Now, with my re-introduction out of the way... Let me put an end to any ensuing flaming about my topic by stating that I DON'T have a problem with IGA and I give heavy kudos to a man who tried to make sense of a series that was becoming a tangled mess to begin with.
IGA fucked the story by sealing dracula's castle in a sky and making him into japanese teenager.
The LOS plot is removed from the original timeline to sell it to a wider audience. The few scattered references to old names and characters are just small nods to give a bit of fan service. The reason any of these companies, Konami, Capcom, whoever are outsourcing their big names is because of this stupid idea that Japanese games need to be "Westernised" even though their former popularity didn't need anything of the sort. My biggest grip with LOS is the plot writing and the character development itself, not that it doesnt fit the continuity.
Last time I checked, the surname "Cruz" is of Spanish origin. And I don't see anything wrong with Castlevania being sealed in the year 1999..A lot, and made a lot of more sense.
I suppose Cox making a Belmont Dracula is better lol
Last time I checked, the surname "Cruz" is of Spanish origin. And I don't see anything wrong with Castlevania being sealed in the year 1999..
I suppose Cox making a Belmont Dracula is better lol
Last time I checked, the surname "Cruz" is of Spanish origin. And I don't see anything wrong with Castlevania being sealed in the year 1999..Actually, Soma is probably Japanese, or at least someone born in Japan because he wasn't an exchange student in the original version, and he had a childhood friendship with Mina!
well, excuse me, thernz! but los had a lot of foreshadowing with the heavy cloud of FATE over gabriel. and it might be interesting to see such a well-intended (kinda) holy warrior descend to the rank of demon-honcho! plus there is a lot of mythology to be explored! a lot more figures can be prominent in this than just DRACULA in the old cvs. there's an interesting dynamic with how pan is a pagan god who was killed with how gabriel is all about being Christian God's Man!
I suppose Cox making a Belmont Dracula is better lol
But you know, both plot twists were lame and predictable! Not sure how making a "Belmont" become Dracula is anymore sensible than Dracula being reincarnated and having a chance to become Dracula again!
Maybe the Belmonts get persecuted because some dude with their name is the devil on Earth, and they take on the task to fight him to clear their name.
Maybe the Belmonts are descendants of a dude whose family got screwed by Drac and the orphan dude pics the Belmont name to mock up the monster he's hunting.
Maybe the Belmonts start fighting Dracula because Grandma Belmont went to Drac's castle thinking he was some twice removed cousin she didn't see for years and got suckered, and now Simon wants revenge because Grandma's cookies were the shit.
so why even call Gabriel a Belmont if he was never intended to be a Belmont in the first place.
People are so quick to defend the LoS twist like it's the greatest thing to happen to CV in decades.
Sure we can say the story has potential all day long, it does, but the likelyhood that it'll turn out just as convoluted if not more than an IGA scenario is extremely high. So the idea of "this is sooo better than IGA story" is bullshit, it's just as lame. in my opinion of course.
Hey maybe they should introduce a "Belmont Mask," so the next hero can truly inherit the skills it takes to fight Devil Mask Gabriel?
Good thing LoS isn't canon :)
Good thing LoS isn't canon :)
@Valtiel: if you wanna play games that feature silly plots of DHAMPYRE BELMONTS then be my guest. Maybe Legends can fit into the LoS timeline.
Typical corneliab trying to instigate shit yet again.
@Valtiel: if you wanna play games that feature silly plots of DHAMPYRE BELMONTS then be my guest. Maybe Legends can fit into the LoS timeline.
Get lost.
Yeah, I don't think we should really give LoS any benefit for leaving questions instead of dumb answer,s because it seems to have been mostly caused by dumb storytelling.
I really doubt there could be a satisfactory follow up when the villains are so superficial with painfully shallow intentions.
Plus, Gabriel is just so manipulated that I can't even see him as Dracula. Hell, Zobek even tries to use him when he IS Dracula.
