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General Castlevania Discussion / Re: Worried about the site/these forums.
« Last post by Gunlord on September 08, 2025, 09:37:15 PM »
The discord is still pretty active. I think it's happening to almost all communities in general: Discord seems to have eclipsed internet forums, since to a large extent it can serve their functions as well (separate discussion topics into different channels, everything is archived and searchable, etc). Here's an invite link if you want, maybe we can get a permanent one later :D

https://discord.gg/cwhQskWg
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General Castlevania Discussion / Re: any surprise Halloween releases this year?
« Last post by Reinhart77 on September 08, 2025, 04:07:48 PM »
Cool.  What do you consider "ReVamped"?  I'm not familiar with the term as far as how it might differ from a remake or a remaster.  You're hoping that putting two of the GB games in the Anniversary Collection and releasing Legends in a Nintendo Switch Online doesn't mean that they're done with those titles.  I'm guessing by ReVamped, you're thinking something much closer to The Adventure than ReBirth beat-by-beat, but still a step up in gameplay and graphics (perhaps more like Haunted Castle Revisited?).  Perhaps a Castlevania The Adventure ReVisited?
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General Castlevania Discussion / Re: Worried about the site/these forums.
« Last post by zangetsu468 on September 08, 2025, 04:11:41 AM »
I feel you. I will say that I feel like I have things in common and have gotten to know a handful of members here, on one hand.

On the other hand - again, outside of a few members - I never really hear from anyone on here, even on an irregular basis, half the time the site seems to be down (perhaps partly because I'm in Australia) while I love the aspect of retaining older sites, writing reviews occasionally and so forth, a) there's been very little 'newness' in Castlevania for a very long time, and b) I assume the heavyhitters and olderheads like myself have moved on and are doing other things in life.   

So yeah, it is what it is. Greatful for the admin, mods and anyone involved in keeping the forums alive.
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General Castlevania Discussion / Re: any surprise Halloween releases this year?
« Last post by zangetsu468 on September 08, 2025, 03:52:47 AM »
I reckon there's definitely going to be two more collections, one being ReVamped GB games (with Adventure Rebirth as the bonus title). These may be released more slowly over time, then collated later down the track; one with the 3d games, with what I hope will be a ReVamped Resurrection, similar to what Nintendo did with Starfox 2 for the SNES Classic Mini.
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General Castlevania Discussion / Re: An actually evil Belmont for once pls
« Last post by Reinhart77 on September 08, 2025, 03:27:33 AM »
If you ever play Castlevania: The Arcade, you can always pretend that Vampire Hunter is this Belmont that you're imagining.  He's pretty much a blank slate and he's got a look that could work with it.  Although you sadly wouldn't be able to fight him.

https://castlevania.fandom.com/wiki/Vampire_Hunter_(The_Arcade)
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General Castlevania Discussion / Re: any surprise Halloween releases this year?
« Last post by Reinhart77 on September 08, 2025, 03:20:02 AM »
I hope "this" isn't the only fall surprise for this year.  Good for people liking to collect games on GOG though.

https://www.gamingonlinux.com/2025/09/konami-collectors-series-castlevania-contra-enters-the-gog-preservation-program/
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General Castlevania Discussion / Re: An actually evil Belmont for once pls
« Last post by crisis on September 06, 2025, 05:21:22 PM »
Hmmm well… the only Belmonts that have had a crisis of judgment and/or mind controlled are:
- Gabriel (obviously)
- Soleil
- Richiter
- Victor (maybe?)

the parts of the timeline in which your situation can hypothetically occur…
- Post Lament of Innocent, pre Dracula’s Curse
- Post Mirror of Fate, pre Lords of Shadow 2

Now, in the canon timeline, I feel a Belmont going rogue would be less likely, although not impossible. We know the family is as ostracized from society so perhaps one of them had a grudge against the Church and decided to do things unorthodox, like you described.

In the LoS timeline however, I don’t think any members of the clan broke bad, but that’s because we know so little of the lore between events & there’s literally only 3 games we can piece things together. But in my personal opinion I don’t believe any Belmont would go down that road knowing that their great-great-great grandfather is fucking Dracula.

Another possibility:
Circle of the Moon had an interesting idea; what if 2 sons of equal age are at odds with each other for whom inherits the Vampire Killer? What if Hugh & Nathan were siblings? Hugh was already jealous of Nathan inheriting the whip, a game where this scenario was fleshed out more would be interesting to see.
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General Castlevania Discussion / An actually evil Belmont for once pls
« Last post by Lumi Kløvstad on September 05, 2025, 06:21:11 PM »
So I would love to see a Castlevania game where, no mind control involved, we genuinely see a Belmont go BAD. Maybe not "siding with Dracula" bad, but definitely "looked too long into the abyss" bad. He's spent so long fighting monsters he no longer really cares what the difference is anymore and has lost his humanity to the fight. He uses brutal tactics and even torture in the course of his hunts, genuinely convinced that his sins are worth it to protect everybody else, but aside from how that dehumanizes you no matter who your victim is, he now is willing to use the same tactics on humans he suspects are in league with the darkness, or even just those he felt got in his way -- obstructing his hunt for any reason is the same as active collaboration in his view.

