I don't mind being either a player or DM. The only difficulty I see is getting schedules to align, especially if we're all in different time zones.
From a GM perspective , I'd say the starter set is an easy entry point. I also am pretty familiar with a few of the other published campaign paths.la
I'd probably prefer being a player for once, though , but I have no objective to running things.
And GuyStarwind ---Paladins are probably the best class in my eyes these days. And for once martial types aren't completely useless at high levels, so I also have a soft spot for Barbs and Fighters.
Not too sure how I feel about some changes to rogues in 5e. On the one hand, in previous editions backstab was pretty useless against undead/constructs--but it was very cool thematically. 5e, they can do normal backstab damage equally well to all enemies, so more useful in combat situations, but it does lose a bit of that thematic essence.