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Offline reiko26

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Re: Super Castlevania 3 Project--Progress Report
« Reply #390 on: March 08, 2017, 08:04:35 PM »
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Hey guys, sorry for the long hiatus. Ive had alot of real life situations come up which has hindered Las and I from completing scv3 in the process losing help along the way. Imho the game is close to being finished. I maybe someone would be interested helping us to wrap this up as I am aware that many people desire a remake as cv3 was one of the best classic castlevania from the nes system. It was Jorge's version that had caught my eye and inspired me to do a remake, then running acrosses mike ibreck and gwtting invited to his team got me that much closer to making a scv3 remake with las and a few others. Im not absolutely sure when we will complete it but know that the project is far from dead and again, sorry for the long wait.

Offline eryson

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Re: Super Castlevania 3 Project--Progress Report
« Reply #391 on: March 09, 2017, 07:21:17 AM »
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It was unexpected! so the project still lives?  :o
Glad that you're returned, Reiko26!
« Last Edit: March 09, 2017, 12:16:12 PM by eryson »

Offline FanOfDracula

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Re: Super Castlevania 3 Project--Progress Report
« Reply #392 on: March 09, 2017, 01:00:51 PM »
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i wait for this project.... this is the best remake of all times jajaja lol  ;D ;)

Offline reiko26

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Re: Super Castlevania 3 Project--Progress Report
« Reply #393 on: March 09, 2017, 06:21:02 PM »
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It was unexpected! so the project still lives?  :o
Glad that you're returned, Reiko26!

Yes, project still lives on. And thankyou so much. Glad to be back.

@FanOfDracula
Thanks bro, im greatful to hear that.

Offline SecretWeapon

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Re: Super Castlevania 3 Project--Progress Report
« Reply #394 on: March 09, 2017, 10:02:38 PM »
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Hope this gets finished. Would be an amazing incentive to actually finish DC

Offline SilverFox

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Re: Super Castlevania 3 Project--Progress Report
« Reply #395 on: June 23, 2017, 04:55:29 PM »
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Out of curiosity, is there more recent demo of the game?

Offline reiko26

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Re: Super Castlevania 3 Project--Progress Report
« Reply #396 on: July 08, 2017, 10:51:44 PM »
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No recent demo yet. Id like to get las to cut some stuff out that hinders the engine. Like per se, we planned to add curse of darkness scenarios. I figure if we just do the basic Cv3DC just to get it out. Then if we want we could add the cod elements. That would help out not only the fans but would take loads off of us with the project. If i can get him to agree with that. It will be golden. Look forward to hearing back from me soon

Offline Jop

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Re: Super Castlevania 3 Project--Progress Report
« Reply #397 on: July 09, 2017, 04:41:49 AM »
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No recent demo yet. Id like to get las to cut some stuff out that hinders the engine. Like per se, we planned to add curse of darkness scenarios. I figure if we just do the basic Cv3DC just to get it out. Then if we want we could add the cod elements. That would help out not only the fans but would take loads off of us with the project. If i can get him to agree with that. It will be golden. Look forward to hearing back from me soon

thats great news! I think thats a great idea, I really liked the idea for add CoD scenarios and more things (some good works i made) but if this going to be a problem i prefer to make a normal proyect and perhaps in the future add more or another game why not XD.

Offline Lelygax

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Re: Super Castlevania 3 Project--Progress Report
« Reply #398 on: July 10, 2017, 06:49:55 PM »
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I agree. You can always add bonus content later via update. If this game uses a save feature, trying to make it compatible with the updated version would be a good idea.
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Offline eryson

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Re: Super Castlevania 3 Project--Progress Report
« Reply #399 on: July 11, 2017, 04:25:27 PM »
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I think that Las wanted to add so much things for the game that it began to looks very polluted and very hard to be all done, what contributed to this huge delay in the game progress. :-\

Offline reiko26

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Re: Super Castlevania 3 Project--Progress Report
« Reply #400 on: July 17, 2017, 08:42:14 PM »
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Yeah that really put a huget damper on the project. Im trying to see if anyone has a version that was shown in youtube, before las did alot of changing to it. One of thenguus dod our videos for us and i need him to contact me asap. Im in hopes that he still has the same old copy of the project that he can send me. I may try and finish it myself. Without the curse of darkness and 3d elements. And make it classic 2d like cv chronicles was. Im willing to pay someone if they can help me with coding.
« Last Edit: July 17, 2017, 08:44:13 PM by reiko26 »

