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Offline Abnormal Freak

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #150 on: September 29, 2013, 01:59:34 AM »
0
Yeah, but that's $26. Just not feeling that for either physical choice (especially since I'd only be playing the game on the Wii U anyway).
Oh yeah, and also:
meat

Soda as well.

Offline Abnormal Freak

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #151 on: September 29, 2013, 02:10:54 AM »
+1


BOOOOOOOM!

We now have everything I ever wanted from this game. The other stretch goals are just icing on the cake for me. I guess a support character like Beat would be pretty cool, though.
Oh yeah, and also:
meat

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Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #152 on: September 29, 2013, 02:39:13 AM »
0
So we are equal buddy, I want a support character too, but if they dont reach this goal at least we know that we already have the entire game as they envisioned it. :)

I want a 3DS version, but since its the last stretch goal it really shows that they dont want to do it (hell, they even said that its difficult to make games for next-gen consoles but even so they are before a 3DS version).
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Offline DragonSlayr81

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #153 on: September 29, 2013, 02:44:48 AM »
0
Yeah, but that's $26. Just not feeling that for either physical choice (especially since I'd only be playing the game on the Wii U anyway).

I'm already getting the physical box and manual in the tier I've chosen, and I've put in a few more for the USB extra. Might as well have a nifty little fake NES/Famicon game-shped USB to put into the box. Makes a nice little complete package. Just don't know which one I want to pick(the NES one or the Famicon one).

Offline Gecko

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #154 on: September 29, 2013, 03:24:05 AM »
0
I voted for Call C, but I'm thinking E would be a close second for me. E probably fits in better, but I feel like C better fits the description of her being more robot in contrast to the more human-like Beck.

Damn, we're just knocking out those stretch goals one after the other! I'm really excited that the game will be so complete. I also love that, although it's not Megaman, it will have that kind of feel to it, but with a new world and characters. New stories that take inspiration from, but are not bound by, the Megaman universe. I'm glad I got to be a part of this as a backer. The Megaman Legends 3 style community input is really cool too. It makes me feel like I and all other fans play a really important role in the game's creation.

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Offline VladCT

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #155 on: September 29, 2013, 03:50:10 AM »
+1
So they just busted through the $2.9M mark. I hope the intro stage's gonna be even more FUCKING...GENIUS!!! than X1's.

EDIT: lol whoops didn't read Freak's post.
« Last Edit: September 29, 2013, 10:32:22 AM by VladCT »
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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You are now reading this in Robert Belgrade's voice.

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Offline shelverton.

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #156 on: September 29, 2013, 09:01:12 AM »
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Would've been funny if the final stretch goal (the "? ? ?") was: "Mighty No.9 will, in fact, be Megaman X9. We're changing all the characters accordingly."

I would like a 3DS version, but it's very unlikely at this point. Would've been awesome to have a retail version.
« Last Edit: September 29, 2013, 09:04:22 AM by shelverton. »

Offline Gecko

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #157 on: September 29, 2013, 03:21:37 PM »
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Would've been awesome to have a retail version.

I wish that had been a stretch goal.  :-[
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Offline DragonSlayr81

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #158 on: September 29, 2013, 03:28:52 PM »
0
Mega Man 2's composer is on board!:

http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/612963?ref=activity

Let me just say, HELLS YEAH!!!!!!!  ;D

Offline Shiroi Koumori

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #159 on: September 30, 2013, 07:11:44 AM »
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I think the support character stretch goal will be met, they just need around $5000 when you count in the paypal contributions.

Offline VladCT

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #160 on: September 30, 2013, 11:50:48 AM »
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As of now the $3.1M mark has just been busted through.

Wait a sec...ooooooh you fucking bastards. You just had to add that as the last minute nigh-impossible-to-meet stretch goal, didn't you? As of now I have only one thing to say to the fans: FUND HARDER YOU LIMP DICKHEADS
/raeg
« Last Edit: September 30, 2013, 11:52:57 AM by VladCT »
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Abnormal Freak

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #161 on: September 30, 2013, 12:12:11 PM »
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$60 is enough from me. Fuck more content, I'm golden. 8)

By now they're practically bleeding the fans anyway. That much more for one more stage and boss? As if they couldn't do it anyway? Right-o.
« Last Edit: September 30, 2013, 12:14:21 PM by Abnormal Freak »
Oh yeah, and also:
meat

Soda as well.

Offline VladCT

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #162 on: September 30, 2013, 12:43:54 PM »
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You know what, at this rate they could relegate it to DLC for all I care. I already got my intro stage wish anyway.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #163 on: September 30, 2013, 11:29:40 PM »
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Its just a test on Unreal Engine, but even so it looks cool already with these placeholders and lack of shaders and all these sort of things :P

Mighty No. 9: Unreal Engine Initial Evaluation Test (PLACEHOLDER ASSETS)
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Offline DragonSlayr81

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #164 on: October 01, 2013, 12:29:11 AM »
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Considering they did that in 7 days, it's not all that bad! They even noted that the final product will aim to look more like the early concept art screen. This is just the beginning(the first steps on the journey).

Also, PS4 and XBONE!!!! ;D

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