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Online Lumi Kløvstad

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There's official material from around the time of CV64's release which lists Reinhardt's ancestors as Ralph, Simon, and Richter (not Christopher interestingly enough). So I think it's safe to say the events of the NES trilogy and Rondo happend in that particular timeline. However, as mentioned above, there's the discrepancy of Dracula having been revived after 100 years despite Rondo only taking place only about 60 years earlier. However, when you think about it, the only game that is causing that issue is SotN which marks the the first time explicit dates were assigned to each game. So if you ignore the events of SotN, everything works out. Of course, that would make the CV64 timeline less an offshoot timeline and more like a parallel universe with some overlapping games.

That is a truly obscure and awesome find! Any chance you can link us to that material?

If Richter was considered part of the Legacyverse by the game's creators, then I'm gonna go ahead and hold fast to my idea that A) Rondo happens in this timeline, but Richter gets the drop on Dracula before he actually resurrects (meaning Shaft was Richter's final boss in this timeline) and B) that if the events of Symphony of the Night unfolded at all, it results in the Darkest Ending where Alucard doesn't realize the nature of Richter's possession and kills him, meaning no Dracula resurrection there either. That would place Dracula's last resurrection around Juste's time, preserving the accuracy of Dracula's mention of the Hundred Years Resurrection. That would also imply that around the time Harmony of Dissonance would have taken place relative to Legacy of Darkness, Dracula actually revives instead of it being a Wraith made from Dracula's remains and Maxim's naughty bits.

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Offline Nagumo

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That is a truly obscure and awesome find! Any chance you can link us to that material?

NTT-PUB official guide:

http://www.vgmuseum.com/mrp/cv64/packing/guidentt_006-007.jpg

The original source seemed to have been Konami Magazine:

https://vignette.wikia.nocookie.net/castlevania/images/8/84/Konamimagazinevolume04-page016.jpg/revision/latest?cb=20120706051231

It was also mentioned on the European website (which had translations of character profiles from the official guide)

Offline SecretWeapon

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Offline Jorge D. Fuentes

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I liked the characters on the N64 games.
I liked Reinhardt, Carrie, Vincent, Actrise, Henry, Cornell, Ortega, and Gilles deRais, though this last one had such a stupidly small role that it's almost weird to bring him up.

I'd like to believe that in one universe, you have Rondo/SotN/OoE/AoS/DoS, while in another universe you have DraculaXX/CotM/LoD/CV64/Resurrection, and the timetravelling of Resurrection in one timeline is what creates the other timeline, with Sonia, while the first timeline is with Leon.
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Offline VladOfWallachia

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I’ve always really liked the N64 Vanias and don’t think they deserve all the hate they get.

What can I say about these games that hasn’t been said already? I guess personally, I liked that the game felt like an actual horror game in parts, not just horror themed. The third level felt the most like a horror movie. At the very beginning, after defeating those two Cerberus, the screen turns almost completely black and the music starts building anticipation for something. It probably doesn’t sound scary just reading about it, but when I played it I definitely felt a sense of dread waiting to see what was about to come out of the dark and try to kill me.

The cutscene with the mirror and the vampire is also something right out of a horror movie. I remember a feeling of panic when Reinhardt looked at the mirror and saw no reflection of anybody but himself- they let him idle there for long enough for me to realize what was going on, before they revealed the vampire.

Then of course, the maze section feels more like a traditional horror game. Your power as a mighty vampire hunter is mostly taken away from you (since the enemies cant die) so you are forced to run for your life. The experience was quite nerve wracking.

As choppy and unsophisticated the horror elements were in this game, I remember them fondly and see them as a unique part of the series.

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VladOfWallachia@

Those definitely were some of the most intense parts of CV64/LoD. I also got a sense that there was more to those two terror dog statues at the entrance to the hedge garden then meets the eye. And after meeting Malus, my hunch was right!
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Re: Castlevania at the close of The Nineties: a discussion on the N64 entries
« Reply #21 on: October 08, 2018, 08:45:21 PM »
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I liked the characters on the N64 games.
I liked Reinhardt, Carrie, Vincent, Actrise, Henry, Cornell, Ortega, and Gilles deRais, though this last one had such a stupidly small role that it's almost weird to bring him up.

I'd like to believe that in one universe, you have Rondo/SotN/OoE/AoS/DoS, while in another universe you have DraculaXX/CotM/LoD/CV64/Resurrection, and the timetravelling of Resurrection in one timeline is what creates the other timeline, with Sonia, while the first timeline is with Leon.

It's like Luis Borges's Garden of Branching Paths.  Hey, Zelda did it, so why not Castlevania?
I'm just happy that Simon and Richter are in Smash Bros.

Offline zangetsu468

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Re: Castlevania at the close of The Nineties: a discussion on the N64 entries
« Reply #22 on: October 08, 2018, 11:44:03 PM »
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LOD had character development, engaging levels, and actually lots of platforming. Correct me if I'm wrong but the hardness setting on 64/LOD altered some of the platforming as well, this is something I've only personally seen in OOE.

In this day and age, controls can be tweaked and LOD is remake worthy out of any castlevania.

As for the timeline, I place it in three potential spots:
- On the "second timeline" which starts with Legends
- On the original (Iga) timeline but only in the continuum where Richter dies (bad ending) in SOTN. 
- On the original (Iga) timeline after Simon dies (bad ending) in CVII.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64        ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE     RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS
                                                                          v
                                                                          BE>*
BE=Bad Ending
RE=Richter Ending

Offline Super Waffle

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Re: Castlevania at the close of The Nineties: a discussion on the N64 entries
« Reply #23 on: October 11, 2018, 04:00:19 AM »
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Did they ever explain what's with Death's thing with fish in this game?

Offline zangetsu468

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Re: Castlevania at the close of The Nineties: a discussion on the N64 entries
« Reply #24 on: October 11, 2018, 07:54:07 AM »
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Did they ever explain what's with Death's thing with fish in this game?

He was a Pisces
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64        ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE     RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS
                                                                          v
                                                                          BE>*
BE=Bad Ending
RE=Richter Ending

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