- Walks too fast to appreciate the backgrounds normally.
You can run, and you can walk. walking is pretty slow enough, imo.
The way the player gravitates toward grapple points is dumb looking. There is way too much leeway, and the gaps aren't properly spaced.
It's not just grapple points, pretty much anything you have to jump to. ledges, magnetic rails, etx, sometimes you feel like you really shouldn't have made that jump.
magnetic rails are one of the worst offenders, they have a really big detection box. But magnets, so I'll give em the benefit of the doubt.
Area attacks are definitely useless, when guillotine will usually suffice. The combat was lifted right out of LoS1 without consideration of how "area attacks" work in 2D. Also, while I didnt notice it as much in LoS1 and 2, the fact that you can hover in mid air while in a combo is pretty broken against airborne enemies.
overall, i wouldn't say it's terrible, just not terribly amazing either. It gets forgiven by it's nice presentation though. Story is compelling and the visuals/sound are great. (Except for the occasional audio bug. is getting a big item, like the cross upgrades and shit, supposed to sound like the fanfare cut out and repeated?)
EDIT: I HATE the fact that 1- there's fall damage, and 2- that the game refises to let you jump from certain heights, if you are in a narrow hole. it will automatically make you grab on to the nearest ledge. Stomping doesn't work at some heights for this reason