I'm not really seeing what the interesting questions are. Most of them just stem from the story being a bad origin story.
At the very least, IGA's stories are so superficial that they don't intrude on the gameplay.
The most indication in AoS that it's in the future is just how there are handguns and an extra unlockable rifle meant for humor.Given how critical you are of LoS' story, you can't praise AoS' story because it's fairly easy to ignore. Nobody forced IGA to put that story in the game: if the games don't need a story (which is an opinion I can possibly agree with) then don't put a crappy, overblown one in. AoS isn't a case of less is more. It's just less and crap.
The most Japanese you see in it is just in the prologue then quickly shot and left there, unless having a NPC who you have mostly optional interaction with dressed in Japanese garb bothers you.
I really don't see how this new connection is any more compelling than the one LoI had when Cox hasn't even properly explained the connection yet. It's really just grasping on a premature idea.LoI was a conclusive story. You had the Belmont origins, the Vampire Killer origin, the Death-Drac relationship origin and Dracula's origins. There was no mystery left; it wasn't a game that begun something, it was a game meant to justify what came after. It's natural that people who deeply enjoy what came after could like it. I really like LoI as a game and I while the story was nothing special once again it was pretty fantastic by CV's standards and despite its flaws at the time it was probably the best in the series. LoS has a much better origin story, in my opinion, but that's not the point.
What I actually dislike most is how Dracula is suggested to have an enemy other than the Belmonts, and it's uh Satan himself. And Satan in LoS just had a very shallow reason for being evil!LoS was made in Europe. In our culture, Dracula and God (and the Devil by consequence) are strongly tied. Vlad's entire story and mythos is based on Christianity and his relationship with God. It may not make much sense in the perspective of the CV mythos, but it makes perfect sense in the perspective of Dracula's mythos.
Zobek too even. The whole concept of leaving their bad sides behind is just so black and white, it's insulting to the complexity of human psyche. Original Castlevania canon suffers from that too, albeit it's more forgiving because of how unassuming it is compared to how serious and epic LoS wants to be.
So, I don't really think LoS is any better than the old canon. It just has more, but it doesn't do anything with the more.
I think it's underdeveloped, if anything. The entire concept of the evil sides left behind is great... but they didn't do enough with it. What would Carmilla think of being essentially forced to be evil? We won't ever know. Again, the complexity is for the most part only hinted, and they need to up the ante in the next game, but once again, it's lightyears ahead of IGA's stuff.But on par with the crap Tetsuya Nomura does, which isn't a compliment. The whole "evil side"/"good side"/"multiple sides" thing reminded me of the horrid Heartless/Nobody crap in Kingdom Hearts(which I absolutely can't stand).
I'm all up for debating the merits of something.
Which is why I'm disagreeing. I loved the twist. I thought, like Valtiel, turning Gabriel into Dracula not only set up a more compelling connection between the Belmonts and Dracula than just "our ancestor used to be BFFs with you, and then you became bad so now we fight". It also explained why Dracula would have a connection to an ally who controls a force as powerful as death, and it set up a good idea of where the series can go in the Cox timeline, while still leaving room for the traditional "Belmont vs Dracula" games.
It's like: you played the beginning, we're showing you the end, but how are we going to get there?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled-4.jpg&hash=a91e3b95a357521a7b1ff5b03414e496a8e741f5)
sry couldnt resist xD
I thought, like Valtiel, turning Gabriel into Dracula not only set up a more compelling connection between the Belmonts and Dracula than just "our ancestor used to be BFFs with you, and then you became bad so now we fight". It also explained why Dracula would have a connection to an ally who controls a force as powerful as death, and it set up a good idea of where the series can go in the Cox timeline, while still leaving room for the traditional "Belmont vs Dracula" games.
I thought it was pretty clear Dracula is going to be the protagonist of the next name. Cox intented him to be a real Belmont and that's all you're going to get in the sequel. There won't be any connection between the Belmont family and Dracula other then that they are united in one person.
Mark my words.
