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Fan Stuff / Re: Vamprotector 2026
« Last post by Aceearly1993 on May 20, 2026, 10:38:00 PM »
Hello! Since you stated you're open to suggestions I will put in my two cents of mind.

- If possible, make controller remapping and keyboard remapping fully intact on launch.
- We do not know if it's too complex in your environment, but a color toggle of [post-hit flash on enemy's body] would be awesome to player's eyes. Style A= white flash, Style B= darker flash, Style C= green flash, etc..
- We do not know if it's too complex in your environment, but a sound volume toggle will be gracious to player's ear, BGM/SFX volume slider, etc...
- If possible, make [player collision box against environment] and [player hurt box against hazard/enemies] two separate objects so that it's easier to manage game balance.
- Since your project is going to be modeled after contra games we hope there could be some branching paths in order to guarantee some replay value.
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The samurai vs Cho fight scene was probably the best thing associated with Sumi and Taka, so we wanted to have an excuse to feature it, and made them as sort a tie-in/reference to Alucard's future interest in Japan and its anti-vampire secret agency. lol

When we did some private test screening, we had a single "too much music" complaint, but I believe Castlevania with no music is like bread with no butter - it can be watchable, but music helps a lot in setting the tone and makes the scenes more memorable.

Yes, it was one of my earlier ideas - Trezire de Spiirit is one of those themes associated with Trevor (since he was the protagonist in most CV pachislots), and the song lyrics fit really well with how the heroes are "entering the Devil's palace".
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General Castlevania Discussion / Re: Castlevania is calling us
« Last post by Gunlord on May 16, 2026, 12:39:02 PM »
Neat! Definitely a good setting for another Demon Castle War game. Man, it reminds me to check up on how Seal of the Eclipse is doing...
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Yes you did well by keeping that scene in, I have no problems with stuff like that, I was just expressing my worry about the new game.

Sumi and Taka getting repurposed is also hilarious  ;D

Hmm perhaps there is too much CV music? I don't need it to play when Alucard is grabbing some water from the river, for example.

Ah, Trezire de Spirit at the castle entrance, very cool.
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Off Topic / Digitpress Forums are gone forever
« Last post by Highwind Dragoon on May 14, 2026, 05:15:59 PM »
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General Castlevania Discussion / Castlevania is calling us
« Last post by Lelygax on May 14, 2026, 03:21:02 PM »


This made me wake up from my slumber:

https://www.wired.com/story/the-longest-solar-eclipse-for-100-years-is-coming-dont-miss-it/

Maybe you guys already knew, maybe you didn't but well, I wanted to share.
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We included Monster Dance more as a reference to how the monsters start appearing in towns when night falls in Simon's Quest (and since I slept on recent CV content, Smash Bros remixes were a pleasant surprise for me), and to show how Dracula's generals are ruthless under the command of Hector and Isaac (compared to the Game of Thrones of the original season 2), plus it fitted perfectly playtime-wise, but yeah, I can see that.

I also didn't like the "Trefor" bit myself (and since Trevor was "Ralph" in the original JP version, it's even more silly), but it's probably one of the least offenders when it comes to the animated series' humour. It also gives some lighthearted comic relief at the moment of peace and makes early signs of Trevor and Sypha getting close, so that's why we kept it in.

Yeah, the influence Netflixvania might have on the new titles is concerning. I'm myself not too excited about Belmont's Curse, but we'll see.
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I enjoyed the readme file very much though  ;D a nice piece of Castlevania history, there were some things I didn't know.

I've been watching another hour of it, it gets better.
Isaac faceswap is hilarious.
I have a problem with using Monster Dance & other CV music for the Netflix massacre scenes (the ones committed by monsters and vampires). Because Monster Dance, to me, is the music of a hero facing the horrors of the night, using it this way makes it feel like Godbrand's theme. Basically there's the unintended effect of glorifying an already excessively glorified violence scene on innocents.

Looking back at the Netflix content made me realize how much influence it had on Belmont's Curse  :-\
There are some shots of the Castle in the middle of Targoviste that are essentially THE SAME as in the game's trailer, except it's Paris.
But also the lore about the Belmonts hailing from France...Leon moving to the East...Trevor deriving from "Trefor" (Dead Cells even had a joke about this in the Trevor's skin description). They're going to make all of this "canon" and I'm conflicted, because I'm worried they might integrate the bad parts too.
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I myself didn't want to include some bits (like how Trevor turns the mob in Gresit while facing the head priest and such), but without those the progression and logic of the scenes would've been too awkward, so we had to keep them in, since we didn't have any more material to use as an alternative.

I mean, fair enough; I myself hate the original Netflixvania with a passion (and that's why I wanted to make something good out of it - at least I don't have that feeling of embarrassment while watching our Cut), so that's perfectly understandable. Thanks for checking it out!
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Scarlet starlet on May 08, 2026, 08:34:13 AM »
Some minor new clips

Quote
-Candle Stick-

Another famous feature following the meat.
Breaking it occasionally drops items.

#Castlevania #CastlevaniaBC https://t.co/lXYbKlzj6f

https://video.twimg.com/amplify_video/2050358707721285632/vid/avc1/1280x720/MPob05fD9NytjxMk.mp4?tag=14



Quote
— Meat —

A Castlevania staple.

Break walls to occasionally reveal meat that restores your health.

#Castlevania #CastlevaniaBC https://t.co/tqvpPL5VAY
https://video.twimg.com/amplify_video/2049584710754656256/vid/avc1/1280x720/Wkxrv6UG1sJvbgUB.mp4?tag=14

I don't know, the music sounds like total garbage. The candlestick also dropping the same item as the zombie (coffee?) rather than hearts or money is weird but w/e.
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