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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #90 on: August 20, 2011, 11:29:08 AM »
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yeah, that's exactly what turns me off about it. I just don't like the direction they took plot-wise, and i guess it's kinda necessary when you consider certain events/canon but i just think they could've done it better.. oh well. the gameplay itself makes up for it i guess.

i like this track:
Rockman ZX - 22 - Misty Rain
Eh. Plot never bothered me for some reason. Its well written enough that it doesnt matter.

My favorite (from the ZX's) is Soul ablaze from ZX Advent

RockMan ZX Advent Tunes - Soul Ablaze

The theme that plays in the following battle, Divine Hammer, is really just a letdown in comparison.
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Offline KaZudra

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Re: General Mega Man Discussion Thread
« Reply #91 on: August 20, 2011, 01:49:36 PM »
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Eh. Plot never bothered me for some reason. Its well written enough that it doesnt matter.

My favorite (from the ZX's) is Soul ablaze from ZX Advent

RockMan ZX Advent Tunes - Soul Ablaze

The theme that plays in the following battle, Divine Hammer, is really just a letdown in comparison.

not to mention 2 of my favorite songs

Black Burn

and

Snake Eyes

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Offline Jorge D. Fuentes

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Re: General Mega Man Discussion Thread
« Reply #92 on: August 20, 2011, 02:53:08 PM »
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I actually really liked that cartoon. :)
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Offline crisis

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Re: General Mega Man Discussion Thread
« Reply #93 on: August 20, 2011, 03:09:52 PM »
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Quote
Eh. Plot never bothered me for some reason. Its well written enough that it doesnt matter.

well not really... but to each his own right ;)
and you're an asshole for sparking my interest in MM again x_x i buried that fandom a long time ago and it's slowly inching back. It's just burning even more now how Capcom keeps neglecting the series over n over. can you imagine ZX3, Legends 3, AND X9 all being released this year? it's just a travesty.. who knows if it's "just business," or them being spiteful to Inafune for quitting, or some other crazy ideas they're planning that doesn't include MM (his absence in UMvC3 is utter bullshit. Rocket Raccoon, but no MEGA MAN?!) And is MMX Online still on schedule? Do they plan to cancel that too?

Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #94 on: August 20, 2011, 04:33:45 PM »
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Well, ZX is actually a pretty well crafted story, far better than what Capcom did with It's other Mega Men. Ill tell you that. Zero series also was a good story. thats the thing about inti. they like story, so all the games have a story, from start to finish. unlike the X or classic games, which for the most part can work standalone, and just dont connect as well as inti does woith Zero and ZX
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Offline X

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Re: General Mega Man Discussion Thread
« Reply #95 on: August 20, 2011, 05:39:02 PM »
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I played all the MMZ games and finished only MMZX. I only had one puzzling issue with MMZ3. When Zero fights himself thanks to Dr. Weil. Weil claims that the body of the one you fight is the original while you have the original's mind. For me, if it was the original Zero body you were fighting then why didn't they make it look like the Zero from the MMX series? I personally think such a throwback would've been awesome and more properly representative of the character.

Despite the confusing layout of MMZX, I managed to finish it. However I'm having a little trouble getting into it's sequel. I find that turning into your foes rather then using their abilities is somewhat cumbersome. It's a neat idea though difficult to play with at times.
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Offline crisis

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Re: General Mega Man Discussion Thread
« Reply #96 on: August 20, 2011, 05:59:51 PM »
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Technically Zero's original X1 body doesn't even exist anymore, since he's been rebuilt so many times since. The "true" Zero that Omega uses is the body he occupied before he seals himself (then Weil steals it to use for Omega, but someone else ((presumably Ciel's ancestor)) creates a copy body for his mind to occupy). So the "Omega-Zero" is still the MMX Zero but with the Zero-era design.

does that make sense? lol

Offline Neobelmont

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Re: General Mega Man Discussion Thread
« Reply #97 on: August 20, 2011, 06:36:07 PM »
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well not really... but to each his own right ;)
and you're an asshole for sparking my interest in MM again x_x i buried that fandom a long time ago and it's slowly inching back. It's just burning even more now how Capcom keeps neglecting the series over n over. can you imagine ZX3, Legends 3, AND X9 all being released this year? it's just a travesty.. who knows if it's "just business," or them being spiteful to Inafune for quitting, or some other crazy ideas they're planning that doesn't include MM (his absence in UMvC3 is utter bullshit. Rocket Raccoon, but no MEGA MAN?!) And is MMX Online still on schedule? Do they plan to cancel that too?

Once a megaman fan always a megaman fan also now I am sad with the idea of zx3 popping into my head and sadly online will probably meet with a terrible fate just like the rest:'( regardless I really like this one it feels really hopeful and thats what this series needs right now.


Mega Man ZX - Guardian HQ Theme
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Come on now this was going to happen eventually  :P

Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #98 on: August 20, 2011, 07:37:58 PM »
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Weil actually obtained Zero's body quite legally.

The Omega thing is only to fit the style. the REAL mystery is why Omega uses a Buster Shot when his body SHOULD by all rights have a Z-Buster. They even resprited his bustershot so he holds it the gangsta way sideways. Why not sprite a buster cannon?
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Offline Neobelmont

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Re: General Mega Man Discussion Thread
« Reply #99 on: August 20, 2011, 08:10:49 PM »
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Weil actually obtained Zero's body quite legally.