Can we all quit kidding ourselves? LoS is not Castlevania. Call it a reboot all you want, most "reboots" retain some semblance of the original. LoS has names, and a few of the same enemies but it doesn't feel like Castlevania. Doesn't mean I hate the game. I like it alot, but to sit here and argue that it's "better" than IGA's Castlevania is absurd. They are NOTHING alike. And if you write down a big list of little references and enemies I will scream. That's nit-picking.
They should have tweaked it and made a new IP.
Am I the only one who thinks both IGA's and LoS's Dracula origin story are equally dumb? I liked it better when Dracula was just his own guy and didn't have like fifteen fucking pseudonyms and stories about where he might have come from. Dracula reincarnating as a Spanish exchange student is stupid and LoS's story arc is ripped straight out of fucking Star Wars and God of War simultaneously, especially with the wholeangle.(click to show/hide)
Why not have future games elaborate on the history of the Castle itself? It's really important and yet it gets the shaft much of the time in favor of more of the goddamn same GWARAR REVENGE stories.
But on par with the crap Tetsuya Nomura does, which isn't a compliment. The whole "evil side"/"good side"/"multiple sides" thing reminded me of the horrid Heartless/Nobody crap in Kingdom Hearts(which I absolutely can't stand).
i guess you can say that los has more scope and daring ideas, but it just brings out the flaws more when they're so underdeveloped. and when you have a slew of ideas that are underdeveloped, i feel that really hurts the story more than just a very minimal story that's bad. it's more like less and crap, or more and crap.
Delivered like this? You're probably right. I see some potential tho - I wouldn't want CV go theology-deep in their stories, but the entire idea of what is "evil" in a Christian-inspired mythology is a huge bucket to fish in.
LoS' plot focused little on the relationship between the good and bad side of the Lords (which probably spared us some Nomura nonsense) but did a good job in hinting that ascending to absolute goodness was ultimately a selfish act. There's no light without shadow - instead of staying mortal the Lords chose to unleash evil on the land to achieve "bliss". You can easily imagine Gabriel breaking up from his beliefs when faced with that. He's basically stuck on Earth to fight the good fight while everyone he sided with either chose a selfish, nichilistic perfect existance or actually is siding with the evil he's supposed to fight. He's got his wife taken from him and he can't join her and can't get his "reward" for all he did. He'll get pissed soon. He'll get bad, and this nicely leads to Dracula.
But on par with the crap Tetsuya Nomura does, which isn't a compliment. The whole "evil side"/"good side"/"multiple sides" thing reminded me of the horrid Heartless/Nobody crap in Kingdom Hearts(which I absolutely can't stand).
1) delivery. Seriously, the entire history of CV is made of two characters facing off on a still screen exchanging lines of text before facing off. In LoS we had stuff like Carmilla's death, the entirety of chapter IV, Laura, ch 11... it comes to life before your eyes. Yes, epic for the sake of epic isn't anything we should absolutely strive for, but to me it was completely welcome to see my favourite series get some of the best action set pieces in the industry, and dialogue delivered by top notch actors.This.
1) delivery. Seriously, the entire history of CV is made of two characters facing off on a still screen exchanging lines of text before facing off. In LoS we had stuff like Carmilla's death, the entirety of chapter IV, Laura, ch 11... it comes to life before your eyes. Yes, epic for the sake of epic isn't anything we should absolutely strive for, but to me it was completely welcome to see my favourite series get some of the best action set pieces in the industry, and dialogue delivered by top notch actors.I mean, kind of. It was nice to have big name voice actors, but none of them really lived up to their names; the writing was terrible, and they were sleeping through their performances. Carlyle, especially. If i had to say, I'd rather the presentation of something like Curse or Darkness than the overly epic for the sake of being epic (similarly, you can substitute "epic" for other words like Raw or Brutal) stylings of Lords.
