Go back. Replay the very first Castlevania game you ever played.
How do you still feel?
For me, it had to be a triple shot of Curse of Darkness, Harmony of Dissonance, and Aria of Sorrow as I bought them all around the same time and I honestly forgot which one I played first, so I covered bases and did all three.
Harmony of Dissonance:
The only Metroidvania by Konami to star a Belmont in the main campaign, Harmony continues to be the odd duck of the series in other ways. I find it's still enjoyable, with the dash buttons lending a "frantic but doable" pace to the combat. Spell books are completely overpowered though, and the music, while inventive, continues to take a LOOOONG time to get used to again. And the art direction clearly spoke of Iga showing Ayami Kojima's character art of Maxim and Juste to the designers and saying 'MAKE THE CASTLE LOOK LIKE THIS, GUYS.'
In short: loved it then, still love it now.
Aria of Sorrow
PLAY AS DRACULA! the game almost said. Emphasis on "almost". While gorgeous and musically among the franchise bests, the actual dialog as translated came out wooden and unfeeling, the castle feels bleached in terms of color (not to Mirror of Fate levels, but still), and holy shit the grinding is TERRIBLE, especially as you MUST grind if you want the actual ending.
It's still fun to play, and I still enjoy it, but I don't love it as much as I did in the past.
Curse of Darkness
This one is probably my original favorite among all three, as this was the game my girlfriend at the time really loved and persuaded me to try, so there'd been some anticipation before I'd bought it.
Going back, I'm more aware of the numerous flaws than I had been when I first got it, but I was surprised how much I still love this game. The scriptwriting outdoes most Castlevanias. Shakespearean English phrases were added [awkwardly] to help try and sell the timeframe-- and I still think it's a neat touch few scripts, never mind just games, attempt, even if the end result seems a little off somehow. It's still grindy as hell, and the transition from Isaac's second boss fight to Death, without a break between save a cutscene, still challenges the hell out of me. I at least resolved to use cheat codes to pre-grind all the stuff this time, so there was at least that.
Visually, this game holds up better than most of my PS2 collection (BloodRayne 2 and Devil May Cry 3, also gothic action adventure games, are the other graphical gems of that collection). It's clear that Iga wanted this to be his next Symphony of the Night because this game pulls out all the stoppers. Ayami Kojima treats us to some of her most interesting designs (save Saint Germain), Michiru Yamane cranks out one of THE finest soundtracks the series has yet seen (matched only by Symphony of the Night and Lament of Innocence), and the environments, flat and unspired be thy maps, still find ways to pop; Abandoned Castle, Garibaldi Cathedral, and Mortivia Aqueduct are some of the most lovingly rendered environments the series would see until MercurySteam took over, featuring bold colors, unmatched for the time lighting effects, and detailed gothic designs on EVERYTHING. It screams "Castlevania at its finest" and it's almost enough to make you forget all the trudging.
And there's the ever-persistent downside. It bothers me now more than it ever did then. The trudging doesn't ever stop. You just... trudge on. The combat is a step down from Lament of Innocence, which got combat almost perfectly. 'interrupt your smashing of one button with this other button when you want to do something cool" is a horrible basis for a fighting system, and as a result, the game falls flat mechanically.
But hey, you can collect chairs, so that's cool.
Honestly though, I've got to say: I still REALLY LOVE this game. This is Iga's Castlevania 64: tonally, it gets everything right, but the game itself is awkward and not very sure of what it's doing. I don't blame it for that-- I blame Konami for doing what Konami does. There's enough marvelousness here to appreciate no matter how many times you play, and it's easy to see that if Igarashi and Co. weren't so crushed by top-down pressure from Konami, the end result would have likely been the first ever PERFECT 3D Castlevania. Instead, we got a game that's not good, not bad. It's decent, but it sets a great tone, and takes me back.
And the voice acting is so AMAZINGLY OVERDONE (looking at you, Isaac, Hector and Zead!), even the lamest lines become quotable.
Fuck, I love this game so much.
Write below with your own re-impressions of your first Castlevania.