrait takes that in spades.