The Omega thing is only to fit the style. the REAL mystery is why Omega uses a Buster Shot when his body SHOULD by all rights have a Z-Buster. They even resprited his bustershot so he holds it the gangsta way sideways. Why not sprite a buster cannon?

Maybe they were too lazy or perhaps spriting was too much of a problem, also I kinda of bring more bad news this was just posted a day ago  http://www.gamepro.com/article/news/222218/mega-man-legends-3-is-dead-for-real-japan-devs-close-up-shop/ What was the #@$%ing point of the 100,000 strong!!!! just so this can happen what the ^@#$ is wrong with capcom at first I was optimistic now is there no freaking hope at all? this just can't happen what were they fighting FOR!? For this to happen what is going to happen to the series now is there really no chance at all >:(
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Come on now this was going to happen eventually  :P

Offline KaZudra

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Re: General Mega Man Discussion Thread
« Reply #100 on: August 20, 2011, 08:51:04 PM »
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Weil actually obtained Zero's body quite legally.

The Omega thing is only to fit the style. the REAL mystery is why Omega uses a Buster Shot when his body SHOULD by all rights have a Z-Buster. They even resprited his bustershot so he holds it the gangsta way sideways. Why not sprite a buster cannon?

I guess Zero's Design Omitted the buster entirely, Post X8 (since X and Zero went through some cosmetic upgrades)

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Offline X

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Re: General Mega Man Discussion Thread
« Reply #101 on: August 21, 2011, 12:02:57 AM »
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Offline Successor The Cruel

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Re: General Mega Man Discussion Thread
« Reply #102 on: August 21, 2011, 04:52:17 AM »
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Now, what dont you like about X5+? Dont just mindlessly bash them without giving a reason.

I'm not going to pretend that I'm in peak condition to write up a really well-thought out post detailing everything I dislike about those games and why they suck, because it's honestly been so long since I've played them, and truthfully, I may never play them again. Seeing as how they're not fun, I can't find any reason to.

It seemed to me that the developers were not taking worthwhile steps forward at all. When they actually tried taking steps forward, like with X7, they fell flat on their faces, and when they weren't falling on their faces, they were taking steps backwards. One instance of going backwards is ditching the animated cutscenes, as mentioned before. That, by itself, is not a deal breaker, but I'm going to use it as an example of the greater problem. When I popped in X5 ages ago and saw those still frames, I was like, "WTF!?!? Why would you do that!? Unless... you just weren't trying as hard and not putting as much into the games!?!?" Sadly, that was exactly the case. The developers weren't trying as hard, or they just couldn't come up with good ideas and were just pooping out games, and soulless husks filled with corner cutting and uninspiring ideas were the result.

I'll just take X5 for now...

- The duck was stupid, near pointless, and didn't really need to be there. I don't think anyone was asking for it and it really didn't add much.
- The armor sucked.
- Having the option to play as X or Zero from stage to stage was a surprisingly bad idea. Or at least it wasn't handled well.
- Out of all the Mavericks, I felt only a few of them were cool ideas and had fun stages, and they are Dark Dizzy, Squid Addler, and The Skyver (he's cool, but his stage is still boring). The rest were dull (Crescent Grizzly, Burn Dinorex, and practically everyone else), or straight out lame (Duff McWhalen). Even guys that looked like they should be cool, like Axl The Red and Burn Dinorex were dull... because of the general dullness of the game (dull stages, dull music, etc).
- The music, while not bad, was disappointing. It just didn't live up to its legacy.
- Rescuing dudes was not really a novel idea, or at least it wasn't developed enough. What they did in X2 with the X Hunters teleporting from stage to stage and trying to track them down in their secret rooms was novel... not rescuing dudes. It just wasn't fun.
- Dodging purple Sigma viruses? No thanks.

There are other stupid little niggling things I don't like as much about X5 in comparison to X4, like, the announcer who says "Ready" at the beginning of each stage isn't nearly as cool as the X4 one, and the stage select theme is incredibly weak in comparison to X4's. I mean, those things do have to do with setting the tone and feel of the game, so I think they matter somewhat. As I said, I'm not in the best shape to write up really strong points. Maybe I'll go back and watch some pieces of playthroughs on Youtube or something.

I'll give those games one thing, aside from Dynamo's theme. A guy who goes around calling himself HI-MAX is pretty darn cool : p
« Last Edit: August 21, 2011, 04:56:56 AM by Successor The Red »

Offline SenileSnake

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Re: General Mega Man Discussion Thread
« Reply #103 on: August 21, 2011, 10:07:39 AM »
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oh man, x5. it wasn't all that horrible, but it was still pretty bad. the intro level alone was really hilarious. as were the suits. and pretty much anything regarding the visuals. i mean x1-x3 at least reused x and the visual style and put it to good use. x5 just took x4 and didn't know what to do with it. everything about the game was half assed.

Offline KaZudra

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Re: General Mega Man Discussion Thread
« Reply #104 on: August 21, 2011, 01:51:25 PM »
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I Bash X5 for recycling BUBBLE CRAB'S THEME DIDN'T NEED TO BE SOFT!
the PSX music altogether was kinda Weak, I love the SNES music because it was orchestra with metal, not techno, while the music was still good
X5 also was the one I rarely play, its just not that interesting, but recycling Light's theme and Bubble Crab and a couple more was Stupid, and low.
X6 did recycle in a Great way when the Sigma fight was a remix of X-X2's sigma battles, Best battle with sigma ever...

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