In Reply To #139
Which is why I was talking about leveldesign and not about gameplay. And this is exactly what I mean. It's just boring, when everything repeats itself again and again. How often have we seen a chapel, or a clock tower? Yeah, shure, they are cool and they have to be in Dracula's Castle, but there has to be some more variety. Like I said, they tried in PoR. And they did well in my opinion... until they made a 2nd version of every stage.
I think OoE will bring some change there. We will see forests and a sea with pirate ship and stuff. It'll also bring at least some gameplay changes, like the world map or the glyph system. Having a fast recovering MP-bar which is consumed by normal attacks, while special attacks are limited by hearts, will definitely change something.