"The most interesting change is the dismantling of the typical "Metroidvania" structure. Instead of a single, giant castle, [the game] offers a world map dotted with locations...each of which is a small self contained level reminiscent of CV games from the 8 and 16-bit eras. Some do have hidden rooms and alternate routes, but many are straight forward levels that offer little in the way of exploration. Instead the focus is squarely on action..."
"The host of monsters and ghouls you'll lace on your quest are an imaginative and well-animated lot, and most seem to be completely new."
"Unfortunately, the soundtrack has gone in the exact opposite direction-it's pleasant but generic, with none of the bold compositions and exotic instrument choices that made PoR so extraordinary."
"But the bigger disappointment his how little mileage OoE gets out of its new glyph system. ...The change is little more than semantics; where other CV heroes would equip and swing a sword, Shanoa equips a glyph to make a sword appear in her hands magically. ...The whole thing plays out almost exactly like the Tactical Soul system found in AoS and DoS. ...It's disappointing to see the glyph system merely reorganize the series' traditional arsenal of weapons and spells, without adding much of significance."
"...Hardcore fans will delight in the deeper challenges and more adult look, but with little in the way of new play mechanics, [it] isn't going to find a spot in the Castlevania Hall of Fame".
(8/10)
But there were also games reviewed in this week's issue that you and I actually care about -- not least of which is Castlevania: Order of Ecclesia, which hits stores both here and in Japan next week. The third DS Castlevania received two 8's and two 7's for a total of 30 points and a Silver reward, even though most reviewers agreed that it wasn't anything terribly new for the series. "The challenge level is pretty high overall," one said. "If you die, you get thrown back to the last save point, which makes it feel hopeless if this happens against a boss. Definitely for advanced action gamers only." Another reviewer was impressed by the graphics: "The atmospheric visuals are excellent; the characters have a surprising amount of detail drawn into them."
(30/40)
"The game's greatness makes suffering through a few poorly designed bosses worth it for hardcore Castlevania fans and 2d action experts. But unlike many other titles in the franchise, I can't recommend this much beyond this limited demographic."
(8.25/10)
GamePro (after actually reading it, should have tor--I mean bought, yes BOUGHT the magazine...) pretty much said the same thing, that the bosses themselves were difficult and the entire thing with the Glyph system (I.E., the fact that it can run out and leave you hanging if your not careful)are it's hang ups and makes the game hard. (And yeah, the reviewer sent an email to Konami because he said he was hopelessly stuck.) He actually didn't mention the 'copy/paste' thing like the original poster of said review said he did, he actually loved the graphics and such.
Play...honestly sense they don't give scores, I couldn't make head or tails of that review, though apparently the reviwer seemed to love the game and said the graphics were the best to date for a 2D game. He did however, also mention the difficulty.
So the 'going trend' here is that the game is hard apparently. But it's getting straight 8's so that actually not bad. As far as Famitsu goes, once the reviews started saying the game was 'hard', I knew they probably wouldn't give it a high score, considering apparently that 'hard action/adventure games' don't do well in Japan.