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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Lumi Kløvstad on November 03, 2026, 09:17:12 AM »
I'm glad I remembered my password for this place lol, nice to see some familiar names in here after so long.

Likewise.

I know Plot and I have our little grievances over the game that we've been discussing on the side, but overall I think it's MOSTLY a good game. I bumped my review down to a 7/10 but that's a Castlevania 7/10, not a regular 7/10. It's still a pretty good fucking game.

I had to ragequit for a while in the Library because the traversal got so tedious. Like, "puzzle that is solved by creative use of traversal mechanics" is ON PAPER a great idea, but Castlevania in the past did it in MUCH SMALLER CHUNKS and typically didn't make those "things you have to go through just to do main navigation".

I got to the point for a couple weeks where I was like "if I have to bounce hop through one more fucking astronomy sphere, I will fucking throw something", which... isn't good. And I will die on the hill that the soundtrack sucks ass.

But overall? As I put it on Steam, "THIS game, as a singular experience and return to the Castle, is pretty damn good. Not game of the year, not a Top Ten Castlevania contender (dear god, not even close. Not even a little). But pretty good. Worth the price of admission for most."

Costume mods on the Nexus do imo significantly improve the game. Being able to dress Rose similarly to past heroes doesn't get old.

I surprisingly still enjoy Mirror of Fate more overall, but I'm delighted to see that people love Belmont's Curse as much as they do. I have plenty of issues with it, but for once I'm not worried about the health of this series for the first time in far too long a time. And I do like 70% of the game. ;D

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I was so stoked to have a Castlevania game on the go back when I had a GameBoy that I didn't notice. I don't think it's broken per se, it's just a little rough around the edges and takes a lot of time to figure out, but once you do, it's not too hard. It's definitely not as good at Belmont's Revenge though.

Oh it's definitely too hard.

I am not unskilled in the ways of Castlevania and it took me decades to beat. As in the plural.

Plenty of Castlevanias are hard, but Adventure is actually HOSTILE towards the player with the bizarre mechanical decisions it makes. It's among the most brutal games I've ever played through and by the third stage I wasn't even doing it to have fun anymore (that ship had sailed in stage one, never to return), but instead just to be able to say honestly that I did beat it. I honestly feel like calling it a "game" might have been giving it too much credit. It's a video something for sure, but I tend to think of games as something I do for fun and this was straight work.



This is the specific stretch where all sense of fun left me. Stage One. Boss approach. I was hung up here for twenty years.

For those reading this who have not played the game, some context: To pass this successfully all but completely requires that you never take a single hit the entire stage; you lose whip upgrades every time you're hit and there are no subweapons, so a fully upgraded whip is your ONLY distance weapon. The platforms in the middle section rapidly fall out from under you and the actual boss approach requires precision balance, perfect timing and rhythm as you jump across the stones, while an endless parade of bats continually knocks you off of them, and if you fall off, it's back to the first stone again, which is absurdly easy to do as this game has some of the most finicky and unforgiving jump mechanics and THE most sluggish movement of the entire series. You will very likely reach the stage one boss with just your basic whip and missing large chunks of your health. Any bid to "have fun" can only be ironic in this title. This is a deeply antagonistic and hostile game towards its players, which is strange, even for Castlevania during this development period.

This section embodies everything I hate about this game:

  • Damage degrades your offensive capabilities. Getting hit doesn't just cost health. It takes away your whip upgrades, which are essential to keeping enemies at a distance.
  • There are no subweapons. You have no alternative tools to compensate for losing your upgraded whip.
  • Your movement is sluggish. So even when you understand precisely what you need to do, actually doing it is another matter.
  • The platforms punish hesitation. You have to maintain momentum and timing while dealing with enemies that can knock you off course.
  • Failure compounds itself. Falling means repeating the sequence, potentially with fewer resources than you had the first time.

Good difficulty challenges your ability to overcome an obstacle. Bad difficulty makes overcoming that obstacle harder every time you fail.

And there's no fanfare at the end of the game. No pomp. No recognition of the titanic achievement the player has made getting there. Just "Oh. I guess the game is over now... 'kay, bye!"

I'm not even a Dark Souls fan but I can say with my whole chest that DARK SOULS WOULD NEVER.

Like, Dark Souls is merciless. It will repeatedly murder you in an alleyway, take your wallet, and then put some truly unhinged obstacles between you and your objective.

But it also (generally) gives you the tools to learn.

You can recognize an enemy's attack pattern and get a feel for the rhythm of each engagement, which helps you anticipate attacks. Indeed, the devs designed the whole combat system around doing that. You can adjust your positioning because the movement mechanics don't actually suck. You can improve your timing. You can develop a strategy. And, crucially, the game doesn't normally make your fundamental combat capabilities progressively worse because you took a hit.

Dark Souls punishes mistakes. Castlevania: The Adventure punishes you for having made mistakes by making the next mistake more likely.

Also: DOCTA!! YOU LIVE!!! GOOD TO SEE YOU!!
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I was so stoked to have a Castlevania game on the go back when I had a GameBoy that I didn't notice. I don't think it's broken per se, it's just a little rough around the edges and takes a lot of time to figure out, but once you do, it's not too hard. It's definitely not as good at Belmont's Revenge though.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by DoctaMario on November 02, 2026, 05:04:31 PM »
I'm glad I remembered my password for this place lol, nice to see some familiar names in here after so long.

