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Offline beingthehero

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Re: Will the old timeline be used again ?
« Reply #45 on: September 09, 2013, 11:13:45 AM »
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Perhaps they just weren't selling as well, so they kept giving him smaller budgets. I mean, his first actually new game after the CV1 remake Chronicles, what did he do? Copypaste wholesale from SoTN.

Uh it was said before and afterwards in the Nintendo Power interview that HoD was simply a way to port SotN onto a handheld but done from the ground up instead of down scaling SotN. Also if HoD sold poorly they wouldn't have green lit 9 other games.

Offline beingthehero

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Re: Will the old timeline be used again ?
« Reply #46 on: September 09, 2013, 11:15:35 AM »
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I guess it also helps that HoD's team was....SotN's team as confirmed in the Chronicles interview.

Also if lackluster sales mean a reduced budget then by your logic  lords 2 is going to have a reduced budget since MoF sold less than any of the DS games.
« Last Edit: September 09, 2013, 11:33:20 AM by beingthehero »

Offline Nagumo

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Re: Will the old timeline be used again ?
« Reply #47 on: September 09, 2013, 11:41:16 AM »
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IGA doesn't have a small budget. He acknowledged every Castlevania has an above average budget for a Konami game. Can we please stop making stuff up?

Offline Belmontoya

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Re: Will the old timeline be used again ?
« Reply #48 on: September 09, 2013, 12:47:33 PM »
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MOF was developed by a smaller division of mercury steam. Also, the 3ds has sold fewer units than the DS. And LoS is the highest selling castlevania game. So there is that to consider.
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Offline Bergaron

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Re: Will the old timeline be used again ?
« Reply #49 on: September 09, 2013, 01:57:48 PM »
+1
MOF was developed by a smaller division of mercury steam. Also, the 3ds has sold fewer units than the DS. And LoS is the highest selling castlevania game. So there is that to consider.

well let's be clear, MOF was developed by about 25 people, about 20 of which were quite new to the industry, first game. They were looking for talented people to form it and join the company, because the company's main division working on LOS2 (to be exact not in the game but in the Mercury Engine 2.0 and the new develop tools)

This was the first big error.

Second error was, they tried to do it fast, so no graphic engine developed for the 3DS, took the XBOX360 and the were adapting and reducing until it was playable ..

Third mistake, the graphics engine conditioned the combat system and the visual aspect of the game, when they saw that the game does not see anything wrong with the 3DS decided to make a game similar to the 3DS LOS but we all saw the result, it is bad but is perfectly forgettable.

The worst thing is that it was originally planned to do a 2D game with 2.5D scenarios, it would be simple, so the new group of people would not have many problems, but changed their minds thinking it would be just as easy and emerged thousand problems ..

In summary MoF development itself was a mistake, because they not did the right people, not dedicate enough time and chose bad game characteristics (technology, combat system, etc. ..).

But these things can be learned, this can happen to anyone.
It's like the first two chapters of LOS, there is not a single MS worker now tell you FUCK, that if any had changed something with more action, history and intrigue. They wanted so much mystery, history and advance so slowly that exceeded.

So while LOS2 is as long as LOS1, the feeling is that last twice, because there are no "dead time", any time or scene is important, everything is transcendental to the story, there is much to tell and so little time (even in the tutorial xD, as we saw in the demo).
« Last Edit: September 09, 2013, 02:00:31 PM by Bergaron »
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Offline Flame

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Re: Will the old timeline be used again ?
« Reply #50 on: September 09, 2013, 02:11:00 PM »
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IGA doesn't have a small budget. He acknowledged every Castlevania has an above average budget for a Konami game. Can we please stop making stuff up?
Then why is he so fucking lazy when it comes to assets? We've been seeing the same enemies since Rondo. That shit's unacceptable. I can get copypasting a bat maybe. MAYBE a skeleton. But that's not where it ends. What does he blow that 'above average" budget on that he barely innovates aside from a new gimmick every game?

Quote
Uh it was said before and afterwards in the Nintendo Power interview that HoD was simply a way to port SotN onto a handheld but done from the ground up instead of down scaling SotN. Also if HoD sold poorly they wouldn't have green lit 9 other games.
Well it was a poorly done effort. It became an original game, but still copypasted SoTN's assets, and had a protagonist design that was blatantly trying to imitate Alucard. The game did NOT feel like SoTN handheld. It felt original, but it still used reused assets. That was not acceptable. Even compared to the rest of IGA's 2Dvanias which reuse assets and try to be SoTN 2, HoD is PARTICULARLY bad in that respect.
« Last Edit: September 09, 2013, 02:12:39 PM by Flame »
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Offline Jorge D. Fuentes

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Re: Will the old timeline be used again ?
« Reply #51 on: September 09, 2013, 02:58:29 PM »
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I don't think you can really call the assets 'reused' if they've been redrawn.
You wanna talk about Reused?  Then look no further than Dawn of Sorrow and Portrait of Ruin (Ecclesia did it as well but it used more new stuff than old stuff).  Now that's that I called reused assets, so in that regard I do agree

Circle, Harmony, and Aria all use new assets.  Yes, HoD's assets 'resemble' the Rondo of Blood/SotN ones in style, but they've been all re-drawn and re-sized to match the GBA.  A sprite artist had to go and do all of that.  It wasn't the 'copypaste' job you seem to be claiming it to be.

