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Fan Stuff / Re: Vamprotector 2026
« Last post by Aceearly1993 on May 20, 2026, 10:38:00 PM »Hello! Since you stated you're open to suggestions I will put in my two cents of mind.
- If possible, make controller remapping and keyboard remapping fully intact on launch.
- We do not know if it's too complex in your environment, but a color toggle of [post-hit flash on enemy's body] would be awesome to player's eyes. Style A= white flash, Style B= darker flash, Style C= green flash, etc..
- We do not know if it's too complex in your environment, but a sound volume toggle will be gracious to player's ear, BGM/SFX volume slider, etc...
- If possible, make [player collision box against environment] and [player hurt box against hazard/enemies] two separate objects so that it's easier to manage game balance.
- Since your project is going to be modeled after contra games we hope there could be some branching paths in order to guarantee some replay value.
- If possible, make controller remapping and keyboard remapping fully intact on launch.
- We do not know if it's too complex in your environment, but a color toggle of [post-hit flash on enemy's body] would be awesome to player's eyes. Style A= white flash, Style B= darker flash, Style C= green flash, etc..
- We do not know if it's too complex in your environment, but a sound volume toggle will be gracious to player's ear, BGM/SFX volume slider, etc...
- If possible, make [player collision box against environment] and [player hurt box against hazard/enemies] two separate objects so that it's easier to manage game balance.
- Since your project is going to be modeled after contra games we hope there could be some branching paths in order to guarantee some replay value.

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