Loving Belmont's Curse so far. I really think it splits the difference between the metroidvania and classicvania games in a way no game really has before although OoE came pretty close. There's challenging platforming (which takes a surprising amount of coordination and something I definitely didn't expect) and while there aren't a ton of different enemies, it's cool that enemies we've seen throughout the series got some new attacks and changed up a bit. The combat is fun especially with the whip. The other weapons are great too and I'm glad that they handled the weapon system the way they did rather than having a fewweapons that are obvious choices and a bunch of others that don't get used.

I like the art style too. It's not what I would have picked, but I like it and like that EE put its own spin on things rather than just trying to copy a style from a previous game knowing it would definitely work. As for the music, I think it need to listen to it outside of the game. I'm always so focused on what's going on in game that I don't pay as much attention to the music, and I've found that some of my favorite OSTs are ones I spent a lot of time with outside the games they were a part of. I have to say though that the Library music is catchy and gets stuck in my head. In some places I've seen people be like "blah, dubstepvania" but I don't see it as being much different than how Castlevania 4 incorporated jazz, Rondo incorporated funk, or Sotn and LoI incorporated EDM.

Overall I'm happy with it and I hope it does well because it would be nice for Konami to start making CV games again.
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Honestly I chalk it up to it being the first GB Castlevania game with it launching in the same year the GB being released.
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General Castlevania Discussion / Re: Alucard the 500+ year old virgin
« Last post by Abnormal Freak on October 24, 2026, 08:32:37 PM »
Alucard never boned? Not according to that fanfic I read when I was 14. It's also led me to believe that Maria has some heaving bosoms under her outfit.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Abnormal Freak on October 24, 2026, 08:27:29 PM »
Just a few of my own (premature) thoughts, having gotten through the catacombs and embarking on the castle proper:

I'm enjoying the game. There's stuff about it I don't care for, but it's pretty well made, and is fairly Castlevania-ish. Though it plays more like Ori meets Meat Boy than an IGAvania, but that's OK: it can be its own thing, as long as that diversion doesn't piss me off; and so far the devs have done a pretty good job of keeping me entertained.

I'll say one thing: I've had more fun with the 7 or so hours I've spent with it than I ever did in the same amount of time playing Bloodstained: ROTN. While ROTN feels more in line with the GBA and DS games in some ways, it's always felt so incomplete and unenjoyable. At least Belmont's Curse has some pretty good game mechanics, even if the area designs themselves are a little iffy and don't have any kind of logic of being a proper place of dwelling for beasties and Drac. That was something IGA usually got right: making the Demon Castle and its surroundings feel habitable and reasonable. Maybe I'll see more of that kind of logic further in, probably not: all the spoilery things I've seen just show more an abundance of spinny blade death traps and silliness like that. Somewhat fun from a gameplay perspective but doesn't make a whole lot of sense otherwise.

My biggest gripe with the game is the music. It's not offensive or bad necessarily, but it just exists—it doesn't evoke any kind of emotion, and there's certainly no discernible melody. It's the complete antithesis to Castlevania music and its legacy, more so than games with otherwise brilliant scores like the N64 games. Every area's music sounds the same and it's the weakest part of the whole experience. The art direction is also a bit iffy, and sometimes it's damn hard to discern what's happening in the background and foreground, and ends up looking like a bunch of vomit that I almost have to look beyond just to see what's happening on screen. As with the music, it's not terrible, but it's nothing that stands out either.

The most fun I've had in the game so far was sequence-breaking into a gauntlet room that shouldn't have been accessible until obtaining a double-jump ability, but I spent an hour or so luring a bat to the vertical gap that I could whip onto and swing from. The gauntlet took several tries against some powerful enemies, but I got mad XP for doing so and leveled up ten or so levels but actually need the double-jump to collect the prize chest, lol.

I should continue playing the game this weekend, but right now my CV focus is more on that massive(ly expensive) LP box set, and I'm enjoying a lot of the new recordings therein.

Maybe with more experience under their belt, the Bloodstained 2 devs will whip up something truly remarkable, or more reminiscent of the IGAvanias.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by Lumi Kløvstad on October 22, 2026, 09:28:22 AM »
Poor Grant gets left out again with no mention or easter egg.

Aside from Judgment (which warped and distorted most of the characterizations therein beyond recognition and into wholly new characters so I really don't feel it counts here), was the last time Grant was recognized by ANY Castlevania media was at least 20 years ago, depending on which Curse of Darkness manga had his fucking SILHOUETTE show up as one of the heroes who defeated Dracula (I think it was Prelude to Revenge but don't quote me on that), and Portrait of Ruin which reused the Fake Grant enemy and came out around the same time.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by DarkLavos on October 22, 2026, 09:07:51 AM »
Poor Grant gets left out again with no mention or easter egg.
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General Castlevania Discussion / Re: Castlevania: Belmont's Curse!!!
« Last post by K.G. Morder on October 21, 2026, 03:26:12 AM »
  feels like an indie title.
Because it is an indie title. They just outsourced the game to a small studio to do.

What a sorry showing for the series 40th anniversary.
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