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warfreak

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Re: Do you like IGA?
« Reply #135 on: June 12, 2008, 08:59:56 AM »
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Wanna bet? >D .... Nah.

Offline Azmodan

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Re: Do you like IGA?
« Reply #136 on: June 12, 2008, 09:17:55 AM »
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I'm seeing "he's running out of ideas!" thrown out as if there's a plethora of things to do with 2D. Pray, what can you do with 2D? Linear classic games, or adventure?

3D is just as bad. You can make God of War action games, or linear fight-to-end games. Or shake up the formula, like Castlevania RPG or Castlevania Pinball?

It's just like Mario or Zelda; you can only throw in minor changes so much, but in the end you're still playing the same game from ten years ago.
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Offline erimocard

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Re: Do you like IGA?
« Reply #137 on: June 12, 2008, 09:30:23 AM »
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They could revolutionize the level design. Actually they tried in PoR... And you see how it turned out.
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Offline Azmodan

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Re: Do you like IGA?
« Reply #138 on: June 12, 2008, 09:34:28 AM »
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Level design? Do you mean the level themes, like a Pyramid instead of a Chapel? Again, how is that an evolution- exact same platforming 2D game as ever, just with a different background and music.
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Offline erimocard

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Re: Do you like IGA?
« Reply #139 on: June 12, 2008, 11:34:12 AM »
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In Reply To #139

Which is why I was talking about leveldesign and not about gameplay. And this is exactly what I mean. It's just boring, when everything repeats itself again and again. How often have  we seen a chapel, or a clock tower? Yeah, shure, they are cool and they have to be in Dracula's Castle, but there has to be some more variety. Like I said, they tried in PoR. And they did well in my opinion... until they made a 2nd version of every stage.

I think OoE will bring some change there. We will see forests and a sea with pirate ship and stuff. It'll also bring at least some gameplay changes, like the world map or the glyph system. Having a fast recovering MP-bar which is consumed by normal attacks, while special attacks are limited by hearts, will definitely change something.
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Offline Dark Nemesis

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Re: Do you like IGA?
« Reply #140 on: June 12, 2008, 12:50:33 PM »
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In Reply To #139

Which is why I was talking about leveldesign and not about gameplay. And this is exactly what I mean. It's just boring, when everything repeats itself again and again. How often have
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Offline Gimph

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Re: Do you like IGA?
« Reply #141 on: June 12, 2008, 01:23:31 PM »
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I think it's great that they're adding new levels into the new games, like the pirate ship, but it would be a shame if they got rid of traditional Castlevania levels altogether. There's no other feeling like stepping into the clock tower and getting swarmed by medusa heads. As annoying as they are, and as much as they make you want to kill yourself, those classic levels are what keeps the Castlevania spirit alive!

Offline Long John Silver

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Re: Do you like IGA?
« Reply #142 on: June 12, 2008, 02:55:30 PM »
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there already is a clock tower. it was shown in the nintendo power. it looked like an ugly cotm design though, with pretty flat, boring and uninspired design.

Offline A n t r a x x

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Re: Do you like IGA?
« Reply #143 on: June 12, 2008, 03:08:07 PM »
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I'm seeing "he's running out of ideas!" thrown out as if there's a plethora of things to do with 2D. Pray, what can you do with 2D?

You can do a lot with 2D if you're creative enough. Look at all these amazing PSP, XBOX live, and Wiiware games that dare to be different. They probably won't sell, but they prove again and again that 2D is definitely not dead, if you ask me. (Phantom Hourglass plays different than any other Zelda, becasue of the DS. I think the DS can still be utilized in amazing ways)

As a matter of fact, my own brother is working in a new team on a brand new 2D game and it doesn't play like anything else.

I have a couple ideas myself for Castlevania, but it'd require another topic to discuss it in detail.

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Offline CVfan13

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Re: Do you like IGA?
« Reply #144 on: June 12, 2008, 03:08:28 PM »
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In Reply To #143

It reminded me more of HoD mixed with RoB.
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Offline A n t r a x x

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Re: Do you like IGA?
« Reply #145 on: June 12, 2008, 03:09:07 PM »
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there already is a clock tower. it was shown in the nintendo power. it looked like an ugly cotm design though, with pretty flat, boring and uninspired design.

Yes it looks lame at this point.

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Ciel

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Re: Do you like IGA?
« Reply #146 on: June 12, 2008, 10:53:18 PM »
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 There are an endless amount of things that can be done with the concept of "chapel" or "clock tower". Architecture and interior design are not exactly limited fields, after all. They could really include the two in every game and make each iteration look completely distinct

Offline Gimph

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Re: Do you like IGA?
« Reply #147 on: June 13, 2008, 01:22:53 PM »
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Yeah, I think they do need to be more original. They don't have to all look the same to still be classic Castlevania levels! And I agree, the Clock Tower does look pretty bad at this point in development, but you never know, Konami might change it! Please...?

Offline Jago

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Re: Do you like IGA?
« Reply #148 on: June 15, 2008, 05:22:34 AM »
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I dunno, he kinda cleaned up the timeline but then got it all messy again, but yeah he's cool I guess, I like the direction he's taken with some of the games and remakes.

Offline Gimph

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Re: Do you like IGA?
« Reply #149 on: June 15, 2008, 09:01:21 AM »
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Castlevania's graphics and level design don't concern me.  I seriously don't care about that. What bothers me is that the last 2 DS titles were pathetic compared to the previous GBA titles. Those were awesome games. I think Portrait of Ruin was way too repetitive and I hated the storyline. Dawn of Sorrow wasn't too bad, but after beating it, it wasn't the kind of game I would want to beat again. The overall gameplay was just long and boring. I just hope Order of Ecclesia changes that or the Castlevania series could die! :'(

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