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Offline Las

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Re: Super Castlevania 3 Project--Progress Report
« Reply #375 on: November 07, 2015, 10:16:59 PM »
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My apologies for not being able link the vids earlier. For some reason my pc or this site won't allow me to re-save the correct link format. It could be my pc having issues..but i can't save. You'll have to just look onto the youtube channel until i can fix it. Sorry.

-To start out i'd like to add that i'm shopping around for a new pc. Its out of date and i need to upgrade. It's  possible that is why there is slowdown in the vids, it could be the program Camstudio i believe. IF their are some  blur areas it is either the program or fast moving rain effecst that cause this problem. The trees do cause some slowdown and i planned on replacing them.

-Their maybe somethings in general i could pull out. But having things in the level adds depth and realism to it. Something i think people forget. Perhaps too much..but again some of these elements fit to a level in seige which is what i wanted to represent. The lighting effect i've already mentioned has it's issues along with the rain. I have had no luck in finding another rain/lighting effect yet that feels more accurate and doenst flash as much. That is based randomly. IF i can find one..i'll defintly put that in.

-The long vertical room was coded by snidr,and the backgrounds i talked over with jop that i put in. I think he liked those too. I could change those to be even more Cv3 ish..but i have to find a combo. Remember this is a fan game it doesnt have to be exaclty like the original or identical to it. So long as it's representing it i think it's fair game. Also just copying sotn room is just not going to do it. It's an entirely differnt game.

- as for the players..i think they are fine. Perhaps some speed of attacks could change and such. As i talked with eryson i'm tying out some new things with grant..nothing is set in stone. I still have the older version. I am however looking to tweak things however. As for the others players..i think they all very much fit the model for a cv3 remake. Personally up to now i havent really had much complain on choice of models or reworks.

- as for the sounds..i can't do much i'm still runninng off a vista computer.Hence the need to upgrade.Something i must soon do.



As for graphical clashes, i understand what your saying. I do realize i should keep things more light and dark..maybe contrast a bit better or a consistent pallette. As for pallette's up until recently i wasnt made known they are used that way. I assumed pallette's were mainly for actual sprite models. Gaming atm is a bit complex..because i've had no previous experience with this or taken any classes. I shoudl probalby pursue a class or two to get a better feel for things. I'd prefer to keep things more contrasted.

My own personaloveriew:
Overall perhaps there is a bit much going..i'm not sure i felt it was all overkill..i could dim things down a bit by plucking some stuff out. I'm certainly not dumping evrything.At times it almost seems like people like levels where their isnt too much going on lately and i'm not sure why. Personally i like to see things going on in a level,wether background or direct involvement. perhaps i could do a better job of that in terms of depth..but eh.  It's personally why i sorta ditched the older level. It was just too plain and not enough involvement. Actually i was going to say i thought i did pretty decent with this level perhaps needing to be more polished. For the first time i could say i felt more involved with it. I  epsecially liked what i did with the medusa room, making it more into a town with a mill pulley system and water mill turn wheel. Certainly the houses on fire seem to fit nicely during a seige,and enemies attacking villagers that sort of thing. As for the other vids. i really think Lanforse did a nice job on the drac2 aswell as handshake system coding.IV'e also got some nice feedback on the cvmaps on youtube aswell.

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Offline eryson

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Re: Super Castlevania 3 Project--Progress Report
« Reply #376 on: November 08, 2015, 04:17:18 AM »
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Well, i think the people are just concentrating the Feedbacks in the areas what Really need Feedback, seeing that all of these are very construtive. The other ones (like the mad forest, the handshake and the 2nd Drac) are naturally fine.

Offline FanOfDracula

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Re: Super Castlevania 3 Project--Progress Report
« Reply #377 on: November 10, 2015, 10:36:32 PM »
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yes i´m  :D what is your chanel in youtube Las? xD  :)



... I already found it xD
« Last Edit: November 10, 2015, 10:43:52 PM by FanOfDracula »

Offline Las

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Re: Super Castlevania 3 Project--Progress Report
« Reply #378 on: November 29, 2015, 09:56:58 PM »
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sry for the late replay,my apologies,  and np. Yeah i have alot of gaming and my music on their.

