Someone from Gaf got this message from Cox:
Something else I've begun to notice from all the gameplay footage from E3 to now is that no one has yet to use synch block countering, which dealt heavy damage especially with shadow magic.
Now that you mention it.... I guess not playing Los or any action game for a while can make one forget

It is a fighting game engine almost so you got to combo it up. Wow I forgot about that, but still at least I can recall how though those skeletons in LoS were and how they could really take a hit.
For instance in a fighting game just using light attacks will make it seem like the fighting takes forever, but with the specials and ex specials it should not take that long.
You know what screw it..... I am going to wait for the demo to come out on the 3ds shop channel that way I can really understand it and see if those problems are really that much of a hassle and get the feel for the game and then make the ultimate judgement. I love to combo it up afterall

I feel like I am jumping way too much to a conclusion I guess I just really wanted to play it badly
