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Offline Flame

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #285 on: April 03, 2014, 01:56:10 AM »
0
Carlyle was super fantastic in 2.

But yeah, Jose Luis Marquez GETS Castlevania, MoF and Revelations DLC are natural evolutions of the series (BOTH old and new) instead of a fix for what wasn't broken. And with that I include things of LoS1 that weren't broken but Alvarez messed up anyway.
I'm realizing that LoS2 didn't have any semblance of a clock tower.

Even MoF had a clocktower.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Anglachel

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #286 on: April 03, 2014, 12:59:46 PM »
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I'm realizing that LoS2 didn't have any semblance of a clock tower.

Even MoF had a clocktower.

In LOS2, I found the lack of a chapel disturbing.
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Offline the_truth

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #287 on: April 03, 2014, 02:30:50 PM »
+1
You know.... after all the hate I saw slung around here and all the reviews I read, I expected this game to be as much of a letdown as LOS2 and its DLC was.

.......... boy was I glad to be proved WRONG! This game is an 8 hour long 2.5D platforming romp thru Castlevania that will make your manly bits tingle! Oh sure, the graphics could have been a bit better (more particles, more effects, etc.) and yes they use the same stupid little backtracking to get items gimmick to extend game time (especially with Simon), but overall this game was LOADS of fun and very well done. I beat it on normal, and I am now on hard immediately after.

If only they made 2d platformers all this long and put this much effort into them; then maybe Konami would actually make some good money off of them.

Offline e105beta

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #288 on: April 03, 2014, 04:20:39 PM »
+1
This thread is making me happy right now


Offline Flame

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #289 on: April 03, 2014, 04:35:27 PM »
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In LOS2, I found the lack of a chapel disturbing.
Agreed, although I can forgive it since the Modern sections covered that area. You had Victor's church, and the basilica.

Only areas Castlevania gave us were

- Ballrooms and a weird waterway

-Library and outdoor terrace

-catacombs/prison

-Gardens

-Toymaker's theater

-outdoor ruins location

then Alucard's game gives us

-haunted cursed wing

-Guest house

All nice and good, but a Clocktower at LEAST would have been nice. I guess City of the damned sort of fits that role, what with chains and gears and shit everywhere

EDIT:
Also, Artwork suggests that scrapped areas include a Castle sewer, a castle Laboratory, and a torture chamber
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Anglachel

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #290 on: April 03, 2014, 07:26:21 PM »
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You know.... after all the hate I saw slung around here and all the reviews I read, I expected this game to be as much of a letdown as LOS2 and its DLC was.

.......... boy was I glad to be proved WRONG! This game is an 8 hour long 2.5D platforming romp thru Castlevania that will make your manly bits tingle! Oh sure, the graphics could have been a bit better (more particles, more effects, etc.) and yes they use the same stupid little backtracking to get items gimmick to extend game time (especially with Simon), but overall this game was LOADS of fun and very well done. I beat it on normal, and I am now on hard immediately after.

If only they made 2d platformers all this long and put this much effort into them; then maybe Konami would actually make some good money off of them.

I sometimes like to think about what MercurySteam's SOTN would be like.
"There are no rules of architecture for a castle in the clouds." - G.K. Chesterton

Offline crisis

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #291 on: April 03, 2014, 07:36:45 PM »
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well arguably, story-wise im sure those areas are indeed part of the castle, we just never got to visit them lol

i guess its similar how in the metroidvanias, in the backgrounds of several sections you can clearly see the layout is expanded upon (for instance the library in symphony is huge, theres parts where you see staircases in the background leading to even more sections), but for gameplay purposes we dont have access to those areas.
« Last Edit: April 03, 2014, 07:38:28 PM by crisis »

Offline Anglachel

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #292 on: April 03, 2014, 10:41:51 PM »
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Agreed, although I can forgive it since the Modern sections covered that area. You had Victor's church, and the basilica.

Only areas Castlevania gave us were

- Ballrooms and a weird waterway

-Library and outdoor terrace

-catacombs/prison

-Gardens

-Toymaker's theater

-outdoor ruins location

then Alucard's game gives us

-haunted cursed wing

-Guest house

All nice and good, but a Clocktower at LEAST would have been nice. I guess City of the damned sort of fits that role, what with chains and gears and shit everywhere

EDIT:
Also, Artwork suggests that scrapped areas include a Castle sewer, a castle Laboratory, and a torture chamber

Perhaps LOS2's Alchemy Laboratory? Or Anti-Souls Mystery Lab? Maybe it's possible that we would see the other monsters of Dr. Frankenstein there.

Which reminds me, I was kind of expecting that the Daemon Lord would make another return. I had the feeling that Alucard hadn't really beaten him for good.
"There are no rules of architecture for a castle in the clouds." - G.K. Chesterton

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