Perhaps the best feeling so far with Order of Ecclesia -- aside from that fact that the game feels like a direct offspring of Portrait of Ruin, and plays beautifully -- is the vibe we got while walking into the new level, only to find we were met by completely unfamiliar company. New enemies attacked from both sides, some of which were newly created versions of zombies and ghosts, but the majority completely new fiends with new attack patterns and behaviors. Between the glyph system's reliance on magic, the "out of the castle" feel of the game, and the all new enemies, this is the first time since Symphony of the Night that a free-roaming version of the game hasn't felt like a direct clone of Symphony of the Night.
If such is the case, then I'm not concerned. And the stages don't look bad to me.