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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Solomon on Yesterday at 03:48:48 AM »
Do my ears deceive me or is that Liam O' Brien reprising Isaac after more than 20 years?
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Scarlet starlet on June 08, 2026, 12:34:43 PM »
The website got updated with character artworks, new screenshots and descriptions. The Steam Page too
https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/character

-Game has Relics and a new system revolving around sealing bosses in Arcana tarot cards to get their abilities
-They have shown some alternate outfits inspired by Alucard/Trevor/Sypha, there's also a preorder bonus (a pendant with young Trevor and Sypha)
-The Japanese cover is going to be different:
(click to show/hide)
-Also stunning key art by Katsuya Terada
(click to show/hide)
-The Soundtrack
(click to show/hide)
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Gunlord on June 08, 2026, 12:26:48 AM »
Glad it's not Sonia, let's leave her in her timeline, no need to rewrite/remake a character that has fans out there.

This trailer was a good watch, they definitely put a lot on effort on respecting the lore. Acknowledging Grant, CoD Isaac, Carmilla with the OG Mask, Rose directly quoting Leon. If the rest of the game keeps nailing Castlevania spirit like that, we're in for a good time. Some of the Castle rooms also look very nice.

I'm still not sure about certain gameplay choices and the never-ending flashing screen effects however.

Ooooh, good catch on the OG mask, I hadnt even noticed that the first time I watched the trailer.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by GuyStarwind on June 07, 2026, 02:21:35 PM »
My daughter will turn two on Oct 14th, and she just told me in a full sentence that all she wanted for her birthday was for me to buy this game hehe.

Do we know what the curse is yet?
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Scarlet starlet on June 07, 2026, 11:55:37 AM »
Glad it's not Sonia, let's leave her in her timeline, no need to rewrite/remake a character that has fans out there.

This trailer was a good watch, they definitely put a lot on effort on respecting the lore. Acknowledging Grant, CoD Isaac, Carmilla with the OG Mask, Rose directly quoting Leon. If the rest of the game keeps nailing Castlevania spirit like that, we're in for a good time. Some of the Castle rooms also look very nice.

I'm still not sure about certain gameplay choices and the never-ending flashing screen effects however.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Kingshango on June 07, 2026, 11:12:10 AM »
New Trailer, coming in October 15

https://youtu.be/I1YYTbciSD8?si=cXB2zvp1kx53elKn

It’s not Sonia, it’s a new Belmont named Rose
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Scarlet starlet on May 23, 2026, 09:21:34 AM »
The Steam page got an update and this icon leaked.

(click to show/hide)

Could be the same artist as the Lords of Shadow games?

Also State of Play got announced for June 2nd, probably we'll get more news then.
Every 3 days the official Twitter is posting short clips about game contents but it's mostly stuff of little significance, like "Bats are going to be in the game".
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by zangetsu468 on May 22, 2026, 10:28:14 PM »
Some minor new clips

I don't know, the music sounds like total garbage. The candlestick also dropping the same item as the zombie (coffee?) rather than hearts or money is weird but w/e.

I’m glad I didn’t preorder it, it looks ‘just okay’ to me..
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Fan Stuff / Re: Vamprotector 2026
« Last post by Aceearly1993 on May 20, 2026, 10:38:00 PM »
Hello! Since you stated you're open to suggestions I will put in my two cents of mind.

- If possible, make controller remapping and keyboard remapping fully intact on launch.
- We do not know if it's too complex in your environment, but a color toggle of [post-hit flash on enemy's body] would be awesome to player's eyes. Style A= white flash, Style B= darker flash, Style C= green flash, etc..
- We do not know if it's too complex in your environment, but a sound volume toggle will be gracious to player's ear, BGM/SFX volume slider, etc...
- If possible, make [player collision box against environment] and [player hurt box against hazard/enemies] two separate objects so that it's easier to manage game balance.
- Since your project is going to be modeled after contra games we hope there could be some branching paths in order to guarantee some replay value.
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The samurai vs Cho fight scene was probably the best thing associated with Sumi and Taka, so we wanted to have an excuse to feature it, and made them as sort a tie-in/reference to Alucard's future interest in Japan and its anti-vampire secret agency. lol

When we did some private test screening, we had a single "too much music" complaint, but I believe Castlevania with no music is like bread with no butter - it can be watchable, but music helps a lot in setting the tone and makes the scenes more memorable.

Yes, it was one of my earlier ideas - Trezire de Spiirit is one of those themes associated with Trevor (since he was the protagonist in most CV pachislots), and the song lyrics fit really well with how the heroes are "entering the Devil's palace".
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