Kingdom Hearts is incredibly heavy handed with the light/dark stuff. This game doesn't have enough cutscenes to even come close to competing in that area.Hopefully it never will, and that's not wishing ill on any future installments. They shouldn't beat that type of thing into your head like Nomura did. Though, with Nomura, considering he's not the best writer at Square, it seems like his ideas are a guise to TRY to make the game's lore more deeper than it actually is. Because, trying to make something seem more "convoluted" gives people the impression that it's "deep", or so he thinks. I think that's one of the reasons he tries to toss in all this symbolism. Funny, he also has a hard-on for Latin, which might've been cool hearing in the lyrics of One Winged Angel and Liberi Fatali, but sure as hell isn't something I want to see in every corner, like in Versus(all the towns and locations are in Latin).
1) delivery. Seriously, the entire history of CV is made of two characters facing off on a still screen exchanging lines of text before facing off. In LoS we had stuff like Carmilla's death, the entirety of chapter IV, Laura, ch 11... it comes to life before your eyes. Yes, epic for the sake of epic isn't anything we should absolutely strive for, but to me it was completely welcome to see my favourite series get some of the best action set pieces in the industry, and dialogue delivered by top notch actors.
... the writing was terrible...
Well, yeah, most videogame stories are terrible. Just because the vast majority of games have terrible stories doesn't make LoS any better. pfft, relativity.
Now now, let's be honest here. If LoS' writing is terrible, 95% of the videogame stories are terrible. I guess we could say that, but even in that case, the vast majority of games are much worse than LoS.Yeah, most video game stories are bad, or at the very least not very good; but that doesn't really justify its perpetuation, it just means that the medium is a collective failure in that regard.
Yeah, most video game stories are bad, or at the very least not very good; but that doesn't really justify its perpetuation, it just means that the medium is a collective failure in that regard.
And with my writing comment, I was talking about the writing itself, the dialogue and presentation of the ideas moreso than the story itself. Most games don't have very good writing either, but in a sea of mediocrity or amusingly passable entries, you have Lords which comes along and throws out multiple variations of WE'RE NOT SO DIFFERENT, YOU AND I; it's embarrassing, honestly, in a way that Symphony or Curse or Lament never could be.
When nothing is ever good enough,Is this a general statement, or is this directed at me? I should probably specify that I'm arguing generalities, tendencies, irrelevant of the few standouts; ICO and Shadow of the Colossus both have fantastic story, and what little writing there is does its job very well. Where those two games really excel, however, is in their presentation; video games are inherently unique in their capabilities, and those two games did a good job of building up the story using every facet of the medium, including the gameplay. This is something that only video games can do (utilize a consistently interactive element within an existing visual/auditory soundscape), and yet very few games actually attempt to tap into this potential. The trend has been to make gameplay irrelevant - its a means to getting from point a to point b, so that you can watch event c unfold; except that neither of these things really connect - getting from point A to point B is never regarded as being about getting to event C, it's about getting from point A to point B; similarly, event C is never about the act of getting from point A to point B - it's simply about being event C. Lords of Shadow is no different, and before anyone thinks of it, quick-time events strewn throughout cut-scenes are no remedy.
You don't want me to dig the horror of those 3 games scripts, do youNo need, I've played through all of them multiple times. Symphony's script is one of the more interesting to me, as it often teeters between legitimately well-composed to nonsensical or redundant cheese. (lords is almost entirely nonsensical/redundant cheese: this is exacerbated by it's attempts at a "professional" or "epic" presentation)
If you like fantasy or sci fi, you think modern novelists are doing any better than videogames recently?Novelists, I wouldn't know; I haven't read much in the way of modern novels, most of my experience as of late is with 1984 and Mary Shelley's Frankenstein. When it comes to sci-fi television, though, I'd say the writing is improving quite a bit; it's maturing. BSG was great (for the most part), and Stargate Universe and Caprica are both fantastic.
I wouldn't know; I haven't read much in the way of modern novels,DING DING DING DING DING DING! We have a winner! An extra illlustrated critic with no literature background, the epic!
