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Offline Dracula9

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #105 on: November 27, 2014, 06:32:04 PM »
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Not sure if joking, but I'm gonna take it seriously regardless just in case. The contests run on EST if I'm not mistaken, which only leaves approximately three hours.


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Offline kaonstantine

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #106 on: November 27, 2014, 06:38:06 PM »
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Not sure if joking, but I'm gonna take it seriously regardless just in case. The contests run on EST if I'm not mistaken, which only leaves approximately three hours.
If that's the case...  :'(. But...
Tomorrow night, 11:59PM PST

So, EST or PST?


What a wonderful night to have a curse.

Offline Dracula9

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #107 on: November 27, 2014, 06:49:33 PM »
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I'm so confused.

I thought it's been EST this whole time (which means I scrapped the tail for nothing if it hasn't been).


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Offline kaonstantine

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #108 on: November 27, 2014, 07:02:43 PM »
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I'm so confused.

I thought it's been EST this whole time (which means I scrapped the tail for nothing if it hasn't been).

If i remember correctly, the deadline for the trophy contest was based on PST. Any judges to clarify this issue?  :-\


What a wonderful night to have a curse.

Offline Shiroi Koumori

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #109 on: November 27, 2014, 07:04:43 PM »
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I was running it on PST....  :(
I quoted uzo's post on that a few posts back.

It's hard to convert hours y'know. It's almost 12 noon of the 28th in my country.

@Drac9: the tail could hide under the bridge, thus not needing it to appear on screen. lame developer excuse, I know...

Offline uzo

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #110 on: November 27, 2014, 07:39:20 PM »
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PST

Offline Dracula9

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #111 on: November 27, 2014, 08:15:30 PM »
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Well, the tail was never really a requirement, I just thought it would help the believability of the fight.

Not that it matters. I'm at work now, so while I could (and probably will) touch up minor shading details here and there, I likely won't have the time to make something as large as the tail with what time is left.


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Offline theANdROId

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #112 on: November 27, 2014, 09:34:08 PM »
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Well...it's 9:30 PST at the time of this post, right?  2.5 hours left.

I guess I'm torn really...on the one hand, the entries are amazing, so I agree with Darkman about wanting to see them all!  On the other hand, I can completely understand how granting an extension takes away from the competition.  I both understand people wanting to NOT utilize the extra time, and yet kinda wish they would. :-S ;-P

Keep up the great work!  I hope you all make it in time, whenever that time is!

Offline Dracula9

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #113 on: November 27, 2014, 09:48:03 PM »
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Added highlights to his horns, a small bit on the wing I'd neglected before, and brightened the interiors of his wings.



This is to be considered my final entry.


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Offline kaonstantine

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #114 on: November 27, 2014, 11:24:54 PM »
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Ok, So am I  the last contestant?  :o

A rejuvenated, strong and fast Count Dracula was my idea. I'd wish to add more details, like more armor parts, and complete fine details, but the deadline is almost here, so this is the final look for this thing. (I started to make this sprite around 10-12 days ago).


(click to show/hide)
« Last Edit: November 27, 2014, 11:32:20 PM by kaonstantine »


What a wonderful night to have a curse.

Offline Dracula9

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #115 on: November 27, 2014, 11:30:29 PM »
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I knew you'd sweep in and steal the show the instant I saw those boots. Well done.


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Offline kaonstantine

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #116 on: November 27, 2014, 11:41:03 PM »
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I knew you'd sweep in and steal the show the instant I saw those boots. Well done.
Thank you, Dracula9. The boots are my favorite part. Now i feel i'll never be the same. Spriting things like this is bad for mental health X_x. I just want to take a rest right now...
« Last Edit: November 27, 2014, 11:46:21 PM by kaonstantine »


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Offline Dracula9

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #117 on: November 27, 2014, 11:45:31 PM »
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That dragon took a lot out of me, and he took roughly two-thirds the time that took you, so I can only imagine how drained you must be.

Truthfully, I've always been rather jealous of people who can sprite things of this caliber in that rough "scribble" style. Obviously you didn't just scribble, but that rough, almost painting-like style has perpetually eluded me, so it's always a treat to see it in its prime. Once more I say well done.

(hint hint Alvarez this is what Satan should've looked like in LoS2)
« Last Edit: November 27, 2014, 11:48:45 PM by Dracula9 »


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Offline kaonstantine

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #118 on: November 28, 2014, 12:12:01 AM »
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The scribble thing is not what i had in mind. I wanted to use some sort of dithering, but it turned out i couldn't finish in time, so i started to scribble like crazy  ;D. My first idea for the contest was simpler, but you guys put a lot of effort into spriting. This contest is insane.
« Last Edit: November 28, 2014, 12:15:25 AM by kaonstantine »


What a wonderful night to have a curse.

Offline Shiroi Koumori

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Re: November 2014 Castlevania Dungeon Sprite Contest
« Reply #119 on: November 28, 2014, 01:09:37 AM »
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Time's up!
Thank you for participating in this contest.
The thread for December's contest will open up soon.

I have updated the first post with all the final sprite of each contestant.

Judges.
It is now time for you guys to deliberate and decide on the winner.
Remember to post here on December 1 with your final verdict and individual comments on each entry.