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Offline Lumi Kløvstad

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Lords of Shadow stories I'm mad weren't explored
« on: December 20, 2015, 11:53:33 PM »
+1
1) A game starring the original Brotherhood of Light
It would have been awesome to have a spinoff that revolved around Zobek, Carmilla, and Cornell, and see what immense battles they got up to while they were human. The game could have been a huge shout out to Castlevania 3 just like the first game was essentially a love letter to Super Castlevania 4. It could have especially fleshed out Cornell, who is met early on in the first game, killed, and promptly forgotten about.

2) A DLC spinoff starring Victor Belmont in Lords 2
Victor was a character who featured prominently in the ad campaign of the game -- and made us all believe that the Belmonts were now so focused on killing Dracula and wiping out an "old shame" that they were willing to condemn the world to the end just to make that happen. While we never got that (frankly awesome) plotline in the game, we also barely got Victor at all in the game. He has his 15 minutes in the game and dies. We read later on that he found Gabriel Belmont's old gear in the ruins of the Old Castle. A DLC exploring that would have made for an awesome companion to Revelations as a set up for the main plot, and given us a more old school Belmont play style for a few hours, and allowed some more screentime to a criminally underused character.

3) A real story about Simon Belmont

Let's face it: Simon's segment of Mirror of Fate is almost insultingly inconsequential as he's effectively a decoy protagonist whose story is introduced, barely explored, and then never resolved in a meaningful or weighty manner. Give the man a real story.

Discuss.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline VladCT

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #1 on: December 21, 2015, 04:19:19 AM »
+1
Let's face it, LoS as a whole was a miserable little pile of wasted potential. :P
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Shiroi Koumori

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #2 on: December 21, 2015, 07:01:49 AM »
+1
Calling all fanfic writers....
But really, in my opinion, "Meh, why bother."

Offline theplottwist

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #3 on: December 21, 2015, 07:53:40 AM »
+1
"Lords of Shadow" starts too many threads, resolves nothing on Mirror of Fate, and starts even more unresolved threads in LoS2, resolving nothing at the end. On the story, things are like they are because they simply are. IGA pulled this off in a much more elegant fashion, leaving numerous clues for you to pick on without him having to flat out spill the beans for you.

I literally had to ask about a relativelly simple to explain detail to the developer because the game couldn't explain it clearly anywhere. It was so convoluted into itself and was so deluded in its grandeur that it lost its focus.

Seriously, this series had so much plot potential it's heart breaking.
« Last Edit: December 21, 2015, 07:58:28 AM by theplottwist »
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Offline TatteredSeraph

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #4 on: December 21, 2015, 09:22:33 AM »
0
The biggest issue was trying to cram far, far too much into just three games, especially the last one.  The LoS universe was ripe for some brilliant ideas, but they weren't given enough time to be fully developed because a certain high-up in particular just wanted to wash his hands of the series.  I'd also love to see things such as the Founders game, or what happened to Victor - that could be a wonderfully fleshed out, full game in and of itself.  Victor being informed of his family's great heritage, and, guided by a mysterious man who visits him (Alucard in a guise as a human with powers, a la Genya Arikado), finds his family's old heirloom artifacts.  Along the way, he refines his prowess as a hunter, as his guide prepares him for a coming darkness.  In the end, he discovers that Alucard is the vampire who aided his ancestor Simon, but he doesn't know that Alucard is himself his ancestor.  I'd also love to know what Alucard got up to during the intervening years between him and Simon defeating Dracula, and the castle seige, and from then until the present day.  In that initial 500 years, there are multiple chances for a Belmont to come and face Dracula.  After then, lots of other potential vampires for the Belmonts to hunt, and other monsters across the world.  It also surprised me a lot that the Brotherhood didn't have nasty machinations going on in places, manipulating stuff behind the scenes, not just in relation to the fates of Gabriel, Marie, and Trevor.
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Offline Nagumo

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #5 on: December 21, 2015, 02:08:02 PM »
+1
Thinking about the Lords of Shadow story in general makes me mad already.
« Last Edit: December 21, 2015, 02:10:50 PM by Nagumo »

Offline KaZudra

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #6 on: December 22, 2015, 05:41:28 AM »
+1
Let's face it, LoS as a whole was a miserable little pile of wasted potential. :P
All with a powerful anti-climax that left a hole in our hearts, I think the worst part is that it had the potential to be the best CV story-line but shitted away.

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Offline TatteredSeraph

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #7 on: December 22, 2015, 05:59:07 PM »
0
Yes.
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Offline Lumi Kløvstad

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #8 on: December 22, 2015, 09:00:12 PM »
-1
Yes.

Ladies and gentlemen, the shortest and least contributing response ever. Come and see the wonder, the amazement, only $5 a ticket!
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline TatteredSeraph

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #9 on: December 23, 2015, 09:34:58 PM »
0
Ladies and gentlemen, the shortest and least contributing response ever. Come and see the wonder, the amazement, only $5 a ticket!