No need, I've played through all of them multiple times. Symphony's script is one of the more interesting to me, as it often teeters between legitimately well-composed to nonsensical or redundant cheese. (lords is almost entirely nonsensical/redundant cheese: this is exacerbated by it's attempts at a "professional" or "epic" presentation)
DING DING DING DING DING DING! We have a winner! An extra illlustrated critic with no literature background, the epic!because modern novels are the only source of writing, yes?
I have the maximum respect for your opinionThank you.
I find Symphony's script to be more interesting than most because of its "promise": it teeters around, unaware of how exactly to do what it's trying to do, but it does so with this sense of intrigue and promise; it has some utterly terrible scenes and lines, like "Darkling, I smell your blood!". But there are also lines in the game that have surprised me, or struck me as more interesting over time; lines like "What need for the shepherd when the wolves have all gone...?" and "You claim to love the darkness, so go then, and dwell there for all of eternity" tickle my fancy.
In fact, given how unconcerned SotN actually is with having a story or making any sort of sense,I thought it made a decent amount of sense. S:
well, aside from how shaft came back. that was never explained.
well, aside from how shaft came back. that was never explained.From DXC Japanese Official Guide Book 009page.
The only thing that I (and many others) expect from now is Gabriel's sons (Belmonts and Alucard). He will fall in love again during the DLC episodes or Marie had some childs that are now hidden?
Can we all quit kidding ourselves? LoS is not Castlevania. Call it a reboot all you want, most "reboots" retain some semblance of the original. LoS has names, and a few of the same enemies but it doesn't feel like Castlevania. Doesn't mean I hate the game. I like it alot, but to sit here and argue that it's "better" than IGA's Castlevania is absurd. They are NOTHING alike. And if you write down a big list of little references and enemies I will scream. That's nit-picking.
They should have tweaked it and made a new IP.
DING DING DING DING DING DING! We have a winner! An extra illlustrated critic with no literature background, the epic!
But it's the same every time a new game comes out: the people who like it generally stop talking about it quite soon, while the "haters" go on forever, and eventually a fan will go on a witch hunt to fight them.... and we pop out the popcorn ;D .
Well, to his credit you need to consider EVERY LoS discussion is broken up by a "LoS isn't CV/it sucks/SotN's story was better!" rant every 2 posts, by the same 3-4 people. If you do happen to like LoS, I guess it can be quite annoying, expecially when some of the criticism is so far fetched.
I think subjectivity is to be respected, but if you go over 15 lines calling LoS' story crap and then you say you foundt LoI involving or its characters more "nuanced", you at least rise the suspicion of intellectual dishonesty.
But it's the same every time a new game comes out: the people who like it generally stop talking about it quite soon, while the "haters" go on forever, and eventually a fan will go on a witch hunt to fight them.... and we pop out the popcorn ;D .
I think subjectivity is to be respected, but if you go over 15 lines calling LoS' story crap and then you say you foundt LoI involving or its characters more "nuanced", you at least rise the suspicion of intellectual dishonesty.Valtiel, that was pretty rude. Gotta call it. Look, I hate to say it, but by and large (and to keep it simple), Gabriel was an emo, man-grunting oaf, and Zobek was the power-mad villain who twirls his mustache while he recites poetry. I'm sorry, but how much more stale/cliche can you get than saying the Devil is the dark mastermind at the 11th hour? ("Muhahahaha, you monkey, Belmont!") How is that clearly & significantly better than LoI to the extent that you can talk so sardonically of an opinion and place LoS on a high, untouchable pedestal? I didn't say LoI was fine literature by any means, but it kept me more engaged than some MacGuffin story about a fragmented, all-powerful mask (IE: Twilight Princess), and was more rooted in the mythology of Castlevania itself. LoI wasn't perfect, and I'm not a huge fan of IGA, but it was a more centralized, personal story when you think of the way it is slowly revealed how Leon and Rinaldo's lives intersect with the games of Walter and the conspiracy of Mathias.
