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Offline Super Waffle

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Final Fantasy III DS
« on: March 27, 2015, 01:45:28 PM »
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Am I just missing something, or do you need to do an obscene amount of grinding on low-level monsters that barely give you any experience at the very beginning of the game so you don't get wiped out inside the Sealed Cave?  I got everyone up to Level 4 (Ingus's starting level) and I tried to get all the armor upgrades I can afford this early on, but as soon as I try to progress in the plot, Murder Time happens.  My characters have around 50 HP and each monster's attack damage averages around 30 HP.

Offline X

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Re: Final Fantasy III DS
« Reply #1 on: March 27, 2015, 11:20:05 PM »
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I own this title, and finished it after a short hiatus a while back. Yes, you have to grind unfortunately. It's like FFII where you also have to grind.
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Offline uzo

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Re: Final Fantasy III DS
« Reply #2 on: March 27, 2015, 11:58:26 PM »
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Starting to see why they didn't release it here the first time?

Offline X

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Re: Final Fantasy III DS
« Reply #3 on: March 28, 2015, 04:26:11 AM »
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Considering the first game was extremely popular I don't see why they didn't release the other two sequels. It did make a bit of a confusing mess when FF 7 hit the market and made people wonder where all the other games in the series went to :-\ I mean they could have done what they did with FF4; Make it easier so the player wouldn't have to grind for hours on end just to get that much stronger. I can pretty much play FF II US (FF 4 easytype) going from starting point and working my way to the next boss fight (only stopping to fight the enemies along the way) and clearing said area with little to no real issue. Not so for the original Jp games. Well, Zeromus still gives me grief so I definitely have to grind before facing him  :P  So in that light I can understand squarenix's reluctance to release them. Kinda makes you wonder how many more games were withheld from overseas' release due to similar issues.
« Last Edit: March 28, 2015, 04:28:14 AM by X »
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Offline Shiroi Koumori

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Re: Final Fantasy III DS
« Reply #4 on: March 28, 2015, 04:48:42 AM »
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There's too much grinding in this game, I gave up when I'm about to face the last part.  :(

Offline Ratty

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Re: Final Fantasy III DS
« Reply #5 on: April 01, 2015, 02:43:04 PM »
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Considering the first game was extremely popular I don't see why they didn't release the other two sequels. It did make a bit of a confusing mess when FF 7 hit the market and made people wonder where all the other games in the series went to :-\ I mean they could have done what they did with FF4; Make it easier so the player wouldn't have to grind for hours on end just to get that much stronger. I can pretty much play FF II US (FF 4 easytype) going from starting point and working my way to the next boss fight (only stopping to fight the enemies along the way) and clearing said area with little to no real issue. Not so for the original Jp games. Well, Zeromus still gives me grief so I definitely have to grind before facing him  :P  So in that light I can understand squarenix's reluctance to release them. Kinda makes you wonder how many more games were withheld from overseas' release due to similar issues.

Well, extremely popular might be being too generous. I think the game did fairly well but you didn't see a lot of the merchandizing associated with big hits at the time. Even Dragon Quest, which did get a lot of its early entries localized, was more of a cult series than anything else in the US. And that series got its foot in the door by giving away copies of the first game free with a subscription to Nintendo Power, which would have been massive free exposure for the time I think.

Don't get me wrong I love the genre but jRPGs didn't really get big in the states until the graphics on FF7 and then FF8 blew everyone away, and they've been slowly falling back out of general favor ever since.

I'm currently playing through "Final Fantasy Mystic Quest" which touted itself as "The world's first roleplaying game for the entry-level player" and it shows. It was made specifically to try and interest Americans (and presumably other westerners) in the jRPG genre, as evidenced by its Japanese release having "USA" displayed prominently on the box. As you can see here http://www.gamefaqs.com/snes/532476-final-fantasy-mystic-quest/images
« Last Edit: April 01, 2015, 02:54:05 PM by Ratty »

Offline Dracula9

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Re: Final Fantasy III DS
« Reply #6 on: April 01, 2015, 02:47:37 PM »
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Probably because they had a really bad period of shallow character depth and uninteresting or generic storylines (this is the part where I have to hold back on bashing X and X-2 to all holy hell and back, to say nothing of XI and XII GABRANTH YOU WHINY FUCK GET OVER YOURSELF), and they never really recovered from it.

That or people want the blue menus and old ATB system back.  :rollseyes:


But on-topic, it sounds to me like Waffle's a bit clouded...by darkness.


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Offline X

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Re: Final Fantasy III DS
« Reply #7 on: April 01, 2015, 03:18:03 PM »
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Quote
Well, extremely popular might be being too generous.

Oh possibly. However I grew up around people who had this game and all attest to it as one of the greatest gaming experiences they ever had. I couldn't understand it at the time as I was watching them play it, but not getting what made it so awesome. FF II US was my first FF experience and it's one I will always cherish. I got to play the original game years later and found out then and there why it was so liked by everyone I knew. It was simplistic and it worked. It also had a deep enough story for the time it came out.
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Offline knightmere

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Re: Final Fantasy III DS
« Reply #8 on: April 20, 2015, 04:33:37 PM »
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The PSP version is better, it has auto-battle which also fast forwards the game so grinding is much less of a pain. Also, the wireless features we're changed so everything can be obtained without the need of Mognet..

Offline X

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Re: Final Fantasy III DS
« Reply #9 on: April 21, 2015, 04:49:42 AM »
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The PSP version is better, it has auto-battle which also fast forwards the game so grinding is much less of a pain. Also, the wireless features we're changed so everything can be obtained without the need of Mognet..

I got this one plus it's sequel. Both are ports of their GBA counter parts Dawn of Souls, but much improved in things such as bigger character/monster graphics. That was what got me into liking FF's I & II. I've tried the PS1 version of FF but I didn't like it for some reason. Maybe the Dawn of Souls game was more polished in some aspects and then some more in it's PSP release.
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