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Offline darkwzrd4

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Re: Missed Opportunities in Castlevania games?
« Reply #60 on: May 04, 2013, 06:48:34 PM »
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Hey there and welcome to the forums! For your personal safety after a statement like that I'm giving you a free


In all honesty the 8-way whipping has always been an interesting and debated topic over the years. Some people find the increased control is an illuminating experience while others feel it devalues many of the sub-weapon ("I can whip diiagonally why would I need an axe now...").
I'm personally okay with 8-way whipping...as long as the whip's reach isn't too far. :P
I recently replayed SCV4 and I've noticed something: even with the second upgrade to the whip, the axe still has a longer reach diagonally and the cross/boomerang still has the farthest reach horizontally. So, even though the whip gets very long after the second upgrade, there are still thinks that it can't reach that some of the subweapons can. The axe is still the best "anti-aircraft" weapon.

Back on topic of missed opportunities, the sub-weapons in MoF were really lackluster. Especially the axe. It had no range and didn't have the iconic arching path. When Simon uses it, it reminds me of some weak, geeky boy in high school gym class trying to do a basketball free-throw. It doesn't get any distance and is useless. Makes you wonder why they even put in the game.
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Offline DragonSlayr81

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Re: Missed Opportunities in Castlevania games?
« Reply #61 on: May 04, 2013, 09:44:59 PM »
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That's how I've always seen it too. Plus the Cross and Holy Water still function well within the confines of 8-way.
Sometimes there's just something the whip cannot achieve, esepcially regarding "strength". Maybe have it where even at it's strongest, an overhead or upper diagonal whip strike just isn't as STRONG as, say, using an axe. And there's also those occassions where, maybe, an enemy's coming at you from above AND ahead, so you wanna get the two for one hit by tossing an axe above WHILE you are whipping ahead of you. Now, I don't know if there will be any more case like that in the series again, but DAMMIT, there SHOULD BE! ;D

As for missed opportunies, I still would've loved to know the reason behind the Anti-Soul Mysteries Lab. Is it what I think it is? Anti-Soul the same as "Anti-Life", like Walter had some undead alchemists toiling in those labs trying to dicipher the Anti-Life Equation? Also, what REALLY were the Undead Parasites, where did they come from and why do they resemble the final form of Chaos in AoS? Damn, I might be against the whole datalog thing in FFXIII, but something like in LoS, but for LoI or CoD which not only went in depth about enemies/bosses(not JUST the brief descrpition), but also the areas and history would've been kick ass! I mean, "House of the Sacred Remains"? Whose remains? The Bernhard family(Walter's parents and ancestors)? Who did the Undead Parasite creep up into there? Did Walter create the Forgotten One? Where were all the inhabitants of Cordova and Grant? What is the REAL significance of the Abandoned Castle, it's warp to the Infinite Corridor and the Belmont's? I mean, I still find it hilarious that the BELMONTS, to seal Dracula's Castle, had to go through this elaborate means of extra-dimensional shit, and even place Dullahan as a guardian(the BELMONTS placing DULLAHAN as a guardian, the same Dullahan that is a regular ENEMY of theirs).
« Last Edit: May 04, 2013, 09:57:40 PM by DragonSlayr81 »

Offline Phoenix7786

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Re: Missed Opportunities in Castlevania games?
« Reply #62 on: May 04, 2013, 09:48:48 PM »
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Back on topic of missed opportunities, the sub-weapons in MoF were really lackluster. Especially the axe. It had no range and didn't have the iconic arching path. When Simon uses it, it reminds me of some weak, geeky boy in high school gym class trying to do a basketball free-throw. It doesn't get any distance and is useless. Makes you wonder why they even put in the game.

Yeah at least the bats and hourglasses were useful.
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Offline Shiroi Koumori

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Re: Missed Opportunities in Castlevania games?
« Reply #63 on: May 05, 2013, 02:39:17 AM »
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Yeah at least the bats and hourglasses were useful.