Well thank you very much.  I'd contributed my thoughts earlier on and was simply agreeing with KaZudra's point.  I hadn't been able to sort out adding a quote to reply to the post as my phone was playing up.  Don't be so quick to judge.
« Last Edit: December 23, 2015, 09:36:57 PM by TatteredSeraph »
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Offline Lumi Kløvstad

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #10 on: December 23, 2015, 11:29:11 PM »
0
In my experience, if your response is just one word, it's generally better not to respond. Nothing against the law, but it doesn't take the discussion anywhere and actually can stall discussion. I don't want to seem like I'm mad at you or jumping down your throat here, but it's just an unspoken rule of discussion forums I have run afoul of in the past and so I'm passing that wisdom along.

The sarcasm was for my personal amusement though.








...okay nothing more to see here, resume discussion.

All with a powerful anti-climax

Doesn't even begin to describe it. The game explains nothing, it ends ambiguously, and Alvarez and Cox had to field questions on social media to explain things that the game should have at least suggested, like apparently Gabriel went on to become a benevolent dictator ruling and guarding mankind for eternity as God's chosen one.

Apparently. But how could you possibly guess that when nothing at all in the game even whispers that ahead of time? Furthermore, Dracula just wants to die. He's not particular as to how even. Zobek is offering him a final, permanent death (the one thing he craves more than anything else) and God is offering him... more of the living forever thing. Both offer a means to permanently off Satan for good. Why Gabe suddenly abandons Zobek's offer is another thing not well explained. Because... family. We guess. It's not very clear.

So yeah. The game does a piss poor job of explaining itself and an even worse job at actually ending things. We're promised a final permanent death (which we crave more than anything else) and we get another sequel hook.

Lovely.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline crisis

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #11 on: December 24, 2015, 07:45:21 PM »
0
hay. ever take into consideration Satan's role? ok i admit, the idea of implementing him into the series was intriguing. in the original canon, there were clearly evil deities that existed before Dracula's reign. so where was Lucifer? the classic canon never even touched it. i always liked the idea of Dracula usurping Satan for Hell's throne, which i thought what would happen in the LoS saga.

instead we got essentially the opposite. i liked the way he was presented in the first game, not a giant monster with horns, but as a fallen angel. very unique. his downfall in LoS2, however, was akin to him simply being shot with a gun. thats it. no grand defeat, no dissolution of his soul into nothingness, just "oh shit im dead" and slumps over. WTF

specially since Alucard told Dracula how they can defeat him forever, never once did he say "all we have to do is stab him & thats it" a similar discussion can be made for zobek "lord of the dead" but

its like the writers just didnt know how to end it properly

Offline theplottwist

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #12 on: December 24, 2015, 08:08:58 PM »
0
i always liked the idea of Dracula usurping Satan for Hell's throne, which i thought what would happen in the LoS saga.

Well, in the original canon, Dracula IS referred in japanese by the same title given to Satan. In english it was translated as "Demon King" or "Dark Lord", but sometimes they let it slip, such as when naming the "Satan's Ring" appearing in Aria and Portrait, giving us the impression the ring belonged to Satan when, in japanese, this is not the case.

The ring, in fact, belongs to Dracula, not "Satan". It seems that the translators were not all that familiar with the lore, and named it "Satan's Ring" because the way "Dark Lord" is written in japanese translates as "Satan", "Devil" or "Lucifer". But the ring's name is "Dark Lord's Ring" and we all know Dracula is the Dark Lord.

So, I think it's possible "Satan" in the original canon is the title for the one atop the demon food chain, and not exactly Lucifer's name.

NOW in Lament of Innocence, there IS a sword named after Lucifer - even in japanese. So I think there is a possibility of Lucifer having existed in the original canon.
« Last Edit: December 24, 2015, 08:17:00 PM by theplottwist »
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Offline olrox2

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #13 on: December 25, 2015, 03:10:39 PM »
0
One of the most disappointing fact of Los series is the feeling that  big names(names of famous characters in the series) were thrown in the middle of the game without being really developped.The countess Camilla for example. Since she is a recurrent ally of Dracula in other games, i was expecting a bigger role for her. Also, the way  Gabriel became a vampire (drinking laura's blood) lacked epicness. I would have wanted him to  make a pact with a powerful and ancient vampire, or perform a dark ritual in Scholomance.(i just read Dracula and its mentionned he may have got lessons in Scholomance)


Offline Belmont Stakes

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Re: Lords of Shadow stories I'm mad weren't explored
« Reply #14 on: December 25, 2015, 08:14:33 PM »
0
It would have been interesting if the last bosses were based on the higher ups at Konami. Do we get incentives for the player to play now??? I think we have our plot line and motivation.

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