LoI's characters aren't more nuanced at all. lol.OK...And as for the "nuanced" quote, look at Rinaldo. Here we have a guy who suffered at the hands of Walter, having his family killed by his vampire-turned daughter, and in turn having to sadly kill her, his own flesh and blood. Then he tries to get revenge, but finds he is hopelessly outmatched. He ends up setting up shop right in the backyard of his family's murderer, his everyday life taunted by the fact that he can't get closure from Walter, whose home is within his sight. In fact, he ends up becoming a begrudging accomplice to Walter, helping send many adventurers to their death by aiding them in a battle with Walter that is merely set up as a game by Walter. Rinaldo has essentially made himself a captive of Walter's; yet even though he could walk away from this, he cannot free himself. And yet, even after seeing so many fail, and hiding his personal pain by his unwillingness to address his story with adventurers, he still holds enough hope to try to help Leon--all the while knowing he may be assisting him toward death. In the process, Leon gets him to open up, his cool exterior giving way to rage, and in turn Rinaldo's pain gives Leon additional motivation. And in the end, Rinaldo not only assists in the defeat of Walter, but also the makings of Dracula and the means by which to fight Dracula. It's a satisfying, very human character arc that also feels relevant to the Castlevania universe, timeline or not.
Well, to his credit you need to consider EVERY LoS discussion is broken up by a "LoS isn't CV/it sucks/SotN's story was better!" rant every 2 posts, by the same 3-4 people. If you do happen to like LoS, I guess it can be quite annoying, expecially when some of the criticism is so far fetched.
I think subjectivity is to be respected, but if you go over 15 lines calling LoS' story crap and then you say you foundt LoI involving or its characters more "nuanced", you at least rise the suspicion of intellectual dishonesty.
But it's the same every time a new game comes out: the people who like it generally stop talking about it quite soon, while the "haters" go on forever, and eventually a fan will go on a witch hunt to fight them.... and we pop out the popcorn ;D .
Valtiel, that was pretty rude. Gotta call it. Look, I hate to say it, but by and large (and to keep it simple), Gabriel was an emo, man-grunting oaf, and Zobek was the power-mad villain who twirls his mustache while he recites poetry. I'm sorry, but how much more stale/cliche can you get than saying the Devil is the dark mastermind at the 11th hour? ("Muhahahaha, you monkey, Belmont!") How is that clearly & significantly better than LoI to the extent that you can talk so sardonically of an opinion and place LoS on a high, untouchable pedestal? I didn't say LoI was fine literature by any means, but it kept me more engaged than some MacGuffin story about a fragmented, all-powerful mask (IE: Twilight Princess), and was more rooted in the mythology of Castlevania itself. LoI wasn't perfect, and I'm not a huge fan of IGA, but it was a more centralized, personal story when you think of the way it is slowly revealed how Leon and Rinaldo's lives intersect with the games of Walter and the conspiracy of Mathias.
....
OK...And as for the "nuanced" quote, look at Rinaldo. Here we have a guy who suffered at the hands of Walter, having his family killed by his vampire-turned daughter, and in turn having to sadly kill her, his own flesh and blood. Then he tries to get revenge, but finds he is hopelessly outmatched.
.....
He ends up setting up shop right in the backyard of his family's murderer, his everyday life taunted by the fact that he can't get closure from Walter, whose home is within his sight. In fact, he ends up becoming a begrudging accomplice to Walter, helping send many adventurers to their death by aiding them in a battle with Walter that is merely set up as a game by Walter. Rinaldo has essentially made himself a captive of Walter's; yet even though he could walk away from this, he cannot free himself. And yet, even after seeing so many fail, and hiding his personal pain by his unwillingness to address his story with adventurers, he still holds enough hope to try to help Leon--all the while knowing he may be assisting him toward death. In the process, Leon gets him to open up, his cool exterior giving way to rage, and in turn Rinaldo's pain gives Leon additional motivation. And in the end, Rinaldo not only assists in the defeat of Walter, but also the makings of Dracula and the means by which to fight Dracula. It's a satisfying, very human character arc that also feels relevant to the Castlevania universe, timeline or not.