Well, personally, I did not find the subweapons in MoF useful except for further exploration (hourglass). I just whipped my way through the game.

Offline Maedhros

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Re: Missed Opportunities in Castlevania games?
« Reply #64 on: May 05, 2013, 09:57:28 AM »
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Just like in Super Castlevania IV, the only game where I never use a subweapon.

Yeah... I don't really like 8 directional whiping.

Offline The Most Curious Thing

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Re: Missed Opportunities in Castlevania games?
« Reply #65 on: May 05, 2013, 04:54:28 PM »
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Playable Hammer as the equivalent to Grant in DOS. They clearly should've scrapped development on POR to add him in like they wanted to.

Offline Neobelmont

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Re: Missed Opportunities in Castlevania games?
« Reply #66 on: May 05, 2013, 10:29:49 PM »
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Well, personally, I did not find the subweapons in MoF useful except for further exploration (hourglass). I just whipped my way through the game.

IMO Trevors sub weapons were pretty awesome the boomerang/ electric bomb are op.

A missed opportunity well cv for the dreamcast it looked like konami did learn from their mistakes from the n64 games but alas nothing...
« Last Edit: May 05, 2013, 10:31:34 PM by Neobelmont »
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Come on now this was going to happen eventually  :P

Offline The Belmont Pizza

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Re: Missed Opportunities in Castlevania games?
« Reply #67 on: May 06, 2013, 02:13:45 AM »
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Hey there and welcome to the forums! For your personal safety after a statement like that I'm giving you a free



I would like to say thank for the welcome. I been on this site quite long but hardly ever post in this forum.  :)
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Offline Pfil

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Re: Missed Opportunities in Castlevania games?
« Reply #68 on: May 07, 2013, 12:22:01 PM »
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I really like 8-directional whip on SCVIV.
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Offline KaZudra

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Re: Missed Opportunities in Castlevania games?
« Reply #69 on: May 08, 2013, 11:09:39 AM »
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no.1 missed opportunity - adding realistic whip tactics in any modern Castlevania game, using the handle as a club, Dis-arming your enemies, and my favorite one, whipping a skeleton and flinging it's head at another enemy

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Offline DragonSlayr81

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Re: Missed Opportunities in Castlevania games?
« Reply #70 on: May 08, 2013, 09:27:21 PM »
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no.1 missed opportunity - adding realistic whip tactics in any modern Castlevania game, using the handle as a club, Dis-arming your enemies, and my favorite one, whipping a skeleton and flinging it's head at another enemy
More means of whip actions is always better. I always wanted to see more disarming enemies, whipping and snaring an enemy's foot and pulling it forward to trip them. Using the whip to tangle an enemy(like a skeleton or fleaman) and then flail them around at other enemies.

Offline Pfil

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Re: Missed Opportunities in Castlevania games?
« Reply #71 on: May 09, 2013, 11:42:40 AM »
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That sounds cool, but I don't know if that idea put in practice would be fun. Maybe it would be like MoF combat system.
I mean, I don't imagine that gameplay with a sprite-based game.
Though, if they ever manage to do it, it sure sounds like fun.
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Offline TheAcer

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Re: Missed Opportunities in Castlevania games?
« Reply #72 on: May 10, 2013, 12:50:45 AM »
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Heck, if MS would of scrapped the pitiful combo system and QTE finishers in MoF, and replaced them with the kind of whip utility you guys are talking about it could have been a really solid game (that and getting rid of the 99999 unnecessary checkpoints in platforming and boss fights).
« Last Edit: May 10, 2013, 12:53:28 AM by TheAcer »

Offline capo

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Re: Missed Opportunities in Castlevania games?
« Reply #73 on: May 12, 2013, 10:53:57 PM »
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On the topic of whip tactics, check out this clip. Not sure about the nunchuck part lol, but pretty neat.
TheApocalypsePost: Anthony De Longis Whip Technique Demonstration










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