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Offline TheMeadTree

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Re: Spritework Request & Showcase Thread
« Reply #1860 on: September 30, 2017, 12:28:37 AM »
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...
« Last Edit: November 09, 2017, 08:38:34 PM by TheMeadTree »

Offline Nitro.Magic

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Re: Spritework Request & Showcase Thread
« Reply #1861 on: October 03, 2017, 11:16:57 PM »
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Nice work Nitro.
Very fluid animations.
Please don't mind me asking, but are these for a fan game or just for fun?
Thanks. Well, just for my interest on making castlevania sprites
And... finally made a spritesheet for her. with some customs that i tried. Her sprites is based mostly on castlevania fighter which i became a fan of it lol.


Just a random sprite:
« Last Edit: October 04, 2017, 06:31:27 AM by Nitro.Magic »

Offline VladCT

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Re: Spritework Request & Showcase Thread
« Reply #1862 on: October 04, 2017, 02:37:55 AM »
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Her sprites is based mostly on castlevania fighter which i became a fan of it lol.
Incidentally, would you be interested in working for the Castlevania Fighter team? We're severely understaffed right now, so progress has pretty much stagnated as of late.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Nitro.Magic

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Re: Spritework Request & Showcase Thread
« Reply #1863 on: October 04, 2017, 07:07:14 AM »
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I suppose so :). I'm very honored that i can really help where im a fan of.
Hoping that contribute there well.

Offline VladCT

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Re: Spritework Request & Showcase Thread
« Reply #1864 on: October 04, 2017, 09:27:54 AM »
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Great, just hop on over to the forums and we can talk about what to get started on there.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline TheMeadTree

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Re: Spritework Request & Showcase Thread
« Reply #1865 on: October 07, 2017, 07:53:34 PM »
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Stayed up till 8 AM for this one, feels bad.
« Last Edit: November 09, 2017, 08:38:59 PM by TheMeadTree »

Offline Shiroi Koumori

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Re: Spritework Request & Showcase Thread
« Reply #1866 on: October 08, 2017, 12:41:46 AM »
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Stayed up till 8 AM for this one, feels bad.

WOW! It looks so smooth.

Offline Holy Diver

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Re: Spritework Request & Showcase Thread
« Reply #1867 on: October 08, 2017, 05:50:53 AM »
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Testing custom jump and WIP land anim, and Esco said he wanted it to be more "crouchy"... so I had to redo the entire thing. These two got SCRAPPED!

Are you doing all animations from strach?
I shortly worked for Esco at 2 points in time (until I started slowing down the progress on sprites and generally annoying him), and the latter time I worked for him I was actually doing animations for Richter.
I'm just curious if any of the few animations I did for him actually ended up being used.


Stayed up till 8 AM for this one, feels bad.
Disagree.
It's really nicely animated, can't get much smother than that.
Gotta get away

Offline TheMeadTree

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Re: Spritework Request & Showcase Thread
« Reply #1868 on: October 08, 2017, 01:18:09 PM »
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Quote
Are you doing all animations from strach?
I shortly worked for Esco at 2 points in time (until I started slowing down the progress on sprites and generally annoying him), and the latter time I worked for him I was actually doing animations for Richter.
I'm just curious if any of the few animations I did for him actually ended up being used.

He showed me one or two "long hair" Richter sprites. I don't know whether or not he's using them, but from what I've seen they were very detailed and nicely shaded (I loved the design). The only problem was that the animations looked very jittery and inconsistent. I might make a guide on how to properly animate stuff because it's such a shame seeing such good artistic talent be used so inefficiently. I'm sure most people here would find the process helpful. I just need a more informative way of presenting it than spamming 50 step-by-step gifs and saying "now copy."  :-\
« Last Edit: October 10, 2017, 10:25:21 PM by TheMeadTree »

Offline Shiroi Koumori

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Re: Spritework Request & Showcase Thread
« Reply #1869 on: October 10, 2017, 12:18:58 AM »
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I just need a more informative way of presenting it than spamming 50 step-by-step gifs and saying "now copy."  :-\

Hmmm, a blog or website can do that and just redirect us there. lol

Offline TheMeadTree

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Re: Spritework Request & Showcase Thread
« Reply #1870 on: October 10, 2017, 08:17:25 PM »
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...
« Last Edit: November 09, 2017, 08:39:32 PM by TheMeadTree »

Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #1871 on: October 19, 2017, 01:52:27 PM »
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The arms look a smidge short to me. Very nice otherwise.
"Stuff and things."

Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #1872 on: October 19, 2017, 03:03:37 PM »
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friend: "hey can you sprite me [thing]?"

me:



Trøllabundin eri eg, inn í hjartarót.

Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #1873 on: October 21, 2017, 05:51:41 PM »
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That is terrifying. Thanks for the nightmare.
"Stuff and things."

Offline Holy Diver

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Re: Spritework Request & Showcase Thread
« Reply #1874 on: October 23, 2017, 07:58:08 AM »
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Improvement?
Gotta get away