Offline Las

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Re: Super Castlevania 3 Project--Progress Report
« Reply #401 on: August 01, 2017, 07:18:04 AM »
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Hello forum goers. Id like to start by saying sorry ive not been on the forum for a while. I havent had anything recent in terms of the project to show. I like many of you would like to see the project complete, but it will mainly, to this point, depend a dedicated programmer to complete it. Jop and I, had finished a mass quantity of sprites,enemies,bosses,scenes for various aspects of the game. I would total it's size not far off from that of sotn. Just ask Jop. The problem, and what has been hindering the game, is likely not its size at all. I'd gone back and cut down massive amounts of sprite size,even frames where i could,organzing things as best i could,but in many aspects still had issues. I'd say this is a coding issue, but im not sure. Could be obrecks code or someone else's conflicting. But i really think GM8 like many fan game engines are not overly well made. Which means they can do x,y and z but not everything your looking for it to do. This engine is from around 2008 i believe. But the point i'm trying to make is i think alot of fan gamers probably give up or move their stuff to more modern engines, is because many platforms dont seem well developed. I am no expert in programming so i can't say which are the best. I've heard that unity and unreal because of their 3d capabilites could probably host 2d games better. By all techinal terms the full amount of what JOp,I, and others accomplished for this game at it's height should have no problem all fitting into a full length game whatsoever. I talked a while ago with ESCO and he moved his game from this engine to another simply for the same reasons we have encountered.

The game could be cut down in terms of size,but i think it would really crush alot of ideas Jop and i came up with. Seeing also how we took a Guy Ritchie type approach(if you do this than that happens). But overall, this game no matter what, comes down to wether a dedicated progammer comes along to complete this,irregardless of what is taken out or left in. Again i do believe this game could fit in it's entirety if programmed properly or put in a more compatible engine. But i am by no means and expert in the field of programming. My areas are music and art,probably in that order.  What Jop and i had towards the end for sprites was quite alot, game play value would be pretty epic.

 I do thank Reiko, as well, for trying to get the project more involved as of late which i have not done. I'd also like to state that it is possible i maybe wrong and that a well-tuned expert coder could come through rehash or start the game from scratch and everything could fit into the game perfectly. HOnestly i think it would have been better that way because we could have 2 modes. One Regular DC and a 2nd option being DC EXpanded. That was Jop,Reiko, and my goal for quite some time,even Obreck was diggin it... Reiko's idea originally. I do wish like many this game was completed,mainly so many of the fans that have waited so long can finally get the chance to play and have fun with it.
Further more i would like to thank personally all those who have helped with sprites,consulting,and programming. I do have a big credits list btw. Certainly Jop,Reiko,Obreck,Lord Cyber,Sup Vic,Retro artist,Jorge Fuentes,Mario Santos, The Fushion team, amongs the biggest contributers. I would like to at some point put out the credits list,and it can be found in the game aswell as in its folder.

I defintly wish Reiko the best of luck finding programming help. In terms of involvement for me, it will be at this point limited. If Reiko or Jop, the two remaining members want to consult with me thats fine. I can try to help with the how things work in the engine,explain to coders how bosses,enemies,etc operate. Overall though, i felt ive done what i can do. Dont mean to sound like a quitter but this game primarily comes down to programming;skills which i lack. Hope you all understand, and again apologies in delayed communications.

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Offline Lelygax

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Re: Super Castlevania 3 Project--Progress Report
« Reply #402 on: August 01, 2017, 02:08:46 PM »
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While going for a engine like Unity or Unreal 4 would really give you more freedom, I think it would give you even more headaches if you don't know how to code yet (sure, if the programmer know how, I don't see no problem with this, it would be basically recoding everything again and moving assets).

If someone wants to help or give a suggestion, who we should PM first? Reiko?
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Offline ProjectDread

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Re: Super Castlevania 3 Project--Progress Report
« Reply #403 on: August 01, 2017, 08:59:08 PM »
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Just out of curiosity can I see some of the sprites you've made for the project and hear some of your music? I'd like to see what kind of progress you've made, even if it's not engine or programming related!

Offline theplottwist

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Re: Super Castlevania 3 Project--Progress Report
« Reply #404 on: August 01, 2017, 11:53:37 PM »
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:(

Don't let the dream die, guys.
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