He’d still carry the Belmont name — maybe a brother, uncle, or even father to the protagonist, making the conflict intensely personal. Let’s call him Gideon Belmont: a once-great hunter whose reputation was sterling until he began to go too far. And crucially: he still holds the Vampire Killer, having refused to pass it down to a "weaker" generation. Already, your path is destined to collide with his, because you will never beat Dracula without beating Gideon first and claiming the Vampire Killer for your own. All Gideon left you was a largely still effective but obviously weaker whip and whatever weapons you scavenge for your arsenal.

And he'd be a recurring Boss, effectively serving as the test of skill for your younger, still idealistic Belmont to have to pass and eventually overcome and put down, because a man who behaves as a monster IS a monster.

Like, early on, he’s a quasi-mentor-figure who ambushes you “to test if you’re strong enough.”

Later, he punishes you for “wasting time” helping villagers, declaring that their survival isn’t worth your distraction.

Finally, you face him at the height of his madness, in a ruined chapel where he has imprisoned and tortured suspected “thralls of the night” — most of them just innocent townsfolk.

The idea of killing your own blood, especially close kin, ties into Castlevania’s Gothic sensibilities. Dracula fights for family in his own twisted way (Lisa, Alucard). The Belmonts fight for humanity. But here, you’re forced to destroy your own kin because he chose monstrosity, and the tragic part is that he didn't ever realize what he was choosing; the fall just felt so logical and natural.

When he dies, he doesn’t beg or repent. He tells the player character something like: “You’ll see. One day, you’ll face the same dilemmas and make the same choices. Maybe not tomorrow or the next, but it's already coming. You’ll look into their eyes, and you’ll see the monster in them. And when you do… you’ll know I was right.”

Beating him gets you the actual Vampire Killer whip, and it feels... relieved, perhaps, to be back in better hands. From there you can venture forth and slay Dracula, because you've overcome your greatest trial, and now you're ready.
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General Castlevania Discussion / Worried about the site/these forums.
« Last post by jestercolony on September 04, 2025, 02:27:40 PM »
The Castlevania Dungeon has been around since dial up (started on classicgaming.com/gamespy host) I even remember the original look. The site hasn't been updates with news/or anything in years and I've been seeing the forums get a 502 thing. I'm worried of this site, even though it's just a website, this site, even though a fan site: is actually apart of internet history. It's one of the original websites from the 90s still up and running.

So, just abit worried, don't wanna see these forums die, because its what helps keep The Dungeon still alive after all these years.
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Hardcore Gaming 101 / Re: What game(s) have you been playing lately?
« Last post by zangetsu468 on September 02, 2025, 02:11:50 AM »
I just completed Haunted Castle Revisited and had a crack at Boss Rush(got up to the final boss).. Now playing on Hard with scan lines on. It’s pretty good, albeit short.

Edit: Finished on Hard Mode shortly after starting it over. I haven't managed to beat Boss Rush on Hard Mode, but have tried it out, getting up to Frankenstein's Monster.

The game is honestly a bit too short for a full review but I will say this:
  • The game overall feels far better than the OG Haunted Castle, graphically I cannot go back to the OG now
  • While the game is very good, it is an 'extra' in the Dominus Collection and doesn't truly feel like a 'full game', even though it was made with the Adventure Rebirth engine. This is primarily because it's very short, adding an additional level with Death as the penultimate boss would have made it more complete imo. 
  • While the bosses are better than the original, they're potentially too similar:
    - Medusa, while I like the PoR inspired tones and 3d tail effect, she's still a boring boss and her stage(the cave/ crypt) while likely mythologically accurate, lacks character, compared with the OG HC.
    - The Bone Dragon boss' added platforms are one of the better re-designs and actually makes a lot of sense.
    - The stained glass knight looks far better than the OG and has somewhat of a pattern, but honestly still looks somewhat visually dated.
    - The Golem is definitely one of the more improved looking bosses imo and the fight is the most different, second to the final boss.
    - Frankenstein's monster/ creature is probably the most innovative, given the remains of the doctor, now momentarily animate the already living creature for temporary invincibility; does it make sense? Maybe not, but it's hella cool. I also understand the addition of the hunchbacks, making it in line with the OG Castlevania, I will say that the amount of debris that falls from the ceiling + the hunchbacks in hard mode specifically, feels excessive and spammy.
    - Dracula's final form is the most different and improved (in line with the stone golem) and actually poses a threat. I appreciated the aesthetic of this the most and I believe that inspiration was somewhat taken from ROTN, with Baal having multiple large heads.
    One minor gripe I do have is that hard mode jump and duck timing has to be so on point, that it can get frustrating, only because nothing else in the main game requires this. It's like the difficulty was spiked purely for this fight to compensate for the OG.

Overall it's a decent game, which is more fun and less punishing than the OG, with the additional hard mode enemies being a welcome challenge.
I simply wish that it was longer and more HC inspired, rather than the levels being duplicated and altered.

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