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Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #75 on: September 07, 2013, 11:11:29 PM »
0


Also this http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590419 and this http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869

http://www.destructoid.com/keiji-inafune-dropped-mad-mega-man-secrets-on-me-261362.phtml

There WAS a market for Legends 3. And they didn't deliver on their prototype either. The whole point of it was to gauge interest in the first place. According to rumor, they looked at the Devroom numbers and counted that as units sold... the Devroom which CAPCOM THEMSELVES SAID YOU DID NOT HAVE TO JOIN. They said themselves "you can stand back and watch too" referring to people who wanted the game, but did not want to participate in the process. Instead of releasing the prototype, which would net them 2 bucks a copy, so yknow, free money- But Capcom hates money, so they decided to not release the FULLY FINISHED PROTOTYPE that they said they would, essentially throwing money down the shitter.

They were complettely drunk or stoned when they did this decision. IMO they did this out of fear, fearing that they would not have all rights reserved to them, because of its being made in collaboration with fans, showing how dumb and immature Capcom was becoming, since it was a fear from something that cannot happen.
« Last Edit: September 07, 2013, 11:20:33 PM by Lelygax »
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Offline beingthehero

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #76 on: September 08, 2013, 12:13:17 AM »
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I'm still pissed at Capcom for never bothering to bring Ace Attorney Investigation 2 over. What made me doubly mad was the initial explanation was the usual 'THE FIRST SOLD TERRIBLY, IT'S YOUR ALL'S FAULT'. And lo and behold, when they interviewed AAI2's director, the reason it wasn't brought over was because...they weren't given enough time to translate the game, otherwise they would have.

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #77 on: September 08, 2013, 01:02:01 AM »
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I'm still pissed at Capcom for never bothering to bring Ace Attorney Investigation 2 over. What made me doubly mad was the initial explanation was the usual 'THE FIRST SOLD TERRIBLY, IT'S YOUR ALL'S FAULT'. And lo and behold, when they interviewed AAI2's director, the reason it wasn't brought over was because...they weren't given enough time to translate the game, otherwise they would have.

If these type of news should've spreaded at the time it would be a good thing, so everyone could know what type of damn liars they are. They try to make players fell bad so they spend even more money on their games, thats not a nice thing to do.

They need to be judged in a trial!




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« Last Edit: September 08, 2013, 03:21:18 AM by Lelygax »
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Offline Gecko

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #78 on: September 09, 2013, 02:43:33 PM »
+1
GUYS GUYS GUYS

We've got some new stretch goals!


Challenge mode, coop in said challenge mode, etc! I'm stoked. Also, we're close now to having the WiiU, Xbox 360, and PS3 versions, which is great since my PC can't really play modern games anyway.
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Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #79 on: September 09, 2013, 03:52:12 PM »
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@Gecko: Thanks, Im really grateful. Since i've needed to do some things today I couldnt check it yet, but I knew they were planning new stretch goals yesterday. One of these two before PS4 / XOne surely is a 3DS version. I can say that because they said it was easier to port it to a 3DS than PS4 or XOne, since they would need to learn how to work with their devkit.

We need that extra stage, if its like Im expecting, it will act like these last Wily stages that doesnt appears on the map and acts like a secret until you reach them. Also co-op would be cool (that or a stage that acts like Break Man stage) :P
« Last Edit: September 09, 2013, 03:57:28 PM by Lelygax »
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Offline Dracula9

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #80 on: September 09, 2013, 09:40:36 PM »
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There isn't much I can say that either hasn't been said or I haven't already said in discussions over on Inc., but I'm glad as shit this is happening. Good to see Inafune still loves his series enough to make a stand against the half-wit assholes who let it die. I seriously cannot begin to fathom how one just abandons a large part of its fanbase and market audience like that, let alone having the fucking gall to goad them like they did with X-Over (which had more potential than it was given, and its execution was an embarrassment for the 25th Anniversary as far as I'm concerned).


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Offline Flame

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #81 on: September 09, 2013, 10:49:47 PM »
0


Mighty No. 1 revealed
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Kale

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #82 on: September 10, 2013, 12:18:19 AM »
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WHY!!!!!!????? WHY!!!????

Move thsoe console ports down, I want the challenge stuff first! Actually, I can't say I care about the console stuff... Just give me more stuff in-game!

Offline VladCT

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #83 on: September 10, 2013, 04:27:40 AM »
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Them feels.

Also...
Quote from: Update #2
One of the things we’re most proud of is the overwhelmingly positive vibe we all share in this mission. There are no losers in our success here, and no bad guys to rail against. We all know that none of the amazing stories and fond memories you've all been sharing would've ever been possible without the games that came before us, the developers who created them, and the companies who promoted and sold and spread them throughout the world. Yes, we are aiming to revive and reinvent this genre, but we do so with the deepest humility and all due respect to those who came before us, or in many cases worked alongside us -- our ex-coworkers and ex-employers, for example; whatever success we achieve here is ultimately a validation of their efforts.
Let it be known that they're not doing this to spite Crapcom, unlike us, myself included. Amazing how Inafune-san's doing this without carrying any sort of grudge, outwardly at least.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #84 on: September 10, 2013, 04:44:31 AM »
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Also...Let it be known that they're not doing this to spite Crapcom, unlike us, myself included.
Myself included also.
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #85 on: September 10, 2013, 05:54:24 PM »
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Also...Let it be known that they're not doing this to spite Crapcom, unlike us, myself included. Amazing how Inafune-san's doing this without carrying any sort of grudge, outwardly at least.

Thats quite obvious if you follow their updates and interviews (well, since I had time to check them, I knew xD), but lets remember that even if its not true, he would never say it in a interview or share this with the internet because of his reputation and because he seems to bring happinness to people, not bad thoughts.

Well, Im doing this to help him in his dream and to teach Capcom some things, since they're acting like retards these last years. A lot of companies showing to them how do good use of their franchises and they dont learn nothing, maybe their brains must come in a future DLC.
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Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #86 on: September 10, 2013, 06:50:21 PM »
+1
Hell, even fans did a better use of their franchises!
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Offline Neobelmont

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #87 on: September 10, 2013, 09:30:35 PM »
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Also...Let it be known that they're not doing this to spite Crapcom, unlike us, myself included. Amazing how Inafune-san's doing this without carrying any sort of grudge, outwardly at least.



If that does not show character then I do not know what does. Also it's Inafune the guy has experience besides megaman.
« Last Edit: September 10, 2013, 09:32:53 PM by Neobelmont »
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Come on now this was going to happen eventually  :P

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #88 on: September 10, 2013, 09:34:26 PM »
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Yeah, that image is so good that I translated it almost a week ago and posted it on my Facebook fanpage to motivate people :)
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Offline Kale

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #89 on: September 10, 2013, 11:58:19 PM »
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Does he even have any reason to spite Capcom? Why would people even think that, if he doesn't?

VTW, Mighty No 1 looks just retardedly AWESOME.
« Last Edit: September 11, 2013, 12:17:39 AM by Kale »

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