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Offline Flame

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Re: Will the old timeline be used again ?
« Reply #52 on: September 09, 2013, 03:02:38 PM »
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Well I don't know. I know I see SoTN's save room, for instance, as the most blatant case, though i suppose that WOULD require fine tuning, considering the original was a 3D effect.
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Offline Jorge D. Fuentes

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Re: Will the old timeline be used again ?
« Reply #53 on: September 09, 2013, 03:24:15 PM »
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My point is that it's not a very good example of 'reused assets'.

Dawn/Portrait/Ecclesia, though?  Those are good examples (though Dawn and Portrait do it a lot more than Ecclesia does) and I do agree with you in that regard.
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Offline Belmontoya

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Re: Will the old timeline be used again ?
« Reply #54 on: September 09, 2013, 03:31:00 PM »
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Redrawn can't be counted as new though. Half of the time it takes to create a sprite goes into design. Redrawing something that has already been designed is akin to tracing. It's half way to being a new sprite. It's still cheap.
« Last Edit: September 09, 2013, 04:38:24 PM by Jeffrey Montoya »
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Offline X

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Re: Will the old timeline be used again ?
« Reply #55 on: September 09, 2013, 03:31:31 PM »
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HoD had SotN ememies in there, they were just scaled down and that is clearly evident when playing the game. Take the spear knights for example. They are exactly the same but have been scaled down. Look at the pixelation and you can clearly see it. They weren't even smoothed out either. Just left as is and they were not even touched upon to smoothen them out for the final product.

Quote
Uh it was said before and afterwards in the Nintendo Power interview that HoD was simply a way to port SotN onto a handheld but done from the ground up instead of down scaling SotN. Also if HoD sold poorly they wouldn't have green lit 9 other games.
Quote
Well it was a poorly done effort. It became an original game, but still copypasted SoTN's assets, and had a protagonist design that was blatantly trying to imitate Alucard. The game did NOT feel like SoTN handheld. It felt original, but it still used reused assets. That was not acceptable. Even compared to the rest of IGA's 2Dvanias which reuse assets and try to be SoTN 2, HoD is PARTICULARLY bad in that respect.

And this only confirms my stand on Juste being nothing more then an Alucard clone rather then a fully unique Belmont. I mean white hair deathly pale complexion and the glowing blue aura surrounding him. That's all Alucard right there. At least they didn't give him a sword otherwise it would be more of a blatantly lazy effort on their part.
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Offline Lelygax

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Re: Will the old timeline be used again ?
« Reply #56 on: September 09, 2013, 04:20:40 PM »
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Playing now Torchlight 2, fuck, I'd like these improvements in future 2D Castlevania:

- Many more items and Statistics (more RPG feeling like SOTN)
- But that maps the castle etc. .. are generated randomly (as in the Action-RPG). All the map and enemies are rebuilt to return to the game but are kept saved points.
- Include dropping random items (minus the essential elements to continue the story)
- Find deputy groups around the map with superior dropero random skills.
- Include items of raw materials (such as leather, metal, jewelry) to have a crafting and improve your equipacion.
- Ability to hire or having peers with different abilities.

If you add all that style of play, music and castlevia 2D graphics have a great game (many items are already included in SOTN slightly).

I really need to play it if this game is so good like that, I think its the game that I go for free for Steam in a Facebook promotion.

IGA doesn't have a small budget. He acknowledged every Castlevania has an above average budget for a Konami game. Can we please stop making stuff up?

So every Castlevania game had an above average budget, but he said somewhere that he received an average for a Castlevania game? I'll be sincere, I dont remember where this "IGA had a low budget" started, but I know that I've heard it before and thats not a recent thing.

At least they didn't give him a sword otherwise it would be more of a blatantly lazy effort on their part.

Years ago, somewhere in Konami:

Quote
IGA: So lets do a SotN for GBA, the main character will be similar to Alucard in appearence, but since he was a Belmont I dont know if we could add a sword to him, Belmonts ever used a whip... Poor thing, I think we will need to scrap that new sword that we designed...

Random guy: What if we add a new character to the story, since we are still working in the gameplay, we can change our story concept. Add a friend that uses a sword as a main weapon, then we can still use it. Maybe he could even be a ninja, like a homage to another similiar game, Ninja Gaiden.

IGA: Someone will be promoted today :D
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Offline Bergaron

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Re: Will the old timeline be used again ?
« Reply #57 on: September 09, 2013, 04:34:55 PM »
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No Lelygax, Torchlight 2 is only a Diablo3 clone (well for me is better than diablo3, like Path of Exile) but some of the elements of the action-rgp will be great in a castlevania game (excect for the combat and the graphics)

-radom maps
-random drop
-random enemys and boss
-some crafting
-companions


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Offline Lelygax

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Re: Will the old timeline be used again ?
« Reply #58 on: September 09, 2013, 05:35:21 PM »
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No Lelygax, Torchlight 2 is only a Diablo3 clone (well for me is better than diablo3, like Path of Exile) but some of the elements of the action-rgp will be great in a castlevania game (excect for the combat and the graphics)

-radom maps
-random drop
-random enemys and boss
-some crafting
-companions

Well, since I dont have Diablo 3, a game that resembles it is welcome too, even so thanks for the tip  s. And yeah, these concepts would be cool in a CV game :p
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Offline GuyStarwind

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Re: Will the old timeline be used again ?
« Reply #59 on: September 09, 2013, 06:02:02 PM »
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In all honesty I wouldn't care if it was continued as long as the 1999 game comes out. However, even that looks very slim.

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