WARNING: I have written wayyyy too much here.Valtiel, I think we have a general understanding of where we're both coming from on this now. (And, sorry, I couldn't help but feel you were aiming at me with the LoI quote and such). Regardless, I'm just going to clarify a few things based on what you said...
LoI was incredibly plain, moving from A to B and throwing the Dracula bomb like it was an afterthought. A lot of people complain that LoS pulls in Dracula at the very end; was LoI any different? You spend most of the game dealing with characters that got basically nothing to do with CV, and then you get the entire saga set up in 3 minutes.
For me, I think what was different was that it was weaving a story around the mythology of vampires from the start. Vampires weren't just an area/idea that you happened to pass through at the midpoint as in LoS. Yes, Dracula was only an end result in LoI, but characters like Walter and Joachim, and the mention of Rinaldo's turned daughter, were teases that led into Dracula, making that vampire theme pretty strong throughout. And while it was an A to B affair, it surrounded itself with the centralized motif of a castle with distinct link points to future Castlevanias, such as CV1 through the inclusion of Medusa (in head form).
The castle in LoS wasn't in the climax, neither were vampires. And even after all the trouble the player goes through, the Dracula reveal isn't necessarily a direct result of the game, as the timeline fast-forwards into modern times. With LoS, the globetrotting seemed more forced than the "Walter's game" structure of LoI, because Gabe was seemingly going to all sorts of random spots where characters would be introduced and quickly die/disappear without playing much of a role (IE: Baba). While I love Castlevania-style globetrotting (IV, III, Bloodlines), this felt like it went to too many places outside of Castlevania, such as Lord of the Rings and Rygar, just for the sake of doing so. I know they were trying to break ground, but some franchises, to keep a focus, have to set boundaries. (But even IGA has been known to go too far, so he doesn't get a pass, either. I think this is more pronounced, though, because of how Cox promised a throwback to pre-IGA games that would get to the heart of Castlevania, and outside of the "whip," this seemed to tiptoe around that and mostly do lip-service).
LoS isn't an origins story. It's the prequel to an origins story. How does Gabe become Drac? Why do the Belmonts hunt him? How does Death come in the equation? It's all there to be written. LoS merely introduced us to the characters.
And while everything in fantasy narration can be by now defined "clichèd" (literally), LoS' story definitely felt fresher to me, expecially in the CV context. Satan may be a clichè, but it's not a CV clichè. The masks plot is definitely better played out that the LoI stones, and with a decent amount of mystery left up for future games.
I'm not so sure it isn't mostly cut and dry. They show the Devil Mask behind Gabriel as he is in a fit of grief, and he just tried out the God Mask and saw that he could see/kiss Marie. The way they end with the Devil Mask in plain sight as the focus, I have to imagine he makes the same mistake as Zobek, but for different reasons, and puts on the Devil Mask. It corrupts him into Dracula. (Otherwise, maybe it has something to do with the leftover Laura character). If it plays off of anything in the story we were given, it doesn't seem as open ended as I've heard people say. And who is Death? The ending seemed to suggest that it is Zobek. He said he can grant Gabe what he wants if he helps him out. And at this point, I think Gabe wants death, to free him of his false, cursed life. And my biggest issue with the whole inclusion of the Devil is that it trumps Dracula. The series is no longer about "fill-in-the-blank" versus Dracula. I think that this whole direct battle with the Devil is too grand (and corny) a physical fight for the heroes. And you lose some personality and creative freedom in the mix if its just about the supreme evil. It seems ridiculous to me. (We're kind of going from spooky-yet-fun adventure to gloom-and-doom-End of the World battle). But maybe that's just me.
LoS' story is not groundbreaking in any way, but I'm strongly persuaded it is in context with CV; expecially with the recent trend of CV games who have been focusing on exploring, explaining (and justifying themselves on) tiny plot details without moving the story of one inch - Sorrows aside, sadly.
At the end of the day, as a matter of opinion, I just found LoI to connect on an emotional level better than LoS. Leon's personal journey, from skilled knight but naive vampire/monster-hunter concerned about and sacrificing for his own interests, to driven vampire-hunter determined to free the world from darkness to be more satisfying than Gabe's tragic journey that alternates between lovelorn rage and sad self-pity. Even if the latter is supposed to be a setup for a Dracula origins story, the whole thing seems superfluous in execution. And I'm not sure I'm liking the "I'm actually heroic" Dracula they're setting up. We'll have to wait and see, but I'm not too excited at this point.
Last thing I want to say about story: I actually don't need a super-deep or convoluted story for Castlevania. It just has to match the world and match the gameplay. My favorite Castlevania stories are probably CV64/LoD, LoI, and AoS. The latter two I liked because they took a different approach and had some nice twists (for their time) while still fitting the genre. But the first, CV64/LoD, is the one I really want to address in relation to my initial comment. The story basically fits hand and hand with the game as it develops, without being intrusive, and it just fits Castlevania so well. The way a character like Rosa, Vincent, Malice, Henry, Actrise, etc subtly make their impact as you run across them feel much more natural than most Castlevanias.
When I think about it, the best approach to a Castlevania restart would have been a Belmont's first journey to (and through) Dracula's Castle without any detailed exposition that tries to justify how Dracula came to be. The exposition could be done ala CV64 by the people you meet along the path to Dracula's Castle or in the castle itself. That's the real "back-to-basics" approach that might have gotten more people, ala how Street Fighter 4 was a huge success by gathering those people who left from III and Alpha and such by playing to the main idea of the series when it was popular (IE: SFII).
Well, that's all I've got. Just to clarify, I thought LoS was beautiful, enjoyable effort, but married itself too much to the market of modern action games to its detriment of potential and its setting/story felt disingenuous/misguided to the idea of restarting the series with the original series (say, 1-4) in mind as a starting point as Cox said the basic idea was. (Yes, they also said forget everything...but they also said that everything could be traced back to Castlevania and that 1 or 4 were the main reference points...and really, to forget
everything kind of raises the question, "why do a Castlevania at all then?) I have written too much here and I digress.