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Offline KaZudra

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Re: Ideas For a Modern Classicvania
« Reply #75 on: December 09, 2015, 07:32:21 PM »
0
If that's the best idea for a modern CV game then we're in trouble.

The bottom of the CV barrel isn't exactly the best place to look for modern ideas.

A modern CV could be classicvania, it could be metriodvania, it could be a hybrid.

I believe the CV formulas of the past are still relevant today. Konami just needs to make something that uses the strengths of the past with a fresh new look, perhaps hand drawn (not 3D). Great eerie music, a whip wielding Belmont, and Dracula.

We don't need a forced online multiplayer. There are other great games that fill that void. Castlevania needs to do what Castlevania was born to do. Be a great single player adventure that challeneges you, enchants you, and gives you chills.

The simpler the better. Just a reboot of CV1. Ya know, what fucking LOS should have been.

But Cv1 has been rebooted sooo many times...

Then again, we could always just make a CV game with 32-bit aesthetics, but with a modern widescreen and Traditional NES scaling, which is what most devs forget in time that scale has ALOT to do with a game, then just combine the great ideas from the 3 most innovative CV titles of all time, that is Rondo, Bloodlines, and Super CV4.

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Offline Crying Freeman

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Re: Ideas For a Modern Classicvania
« Reply #76 on: December 09, 2015, 11:34:09 PM »
+1
But Cv1 has been rebooted sooo many times...

Then again, we could always just make a CV game with 32-bit aesthetics, but with a modern widescreen and Traditional NES scaling, which is what most devs forget in time that scale has ALOT to do with a game, then just combine the great ideas from the 3 most innovative CV titles of all time, that is Rondo, Bloodlines, and Super CV4.

We need this! A game as big as SOTN looks that good, so imagine the detail and work put into a less complex package? It has the potential to be the best looking 2D game ever

Offline KaZudra

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Re: Ideas For a Modern Classicvania
« Reply #77 on: December 10, 2015, 07:44:49 PM »
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We need this! A game as big as SOTN looks that good, so imagine the detail and work put into a less complex package? It has the potential to be the best looking 2D game ever
Then again we could also have Ark System Works make a 2.5D Castlevania since they are the only ones who've mastered it, that and Hard Corps Uprising was fucking amazing

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Offline son_the_vampire

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Re: Ideas For a Modern Classicvania
« Reply #78 on: December 11, 2015, 01:39:06 PM »
+1
Here's what i would like

Leon whipping style. 2D
Classicvania- whip only- subs
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Offline Lumi Kløvstad

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Re: Ideas For a Modern Classicvania
« Reply #79 on: December 11, 2015, 05:27:30 PM »
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I want an original story heavily inspired by Castlevania 3, featuring a female Belmont, with a Bloodborne-style art design, that does NOT set up for a sequel and is content to just be it's own game separate from everything else.
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Offline zangetsu468

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Re: Ideas For a Modern Classicvania
« Reply #80 on: December 11, 2015, 05:35:16 PM »
0
Here's what i would like

Leon whipping style. 2D
Classicvania- whip only- subs

Except for 1 problem, Leon's whipping style is horrible when it comes to whipping candles because it's so slow.
That's why LOI gave the player that item which allowed running through candles.
You can't have 2dvania without candles.
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Offline KaZudra

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Re: Ideas For a Modern Classicvania
« Reply #81 on: December 12, 2015, 08:24:02 PM »
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Except for 1 problem, Leon's whipping style is horrible when it comes to whipping candles because it's so slow.
That's why LOI gave the player that item which allowed running through candles.
You can't have 2dvania without candles.
It's a little simpler in 2D, you could just adjust the hitbox on the whip arcs, If anything that control method would be closer to MMX4's Zero.
though the hard part settles in, combos usually comes with sponge enemies

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Offline zangetsu468

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Re: Ideas For a Modern Classicvania
« Reply #82 on: December 12, 2015, 08:53:05 PM »
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It's a little simpler in 2D, you could just adjust the hitbox on the whip arcs, If anything that control method would be closer to MMX4's Zero.
though the hard part settles in, combos usually comes with sponge enemies

