Now, what dont you like about X5+? Dont just mindlessly bash them without giving a reason.
I'm not going to pretend that I'm in
peak condition to write up a really well-thought out post detailing everything I dislike about those games and why they suck, because it's honestly been so long since I've played them, and truthfully, I may never play them again. Seeing as how they're not fun, I can't find any reason to.
It seemed to me that the developers were not taking worthwhile steps forward at all. When they actually tried taking steps forward, like with X7, they fell flat on their faces, and when they weren't falling on their faces, they were taking steps backwards. One instance of going backwards is ditching the animated cutscenes, as mentioned before. That, by itself, is not a deal breaker, but I'm going to use it as an example of the greater problem. When I popped in X5 ages ago and saw those still frames, I was like, "
WTF!?!? Why would you do that!? Unless... you just weren't trying as hard and not putting as much into the games!?!?" Sadly, that was exactly the case. The developers weren't trying as hard, or they just couldn't come up with good ideas and were just pooping out games, and soulless husks filled with corner cutting and uninspiring ideas were the result.
I'll just take X5 for now...
- The duck was stupid, near pointless, and didn't really need to be there. I don't think anyone was asking for it and it really didn't add much.
- The armor sucked.
- Having the option to play as X or Zero from stage to stage was a surprisingly bad idea. Or at least it wasn't handled well.
- Out of all the Mavericks, I felt only a few of them were cool ideas and had fun stages, and they are Dark Dizzy, Squid Addler, and The Skyver (he's cool, but his stage is still boring). The rest were dull (Crescent Grizzly, Burn Dinorex, and practically everyone else), or straight out lame (Duff McWhalen). Even guys that looked like they should be cool, like Axl The Red and Burn Dinorex were dull... because of the general dullness of the game (dull stages, dull music, etc).
- The music, while not bad, was disappointing. It just didn't live up to its legacy.
- Rescuing dudes was not really a novel idea, or at least it wasn't developed enough. What they did in X2 with the X Hunters teleporting from stage to stage and trying to track them down in their secret rooms was novel... not rescuing dudes. It just wasn't fun.
- Dodging purple Sigma viruses? No thanks.
There are other stupid little niggling things I don't like as much about X5 in comparison to X4, like, the announcer who says "Ready" at the beginning of each stage isn't nearly as cool as the X4 one, and the stage select theme is incredibly weak in comparison to X4's. I mean, those things do have to do with setting the tone and feel of the game, so I think they matter somewhat. As I said, I'm not in the best shape to write up really strong points. Maybe I'll go back and watch some pieces of playthroughs on Youtube or something.
I'll give those games one thing, aside from Dynamo's theme. A guy who goes around calling himself HI-MAX is pretty darn cool : p