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Off Topic / Re: Music you've been digging lately
« Last post by JR on May 01, 2026, 10:02:53 PM »
I've been somewhat familiar with Running Wild over the years, but I decided to go through their discography since they have like 44,785 albums. Man, this scratches a power metal and sometimes hair metal-ish itch I've had, lol. I even like some of their stuff that's supposed to be crap compared to their earlier standards.






 
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Hardcore Gaming 101 / Re: What game(s) have you been playing lately?
« Last post by JR on May 01, 2026, 09:53:55 PM »
Playing through Lies of P on NG+, including the Overture DLC. So fun! I'm really liking the parry mechanic on this one. The timing requirements feel strict, so it's always awesome to pull off a series of parries and proceed to stagger a boss. Using big bonk weapons like I normally do in Souls games, lol.

The DLC final boss is ridiculously hard, though. At least phase 2 is. I actually had to use the summon to beat him, which I really hate (I never use summons in Souls games and Soulslikes, because I'm a dork and need the validation like that). But storywise, the game really pushes you to use the summon. Think I'll try it again solo on NG+, though. He's way harder for me than Promised Consort Radahn was (pre-patch). But man, he looks so friggin' cool and is fun to fight.
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Fan Stuff / Vamprotector 2026
« Last post by darkmanx_429 on May 01, 2026, 08:54:56 PM »


Making a new thread for my passion project. It's been a minute as I completely scrapped the old code and completely restarted rebuiliding the code from scratch last year. It's been an arduous journey but everything is finally coming together. I just posted a gameplay demostration video showcasing some of the abilities for one of the characters. There is alot I still haven't shown as well as some additionally abilities still being added to the game. Please ignore any bugs as the game is still in production phase. Feel free to ask questions or add any ideas or suggestions in the comments, I will do my best to answer everyone. Cheers!
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Fan Stuff / Vampire Blaze now on Steam (for free!!)
« Last post by eryson on April 27, 2026, 07:13:57 AM »
https://store.steampowered.com/app/4434310/VampireBlaze/

That's it, the well know CV fangame "Vampire Blaze" now is avaliable on Steam to be played for free!
This is a really old fangame released on 2007 where you control an assassin contracted by the church to dispatch demons attacking the city and later Dracula himself in his castle,

It have some novel features like using the game's subweapons as normal weapons, the knife for example can be used to stab enemies and alsoo be traditionally thrown at the cost of cristals (the equivalet of hearts in this game) and can also dodge/parry attacks depending of what weapon you have.

This game had a free-to-play version but also a commercial sold only in japan, that added another playable character, the vampire hunter, that plays much more your average Belmont, stronger than the main character but also but takes more damage, as well as a different path inside the castle with new stages, music and bosses, but this Steam version is based on the complete one, with perhaps some changes (i just managed to find the exchange of cross for a boomerang for now).

it'sa really challenging but great fangame with excellent soundtrack and now running on modern pcs and FOR FREE, go grab it man!


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Hardcore Gaming 101 / Re: What game(s) have you been playing lately?
« Last post by Abnormal Freak on April 12, 2026, 11:49:36 AM »
I've been on a classic Mario kick. Played through Super Mario Bros. 2 on NES and then immediately followed it with the GBA version on Switch's NSO/Nintendo Classics app—though I still gotta finish Yoshi egg mode. It's an interesting version of the game, like a big remix with more replay value and more reason to explore each level.

Then I realized I've never beaten Super Mario All-Stars on the Wii disc, although I played the hell out of it on SNES. Went through SMB2 on there, beautiful remake, probably the best version of the game. Then beat SMB1, got a couple worlds into Lost Levels (I'll get back to it) before firing up SMB3 and going through that. And man, Super Mario Bros. 3 really is like the best game ever made, objectively. You just can't go wrong.

Figure if I'm still hankering for Mario, I'll go through World again. Been a number of years since I've played it.

On the side, playing Splatoon 3, and I don't know if it's 'cos I just started but I'm doing really poorly. Like, I thought I was pretty good at the first two games, could splash paint and splat foes like a muddafugga and usually in the top two on my team. Now I'm getting last every time. Dunno if something changed with the third game, or other players got better, or if it's my loadout, or what. I'm only like level 5 so some of the weapons aren't even unlocked yet, so I guess I gotta chip away until I'm "good" again or equipped well enough.

Then been revisiting The Binding of Isaac: Afterbirth+ on Switch, and playing a little Fowl Damage as well.
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Now I'm imagining Alucard with big mommy milkers.
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I have been dreaming of people "restoring" Adventure's music into Adventure Rebirth. Amazing stuff.
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Lol this is by definition, "the thing I didn't know I needed until I got it".
Thank you for your work, I'll watch it as soon as possible.
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Decided to make a separate thread for some projects I've been cooking for the past few months.