That's a good point, but I mean literally play LOI and whip once with Leon, it takes about 3.5 seconds, it's too slow. His whipping needs to be sped up slightly, that's all. Also single whips in the air, or make it more like Trevor's in COD where it doesn't interrupt the jump action, otherwise we end up with another floaty ass MoF on our hands.
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Offline Koray Otsoa

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Re: Ideas For a Modern Classicvania
« Reply #83 on: December 13, 2015, 09:26:18 PM »
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How about a true remake to castlevania the adventure or Belmont's revenge? I had always thought that those two games (if done right) could bring something new to the table. Christopher could be able to whip diagonally on foot or while on rope. Branching paths and alt. levels. Some just stairs, just rope, or both. Since adventure just had you using vampire killer, how about a mode with just sub weapons with infinite hearts or something? How about giving us a mode with soleiyu? Also, I think it would do castlevania some good if the background and excitement was more interactive then just platformings sake. Bring the swinging hooks back. Also, I like how adventures stage 2 boss, wasn't even a boss. It was more like a gauntlet type thing? i would love to see more of that with other enemies. Maybe even just as rooms that trap you unless you defeat them all. Good and bad treasure rooms. Liked the mini boss idea too. Another thing would be to have bosses have unique platforming or enemies that effect your combat.  Just a few things off the top of my head.

Offline zangetsu468

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Re: Ideas For a Modern Classicvania
« Reply #84 on: December 13, 2015, 10:00:13 PM »
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How about a true remake to castlevania the adventure
Castlevania: Adventure Rebirth was made FYI
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Offline Belmontoya

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Re: Ideas For a Modern Classicvania
« Reply #85 on: December 13, 2015, 10:08:00 PM »
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Castlevania: Adventure Rebirth was made FYI

He said a true remake.

Adventure rebirth is further from the adventure game boy game than Castlevania chronicles is from cv1 on NES.

It was a huge dissapointment IMO.
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Offline zangetsu468

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Re: Ideas For a Modern Classicvania
« Reply #86 on: December 13, 2015, 10:12:13 PM »
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He said a true remake.

With all due respect please cast your personal opinions aside, it is a true remake.
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Offline Belmontoya

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Re: Ideas For a Modern Classicvania
« Reply #87 on: December 14, 2015, 07:39:52 AM »
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With all due respect please cast your personal opinions aside, it is a true remake.

Oh I only considered the part that was opinion being that it was a bit of a dissapointment.

It's a completely different game. Not a true remake. That's why the game calls itself a "Rebirth".

Where are the ropes? Why are there stairs?

The icing on the cake; opening the game with music from bloodlines! Wtf? How ya gonna call it adventure rebirth and not open with battle of the holy?

It may be Christopher and it may occupy the same time slot, but it's not even an echo of what adventure on gameboy was.

But it is a better game than original adventure. Don't get me wrong. I just think they could have made it better by making it feel like an updated version of the original rather than something completely different.






« Last Edit: December 14, 2015, 07:47:46 AM by Belmontoya »
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Offline X

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Re: Ideas For a Modern Classicvania
« Reply #88 on: December 14, 2015, 10:00:20 AM »
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In my opinion that is exactly how Adventure rebirth should have been. An updated CV adventure rather then a full-on re-imagining.
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Offline Aceearly1993

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Re: Ideas For a Modern Classicvania
« Reply #89 on: December 14, 2015, 06:48:16 PM »
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Adventure Rebirth is a good Castlevania game itself despite the negative faces

- Hard mode is insane, lots of stage elements depends on RNG (From stage 3)
- Lack of multi-directional whip swings/hook gimmick
- No rope actions like older "Christopher Belmont" games (The ropes ARE there, but only the skeletons can use them)
- Can't "jump to" or "leave" the stairs like Rondo

But I agree the idea that Adventure Rebirth is "Not a true remake" due to the stages, game mechanics and other stuff belong to something like re-imagine, like modern titles
« Last Edit: December 14, 2015, 07:04:45 PM by Aceearly1993 »
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