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Offline Grimlock78

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Re: the Lament of Innocence origin story.....
« Reply #75 on: October 11, 2012, 09:22:37 AM »
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Maybe it should be a secret ending or something.....
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Offline Richter Belmondo

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Re: the Lament of Innocence origin story.....
« Reply #76 on: October 11, 2012, 09:36:03 AM »
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Exactly , but much more like
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Offline Sumac

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Re: the Lament of Innocence origin story.....
« Reply #77 on: October 12, 2012, 10:39:51 AM »
+2
Yeah, Joachim was strange - they put a lot of effort and personlaity into characetr who was basically random boss. It looked like there should be more to him.

Actually it goes for pretty much whole LOI cast. They are very colourful bunch of heroes and monsters (mostly monsters) and they had a lot of potential, that wasn't really used.

Offline Ratty

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Re: the Lament of Innocence origin story.....
« Reply #78 on: October 12, 2012, 10:55:09 AM »
+1
Yeah, Joachim was strange - they put a lot of effort and personlaity into characetr who was basically random boss. It looked like there should be more to him.

Actually it goes for pretty much whole LOI cast. They are very colourful bunch of heroes and monsters (mostly monsters) and they had a lot of potential, that wasn't really used.

Yeah it's too bad they didn't add storysections/cutscenes for him but I guess CG ain't cheap. Would have been neat to see him have conversations in the SOTN textbox style, but then his mode only takes a few hours. Which reminds me I still need to beat the final boss with him so I can unlock Pumpkin Kid.

Offline Sumac

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Re: the Lament of Innocence origin story.....
« Reply #79 on: October 13, 2012, 01:12:58 PM »
+1
Quote
Yeah it's too bad they didn't add storysections/cutscenes for him but I guess CG ain't cheap.
Cutscenes in LOI used game engine.

Offline Ratty

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Re: the Lament of Innocence origin story.....
« Reply #80 on: October 13, 2012, 02:36:02 PM »
+1
Cutscenes in LOI used game engine.

Yeah and didn't look the best of it. But the that still took dev time. Perhaps they could have had time for more cutscenes etc. if they'd only had one alternate mode instead of two. But my guess is they knew the game would look better to consumers with 2 alternate characters.

Offline Dark Nemesis

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Re: the Lament of Innocence origin story.....
« Reply #81 on: October 14, 2012, 01:58:00 AM »
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I have started playing it again, i'm about to finish it and i can say that while the scenario doesn't have the best execution, it could have more depth, the game has many details in stages designs, a very good portion of platforming, a good amount of puzzles and a very nice game play mechanic that it could use some improvements. Instead of CoD, i would love to play a LoI 2 or at least CoD could use the platforming and puzzle elements from the first.
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Offline K.G. Morder

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Re: the Lament of Innocence origin story.....
« Reply #82 on: October 14, 2012, 08:05:28 AM »
+1
LoI is definitely the best of the two PS2 games. Both in story and just actual gameplay. CoD just feels tacked on. The idea of a sort of devil alchemist who has a portion of Dracula's power being able to use it to defeat him is interesting, but just not fully realized in any way.
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Offline Sumac

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Re: the Lament of Innocence origin story.....
« Reply #83 on: October 14, 2012, 01:56:03 PM »
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But my guess is they knew the game would look better to consumers with 2 alternate characters.
Peronsally, I don't see nothing special in additional characters in Castlevania games. Mostly they feel like an afterthought. I'd prefer if developers spent more time on making main character gameplay better and more interesting, rather then spending their time on bonus characters.

Offline Dark Nemesis

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Re: the Lament of Innocence origin story.....
« Reply #84 on: October 15, 2012, 01:40:18 AM »
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The whole idea for alternate characters, began with Rodo of Blood. I'm sure that most of the people would love to play with alternate characters a game, as i agree that they should also spent more time for the main story, but you see unlike other franchises like Resident Evil, they didn't have time and money. The only exception in the series is LoS.
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Offline TheCruelAngel

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Re: the Lament of Innocence origin story.....
« Reply #85 on: October 15, 2012, 05:23:11 AM »
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And what ever happened to alt costumes? We had them in CV64, it would of been a nice throw back if LoI had some alt costumes as well. I mean hell, even Ms. Kojima made a sweet knight outfit for Leon that would of been awesome to play through with!

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Re: the Lament of Innocence origin story.....
« Reply #86 on: October 15, 2012, 08:30:52 AM »
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The whole idea for alternate characters, began with Rodo of Blood
It's not exactly like that. Despite all my disliking towards playable Maria, I must say she doesn't feel like an afterthought. The same goes for Eric in Bloodlines (though I don't dilsike him  ;D).
I meant additional characters like Maxim in HOD, Joachim in LOI e.t.c.

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Re: the Lament of Innocence origin story.....
« Reply #87 on: October 15, 2012, 10:24:29 AM »
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What about Grant, Sypha and Alucard from CV 3? While they could be selected during in-game play they were still additional characters.
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Re: the Lament of Innocence origin story.....
« Reply #88 on: October 15, 2012, 11:52:14 AM »
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Sure Joachim looks out of place, since he is just a boss.....unless they have put in him a story, like how he went to fight Walter and got imprisoned, like the sisters mode from PoR. Maxim you just could say that you've played his side, before he was consumed by the Draculas relics power and the Juste story never happened since it was prevented by Maxim, i don't know, i just like to play from the side of some other character the game, but if he doesn't have a story or at least something interesting to offer, then being or not being there is pretty much the same to me.

 Alternate costumes is an interesting idea, but not with silly designs. They could offer you even some kind of new power, but that is for those who like stuff like that i guess.

 Characters from CV3, they didn't required something special to unlock them, they depend on which path you'll chose and beating the area boss, so they weren't something special, they were meant to be playable from start of the game to the end of the game.
« Last Edit: October 15, 2012, 11:55:21 AM by Dark Nemesis »
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Offline darkwzrd4

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Re: the Lament of Innocence origin story.....
« Reply #89 on: October 15, 2012, 08:29:34 PM »
+1
Sure Joachim looks out of place, since he is just a boss.....unless they have put in him a story, like how he went to fight Walter and got imprisoned, like the sisters mode from PoR. Maxim you just could say that you've played his side, before he was consumed by the Draculas relics power and the Juste story never happened since it was prevented by Maxim, i don't know, i just like to play from the side of some other character the game, but if he doesn't have a story or at least something interesting to offer, then being or not being there is pretty much the same to me.

 Alternate costumes is an interesting idea, but not with silly designs. They could offer you even some kind of new power, but that is for those who like stuff like that i guess.

 Characters from CV3, they didn't required something special to unlock them, they depend on which path you'll chose and beating the area boss, so they weren't something special, they were meant to be playable from start of the game to the end of the game.
I'm with you.  Extra characters are only good when they add something to the overall story like the sisters in PoR. 
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