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Offline Zuljaras

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Re: "Castle of Nightmares" - In Development!
« Reply #240 on: February 25, 2017, 04:56:14 AM »
0
I have a question for the majority of players here and it is about resolutions.

Do you mind pixelart games to have black bars left/right or from all sides (from time to time, depending on the resolution on the monitor)?

It is just general question because for my game for example it is impossible to NOT have black bars. My menus are built this way so they ALLWAYS have to be in the same resolution (native resolution of the game).
Check out my game Castletoria in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Chernabogue

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Re: "Castle of Nightmares" - In Development!
« Reply #241 on: February 25, 2017, 05:02:00 AM »
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I don't think it's a big problem.

Offline Shiroi Koumori

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Re: "Castle of Nightmares" - In Development!
« Reply #242 on: February 26, 2017, 12:48:41 AM »
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I don't mind black bars or borders.

Offline Zuljaras

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Re: "Castle of Nightmares" - In Development!
« Reply #243 on: March 04, 2017, 11:49:50 AM »
+1
UPDATE!!!

LINK TO THE NEW VERSION - https://drive.google.com/open?id=0BzRohquxGIULTUxoTnpKa1ByNjA

So here is the latest changes in the game:
1. THE BIGGEST THING!!! The resolution of the game is now 512x360. This was made so the game can cover more resolutions and look good on most resolutions!!! This is the final resolution!!!
2. TAB, CTRL, ALT, SHIFT are added to the controls scheme. Now you can bid them appropriately.
3. The controls menu now has the mouse fully working. When you click on a button in the controls remap menu the selector (the purple window) will move the that key. This was made to avoid confusion. Thanks to the guy that suggested it!




Things to keep in mind:
1.The mouse is working properly only in the controls remap menu!
2. The start and pause menus look empty and ugly now because I have just converted them to the new resolution. They are next in line to be fixed.



TO-DO list!!!
1. Fix the players attacking animation with the short weapons. He needs to be more quick and powerful.
2. Redo the equipment menu. This means to remove the sprites and code the text so I can change it easily.
3. Add joystick controls.
4. Add more save states.
5. Finish the Castle park area.

Please keep the feedback coming!

EDIT: Need to ADD a notification in the controls remap menu that you can't return to the previous menu if you have UNBINDED buttons. It seems people are confused with why can't they quit the options menu both in-game and in the start menu.
If you have any problems with that please test it and tell me. For example you have all buttons mapped (NOT one button has the text "No Key!!!") and you still can't exit the controls menu.
« Last Edit: March 05, 2017, 05:10:02 AM by Zuljaras »
Check out my game Castletoria in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Zuljaras

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Re: "Castle of Nightmares" - In Development!
« Reply #244 on: March 07, 2017, 11:50:47 PM »
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People I need your help.

Could you test the control remap menu and see if there is possibility to have ALL buttons mapped but still unable to go back to other menus. Basically I want to know if people can get stuck in this menu!!!

Thank you in advance!!!
Check out my game Castletoria in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline aensland

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Re: "Castle of Nightmares" - In Development!
« Reply #245 on: March 08, 2017, 02:16:49 PM »
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Even after re-maping the button layout to different keys, I don't get stuck on the menu.

Also, this demo is fun, my only issue may be the hitbox of the attacks, specially with enemies like the crawling eyeball, it's really narrow.

Offline Zuljaras

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Re: "Castle of Nightmares" - In Development!
« Reply #246 on: March 09, 2017, 12:01:37 AM »
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Even after re-maping the button layout to different keys, I don't get stuck on the menu.

Also, this demo is fun, my only issue may be the hitbox of the attacks, specially with enemies like the crawling eyeball, it's really narrow.

This is good news. I have added a red cross to appear on top of the button that is not mapped so be more obvious.

I will have to review the hit-boxes of the enemies.
Check out my game Castletoria in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Zuljaras

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Re: "Castle of Nightmares" - In Development!
« Reply #247 on: March 11, 2017, 02:06:20 AM »
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I have redone the short attack of the player (daggers, fist weapons etc.) because players complained that it was too stiff.

Is it better than the old one?

Check out my game Castletoria in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline VladCT

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Re: "Castle of Nightmares" - In Development!
« Reply #248 on: March 11, 2017, 03:54:16 AM »
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It does look like he's putting more of his back into it, yeah, though you could add a motion blur effect to make it more fluid.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Zuljaras

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Re: "Castle of Nightmares" - In Development!
« Reply #249 on: March 11, 2017, 04:34:23 AM »
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It does look like he's putting more of his back into it, yeah, though you could add a motion blur effect to make it more fluid.
Yes I think I will add one more frame of him holding the dagger (stab) and add some transparent trail withe the same color as the blade. That will give me more options for  additional animation effects etc.
Check out my game Castletoria in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Jop

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Re: "Castle of Nightmares" - In Development!
« Reply #250 on: March 11, 2017, 06:38:02 AM »
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its my idea or the character looks like he walk with only one leg? by the way i like all the work you do, i like that the jump have different heights, I was planing to make a video on my chanel but didnt have the time to do that.
  The game dosnt recognize my control but i think its okey since my controll its so weird, i use a extern program to use it, in one part it gives me an error and was with the armored skeleton, i hit with the big sword and that gives me that error, i wasnt capable to reproduce the error again, if i found it again i will send you the image so you will know what happen.

 Nice Work  ;D.

Offline Zuljaras

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Re: "Castle of Nightmares" - In Development!
« Reply #251 on: March 11, 2017, 08:59:26 AM »
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its my idea or the character looks like he walk with only one leg? by the way i like all the work you do, i like that the jump have different heights, I was planing to make a video on my chanel but didnt have the time to do that.
  The game dosnt recognize my control but i think its okey since my controll its so weird, i use a extern program to use it, in one part it gives me an error and was with the armored skeleton, i hit with the big sword and that gives me that error, i wasnt capable to reproduce the error again, if i found it again i will send you the image so you will know what happen.

 Nice Work  ;D.
Thank you!
Next thing is to fix the walking animation.
I will see to the error.
The game does not support controllers for now. Only keyboard.
Check out my game Castletoria in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline X

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Re: "Castle of Nightmares" - In Development!
« Reply #252 on: March 11, 2017, 10:10:43 AM »
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Quote
its my idea or the character looks like he walk with only one leg?

I mentioned this as well earlier on. Glad somebody else noticed it too.
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Offline Zuljaras

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Re: "Castle of Nightmares" - In Development!
« Reply #253 on: March 12, 2017, 06:20:19 AM »
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I mentioned this as well earlier on. Glad somebody else noticed it too.

I have just found that ALL this time the player walk animation was skipping frames and that is the reason it looks like that. The bad idea is I do not know why it does that! No matter how many images I add the sprite frames are limited. I have to do a research and fix this shit.
Check out my game Castletoria in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline X

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Re: "Castle of Nightmares" - In Development!
« Reply #254 on: March 12, 2017, 11:12:50 AM »
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Try not to worry dude. You're doing a good job with your game. Best thing you can do is give it your all  :)
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