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Offline ProjectDread

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Re: Super Castlevania 3 Project--Progress Report
« Reply #379 on: November 30, 2015, 03:05:14 AM »
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I will say that I really like the way you use some of the DS Castlevania backgrounds, but modify them and use them for different kinds of stages.

Offline Las

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Re: Super Castlevania 3 Project--Progress Report
« Reply #380 on: November 30, 2015, 09:21:03 PM »
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Thanks! Yeah we've used alot of rehashed tiles, some edits, and even some custom ones along the way.

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Offline FanOfDracula

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Re: Super Castlevania 3 Project--Progress Report
« Reply #381 on: February 19, 2016, 10:36:31 PM »
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hey hello =D what's wrong here?  :P

Offline Las

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Re: Super Castlevania 3 Project--Progress Report
« Reply #382 on: February 21, 2016, 10:53:07 PM »
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Oh Hey Fan of Dracula! ;D Sry for the late response. Not sure what you mean?..if you refer to progress..i apologize i just posted up 3 new vids of Lanforse's programming on the dialogue players meeting, but only on my youtube channel. I can post em here if you like. I'll have to post up more when we more progress.
« Last Edit: February 21, 2016, 10:54:48 PM by Las »

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Offline FanOfDracula

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Re: Super Castlevania 3 Project--Progress Report
« Reply #383 on: February 22, 2016, 12:56:59 AM »
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hey Las, i watch the videos, and they are very good... and short =( But I love watching the videos scv3 remake its cool :D ajajaja lol xD...

indeed why not use the palette of trevor of the five magnificent of POR, It would be good, well good nights xD

Offline Las

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Re: Super Castlevania 3 Project--Progress Report
« Reply #384 on: February 22, 2016, 01:25:37 PM »
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 :D Actually we already have that skin in the game done by Obreck or his friend i believe.

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Offline FeRcHuLeS

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Re: Super Castlevania 3 Project--Progress Report
« Reply #385 on: March 11, 2016, 07:04:56 PM »
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In these last times I wanted a remake of this epic game!!, I'm not aware how much work you've done as today and what is not finished yet. Could you tell please so I can catch up with you.

Offline Las

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Re: Super Castlevania 3 Project--Progress Report
« Reply #386 on: March 13, 2016, 05:25:53 PM »
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 ;D Hey there FeRchuLes

We'll we left off at the dialogue system and are awaiting Lanforse return,as he's busy with school and his own project aswell.

 More or less,other than some tile,sprite,background revamps,fixing 3d and level1..the game is mainly complete. We may go back and rehash some things..but mainly it's going to come down to a massive codefront..something that currently is above my paygrade. From what 2 others have told me..if completed..they could throw the "Epic" label on it..so i woudlnt be suprised if people were pleased with the outcome if completed..I am still very happy so far with what has been done on the project from all fronts(coding,art,bgm,all contributions). I'm Hoping down the road to have more good news from the project..so i tend to wanna stay on the optomistic side of the coin. Thanks for your concern!

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Offline FeRcHuLeS

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Re: Super Castlevania 3 Project--Progress Report
« Reply #387 on: March 15, 2016, 07:08:50 PM »
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Hey @Las I'm glad to hear the game is almost finished I played the demo so long ago and I am very happy the project is still on, so you are implementing a dialogue system I like it, are the sprites from the main 4 characters from SOTN??. I'm waiting for you to release this remake, one my favourite castlevania games ever.

Offline Las

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Re: Super Castlevania 3 Project--Progress Report
« Reply #388 on: March 16, 2016, 05:07:01 AM »
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Hey FeRcHules, thanks for you support! Yeah i can keep you updated. The sprites vary..many custom ones,sotn skins,etc. Dialogue system was planned what seems ions ago..that is nothing new...but it all depends on what is completed and when. I'm hoping at some point we can release the game in it's entirety..i do think alot of people would be intriqued.

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Offline Jop

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Re: Super Castlevania 3 Project--Progress Report
« Reply #389 on: March 16, 2016, 10:31:44 AM »
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Its sad that i was so busy this days so i cant help much, when i have time and ideas i try to talk with Las but really i cant do much, the good news its that i think i finish all or almost all the sprites that Las ask me to do, some day i need to know how its going the project, its been a while, nice to know that this keep going Las XD.

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