Yeah, you're pretty condescending too. You are the only two I've noticed that go out of their way to show how smart you are and bring up insanely boring near-essay length critiques of other people's opinions. You guys go overkill when there is no need to.
LoI was incredibly plain, moving from A to B and throwing the Dracula bomb like it was an afterthought. A lot of people complain that LoS pulls in Dracula at the very end; was LoI any different? You spend most of the game dealing with characters that got basically nothing to do with CV, and then you get the entire saga set up in 3 minutes.
LoS isn't an origins story. It's the prequel to an origins story. How does Gabe become Drac? Why do the Belmonts hunt him? How does Death come in the equation? It's all there to be written. LoS merely introduced us to the characters.
And while everything in fantasy narration can be by now defined "clichèd" (literally), LoS' story definitely felt fresher to me, expecially in the CV context. Satan may be a clichè, but it's not a CV clichè. The masks plot is definitely better played out that the LoI stones, and with a decent amount of mystery left up for future games.
LoS' story is not groundbreaking in any way, but I'm strongly persuaded it is in context with CV; expecially with the recent trend of CV games who have been focusing on exploring, explaining (and justifying themselves on) tiny plot details without moving the story of one inch - Sorrows aside, sadly.
When I think about it, the best approach to a Castlevania restart would have been a Belmont's first journey to (and through) Dracula's Castle without any detailed exposition that tries to justify how Dracula came to be. The exposition could be done ala CV64 by the people you meet along the path to Dracula's Castle or in the castle itself. That's the real "back-to-basics" approach that might have gotten more people...
I'm not agree with all your opinions but, actually, THIS is the same way i think. Forget all that prequels and origin stories for Drac's sake! I only want a bad-ass hero against a bad-ass villain!!Better for you, thanks.
I liked LoS but it would be far better with less "Drama" and more "Old-school adventure".
And Leon is much more of a solid protagonist than Gabriel. Gabriel is probably the most bland character I've encounter in a CV, yup even back when they couldn't talk they had more appeal... incidentally my favorite sound in LOS is jump up and hold square (gruuunt!) Argh LOS, WHY!?
LOI's story is better presented than LOS'.lol wut?
I guess you could say LoI was better structured, or at least leaner. Succubus tied into Rinaldo's past and developed his character. Medusa gave hints toward Leon's proficiency. Joachim had a little foreshadowing with Matthias being a fog. Not the best way to go around doing it, but it was a lot less redundant than LoS.
And Leon is much more of a solid protagonist than Gabriel. Gabriel is probably the most bland character I've encounter in a CV, yup even back when they couldn't talk they had more appeal...
And why care about sub-plots that don't add to the plot. Baba vs Malphas was absolutely useless because both characters were just ways for the game to stretch itself without adding to the plot. The sub-plot itself has no bearing on the game at all. None of the ones who listed are really sub-plots either since they have absolutely no development in the story besides Satan getting a chance of new power in Satan vs God. They are all just background fluff.By now man, by now, wait and see ;) - I hope -
lol wut?lol wut?
Fanboy reasoning, with as much sense as Inception in LSD.
What I'm curious to have explained is how the Vampire Killer goes from being a regular magic whip to a chain magic whip.It seems that the important think of the VK is the "hang" (The cross) and not the chain itself, Rinaldo created various chains and add-ons however the cross's origins are mysterious and untraceable.
What I'm curious to have explained is how the Vampire Killer goes from being a regular magic whip to a chain magic whip.
You could always imagine that the different appearances are different forms that the whip takes as it grows stronger for whatever reason (i. e power-ups). Richter and Julius are probably so strong, the whip is always in its most powerful form when they use it.
because they have huge amounts of belmont warlord chromosomes, lol
Though it would have been nice if MS gave Satan the ugly devil horned creature design as a second form.(minus the huge third leg)