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General Castlevania Discussion / Castlevania AI Music
« Last post by Hiryu on October 14, 2026, 07:04:28 PM »
I wanted to share some excellent "Castlevania-like" music I've been listening to with equally excellent artwork. I'm assuming this is done with AI, but apologies if not. The channel is "Draclaus."

https://www.youtube.com/watch?v=wNmjVx2e6xc


https://www.youtube.com/watch?v=320rwm5bIUI


https://www.youtube.com/watch?v=kOhBWke_bDg




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General Castlevania Discussion / Re: Alucard the 500+ year old virgin
« Last post by Hiryu on October 14, 2026, 06:50:31 PM »
I like to think that Maria saved his heart at the end of SotN and they lived happily ever after. <3
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by EstebanT on October 14, 2026, 12:40:32 PM »
I really hate to be the bearer of bad news all the time.

But the game has a very limited amount of enemy variety.
I have counted and only been able to find about 30 unique enemies. Which is smaller than Rondo of Blood.

Classicvanias were able to get away with small amounts of enemies because they were short and stage based. Plus the level design helped bring about their unique qualities.

Metroidvanias don't have the luxury of being able to get away with an anemic bestiary because the entirety of the game is based around exploration and killing enemies, finding weapons to kill enemies, etc. You should not be  killing archer skeletons in the last stage of the game. Environments have no sauce when they all share from the same pool of 30 enemies. Garden areas should have plant based enemies, etc.

The community will love the game at first, but when the honeymoon period ends they will begin to see it an mid because of the boring music and limited amount of enemy variety.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by theplottwist on October 09, 2026, 08:00:30 AM »
I remember that
(click to show/hide)

Brauner's paintings are "simulated spaces" embodying Brauner's intent, not actual worlds and not time travel.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by mkk hanzo on October 07, 2026, 11:22:17 PM »
My brain recognized it as a Castlevania game in spite of the different, "soulslike" gameplay. It definitely feels fresh and not just Dead Cells or Blasphemous or [generic 2D metroidvania], even though it's a blend of those influences it works. The UI is beautiful. I like that the slide doesn't give i-frames. I also liked the background details and now I'm worried that they won't be able to replicate that level of quality for the entire game.

It's far from perfect of course. Sound effects sometimes are meh. I disabled the screen shake, but there is no way to tone down the flashing effects which can be overwhelming. I also lowered EXP gains and health flasks and I refused to beat the boss by using them.
Enemies drops, as we already knew from the trailers, are incredibly disappointing. Just meat, coffee or potion recharges. There's no reason or incentive to grind enemies and it's sad. And you need to return to the save point to make them respawn.
I don't like any of the portraits used for dialogue (and those shown on the website). This artist's way of drawing faces is just unfitting for a Castlevania game. Rose's menu picture looks much better.
I also didn't like the English VAs, switched to the japanese voices.

I think the story might actually make or break this game for me. Netflixvania traumatized me for life and I don't want to experience anything remotely similar to that. But as a game, it's definitely a step in the right direction compared to Mirror of Fate.


(click to show/hide)

 I remember that
(click to show/hide)
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by RichterB on October 04, 2026, 11:47:42 AM »
Community, please be careful with story spoilers! I don't really want to know. So far, all I've accidentally gathered is that it might involve
(click to show/hide)
. If that's the case, it's actually a good thing. I never thought I'd say that. But it will open up the established timeline to
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This will allow developers to experiment with the series like in the 80s and 90s versus just giving us remixes of SotN, which Bloodstained has already been trying to do.

Castlevania is way more than that and deserves the Silent Hill treatment where we get to explore more aspects of the series. Lords of Shadow may have been a big misstep, but the idea of being afraid of change, when you had Belmont's Revenge, Super Castlevania IV, Rondo of Blood, Bloodlines, and Symphony of the Night in a handful of years shows that it creatively benefits the brand. As someone who saw the series evolve from the beginning, I always felt that the cons outweighed the pros of IGA being sole steward after 2003. The series tried a few different mechanics, but the overall level design didn't change drastically enough to exploit even that. If you look at what Migami did with The Lecarde Chronicles 1 and 2 (and spiritual successor Chronicles of the Wolf), that is a perfect example of how the format should have been reworked in different ways that were familiar yet fresh.
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Ah memories....

I remember my shelf beating the game and starting again to the point  you were 1 hit to die from everything and i completed it even then, hoping for some secret, but nope, there was nothing.

You just start the game again at being 1 hit die.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Scarlet starlet on October 03, 2026, 05:03:23 PM »
Well, things got datamined including lots of dialogue. I haven't read all of that because I don't want to spoil myself, but some things arrived to my eyes anyway.

And oh boy I understand making some retcons but this is embarassing for a game that is stated to be the continuation of CVIII and CoD. It's the same thing as Legends except it touches so many things, I really don't think we will consider it canon in the long run. A reboot set in an alternate continuity, perhaps.
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Fan Stuff / Re: BENIGHTED
« Last post by Migami Games on October 03, 2026, 10:07:06 AM »
Update on our next game BENIGHTED

The legendary Robert Belgrade will be returning as narrator!

This will be our 4th game to feature his powerful voice of thunder ⚡

Inspired by Super Castlevania 4. We don't do this for nostalgia. These types of games are timeless. This is our passion!

https://x.com/Migami_Games/status/2106427035522326725
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Scarlet starlet on October 01, 2026, 04:12:55 PM »
My brain recognized it as a Castlevania game in spite of the different, "soulslike" gameplay. It definitely feels fresh and not just Dead Cells or Blasphemous or [generic 2D metroidvania], even though it's a blend of those influences it works. The UI is beautiful. I like that the slide doesn't give i-frames. I also liked the background details and now I'm worried that they won't be able to replicate that level of quality for the entire game.

It's far from perfect of course. Sound effects sometimes are meh. I disabled the screen shake, but there is no way to tone down the flashing effects which can be overwhelming. I also lowered EXP gains and health flasks and I refused to beat the boss by using them.
Enemies drops, as we already knew from the trailers, are incredibly disappointing. Just meat, coffee or potion recharges. There's no reason or incentive to grind enemies and it's sad. And you need to return to the save point to make them respawn.
I don't like any of the portraits used for dialogue (and those shown on the website). This artist's way of drawing faces is just unfitting for a Castlevania game. Rose's menu picture looks much better.
I also didn't like the English VAs, switched to the japanese voices.

I think the story might actually make or break this game for me. Netflixvania traumatized me for life and I don't want to experience anything remotely similar to that. But as a game, it's definitely a step in the right direction compared to Mirror of Fate.


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