In Reply To #112
what is in cv right now considered normal should become easy, and the hard mode should be the standard normal. then a real hard mode should be added, that's more than just dying from 2 hits and taking 10 minutes od repetitive button mashing to beat one boss (like pork's hard modes were)
I agree. That way, everyone [even us kiddies who suck at gaming   

 ] can play at the difficulty they wish.
The thing is, Castlevania's userbase right now is divided between the old Castlevania fans who have been with the series since the beginning and the new fans who only started past SotN. I'm quite sure there are a lot of newer fans too, including children. With that method, the children [and not-so-young-yet-not-so-good-at-gaming people] can have Castlevania accessible to them, but the hardcore fans will be pleased too.  
EDIT:Nah I think that would just kill the thrill of beating it if you can just go through on uber easy and get the same ending.
the difficuly is fine the way it is.I personally didn't think it was that hard. Kids these days just need to learn patience, hell the game saves your progress so you can start on the level you died at, what more could you ask for?
Maybe a different ending if you play on easy mode and a different one if you play on hard mode, then.
A checkpoint in the middle of the level or on the pre-boss room, perhaps available on the suggested "easy mode"? It's not just the patience, it's the skills. While after trying the level about a dozen times I've gotten MUCH better and can get MUCH farther, it still takes a long time for me to actually be able to beat the boss at the end. I'm not that young, but I never got the opportunity to play games during the NES era, so I admit I'm not used to such difficulty. That doesn't stop me from loving it, but a lot of people get turned off by it.