Click on the project's name to open a video on youtube with more info.

-CV3 - Linear Version with more logical stage progression. Based on a hack by Turambar; the title says it all.
-DXC SotN - Definitive Edition. Mod pack inspired by Belmont1910's initiative, including retranslation of enemy/skill/item names and descriptions, fixed ending background image, added black borders wallpaper, consistent SotN Richter design, Saturn music, QoL cheats (PS1 sound effects pitch corrections, infinite Wing Smash, Richter auto run, and more), etc.
-Adventure ReBirth - custom music (from Dracula Densetsu I-II in ReBirth style). Replaces some tracks in Adventure ReBirth with ReBirth-style remixes of tunes from the original CV: The Adventure and Belmont's Revenge done by Patricio Herrera and with "Battle of the Holy" from the soundtrack CD.
-CoD, LoI and HD - Localization Fixes. Fixed typos and retranslations of enemy/skill/item names and descriptions, based on the Japanese versions.
-OoE - Definitive Edition. Fixed typos and retranslations of enemy/skill/item names and descriptions, based on the Japanese versions. Increased item/glyph drop rate to make the experience less grindy, and restored the unused track "Gate of the Underworld" in the Forsaken Cloister.
-PoR - Definitive Edition. Fixed typos and retranslations of enemy/skill/item names and descriptions, based on the Japanese versions. Increased item drop rate and Skill Points gained to make the experience less grindy. Added Christopher Belmont to the "Greatest Five" coop skill (Christopher sprite done by Mario Santos).
-Castlevania X: The Demon Castle Legend Cut - Final Remastered Edition. Fan cut of Netflixvania I helped in making, has its own thread.

Download folder

Happy Easter, Happy 40th Castlevania anniversary. Enjoy!
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Hey, it's been a while. For the past few months, we've been working hard on a remastered version of our Cut, and now it looks and sounds better than ever!

-One of the biggest differences is completely re-done audio - now the voices and sound effects are much more audible and better balanced with the music (many thanks to mgfcortez for the feedback and suggestions!).
-Some scenes were shortened or outright deleted, since they either didn't serve any purpose or were leftovers from the original show's scenario, not making sense in the context of our Cut, or being out of character (such as Trevor and Alucard bickering, or when Alucard says "this place looks like the museum dedicated to extermination of my people" in the Belmont hold, when he should be hating his vampiric side).
-Some shots and scenes were added for better context, logic and overall flow, or to get some secondary characters a bit more screen time so they wouldn't feel ignored (such as Zead whose earlier presence now makes much more sense for some action scenes in the first half of the film). Alucard now hears Lisa's last words, and Carmilla has been added (both as a sort of a tie-in with her Judgement dialogue with Sypha, and to additionally minimize the Church bashing of the animated series, to not have a single 100% guilty party involved in Lisa's death; now it looks like the bishop who sentenced Lisa to death genuinely regrets his actions, and Carmilla might had a hand in it since she's horny for Dracula and wants him all to herself), and more.
-With the advent of AI, we've redone Isaac's looks and voice, so now he has scenes with an animated face and sounds like Liam O'Brien. We also added voiced narration for the prologue and the epilogue, using the voice of Michael McConnohie, who voiced Rinaldo in Lament of Innocence.
-Some minor music has been added or replaced.
-Also, lots of small edits we've completely missed the first time - better transition here, missing effect there, color correction, fixed errors, better context and progression, etc, etc.


Probably the only thing we wanted to do but gave up on, was the idea to remove the scar on Trevor's face until the third act, where he gets to fight Dracula and Death inside Dracula's castle (similar to CoD manga) but the amount of time it takes to edit all the frames is just not worth the effort. In the context of the animated film, at least Trevor's scar is kinda believable from the get-go, since Trevor had experience fighting monsters and lived in isolation, but it's still a shame it's not entirely accurate to the game lore. At least Trevor's facial scar is not as much of an offender as Sypha's shoulder scars she has in S3/S4 scenes, which is something we actually addressed and decided to fix for our Cut! If you have watched both the original Netflixvania and the Demon Castle Legend Cut, you've probably noticed that Sypha doesn't have the scars on her shoulder until the finale in our version - I was crazy enough to edit more than 3500 frames to cover it up, but since Trevor has much more screentime, covering his facial scar would require an insane amount of time to do frame-by-frame editing, and since we don't get paid for this, we decided to leave it as it is.

Also, we've added the isolated BGM track for those who would like to try their hand at fan dubbing.


With the Final Remastered Edition's release, we're most likely won't be coming back to editing it again, so we hope to bring you the best possible version of the Castlevania anime, which is as faithful to the games as it can be.

Original post was updated with fresh download links.

Happy Easter, Happy 40th Castlevania anniversary, and enjoy!
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