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Offline CapComMDb

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Re: Castlevania Judgement (Official Thread)
« Reply #1605 on: November 27, 2008, 12:07:34 AM »
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Yeah, this rip has multiples of tracks (For instance, 7 and 13). The disc has some other interesting files they forgot to remove, such as some audio clips from SotN. There are only 45 unique tracks (three SFX/jingle tracks that aren't in this rip).

I haven't played the game, so there are some tracks I can't identify. The rest I discovered through YouTube:

BGM03 (menu)
BGM06 (menu)
BGM08 (menu)
BGM30 (ending cutscene)
BGM31 (ending cutscene)

Not sure what the official sound test names are:

18
22
23
41

Same goes for the menu themes. I doubt we'll ever get names for the cutscenes though...

Which tracks were unused?
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Offline Rodriguezjr

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Re: Castlevania Judgement (Official Thread)
« Reply #1606 on: November 27, 2008, 01:21:11 AM »
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I forgot what Death's theme is called in the game but, isn't a remix from his theme in Lament of Innocence?

Offline CapComMDb

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Re: Castlevania Judgement (Official Thread)
« Reply #1607 on: November 27, 2008, 01:25:05 AM »
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Evil's Symphonic Poem. Arduous Journey (Bloodlines) and Elemental Tactician are in there as well.
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Offline paletteswapmonster

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Re: Castlevania Judgement (Official Thread)
« Reply #1608 on: November 27, 2008, 01:57:59 AM »
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Ardous Journey was in an old video, but the track was scrapped(scrapped from the game, that is).

Offline Omegasigma

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Re: Castlevania Judgement (Official Thread)
« Reply #1609 on: November 27, 2008, 02:15:45 AM »
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I wonder why Dance of illusions from DXC is in that rip?
BGM33 is map select remix fomr bloodlines i think
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Offline uzo

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Re: Castlevania Judgement (Official Thread)
« Reply #1610 on: November 27, 2008, 03:20:23 AM »
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In Reply To #1614

The same reason Rondo's boss battle music was in the early gameplay footage of DXC. They threw in some existing music to test out the music system.

Offline CapComMDb

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Re: Castlevania Judgement (Official Thread)
« Reply #1611 on: November 27, 2008, 04:14:52 AM »
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That must have been what they used the SotN dialogue tracks for then, to test out the dialogue. There are a LOT of duplicate tracks in there, which suggests they were kind of sloppy when they finished the game up. (There's literally about 5 different versions of some tracks). My guess is it was all debug or early development. It does kind of show how the game was made, though.
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Offline uzo

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Re: Castlevania Judgement (Official Thread)
« Reply #1612 on: November 27, 2008, 06:10:02 AM »
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The highest duplicate count is three, and they're not really exact duplicates. Did you try using your fingers to help you count? It's less likely to loose count that way. I think they teach you that in kindergarten.

Offline Jorge D. Fuentes

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Re: Castlevania Judgement (Official Thread)
« Reply #1613 on: November 27, 2008, 01:19:45 PM »
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In Reply To #1617

Yeah I only spotted Eric, Sypha's, and Maria's as duplicate tracks...
...however, I think the guy just exaggerated. :P
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Offline CapComMDb

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Re: Castlevania Judgement (Official Thread)
« Reply #1614 on: November 27, 2008, 02:02:31 PM »
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Um yeah, I can count. I was talking about data on the actual game disc. Vampire Killer appears a total of 10 times, the unused copy of Beginning appears 7, and they have the DXC Dance of Illusion on there 9 times. Slash, Iron Blue Intention, Mad Forest, and one of the game over jingles all appear twice for some odd reason. That's a LOT of extra data and the only explanation that makes sense is that the first three at least were used in a beta mode (which if the data is on there, it's probably accessible through pro action replay). I don't know why you'd need two copies of the others.

So those MP3s on there ARE exact duplicates. CRC checks of the original data files are the exact same. MP3 is a lossy format so when he converted them from the original files, of course it produced different file sizes, even though the compositions are exactly the same. The only two that are similar are BGM40 and BGM16.
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Offline Omegasigma

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Re: Castlevania Judgement (Official Thread)
« Reply #1615 on: November 27, 2008, 02:38:57 PM »
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to answer that, one file plays for the cgi intro, the other plays when you fight aeon, why? ones set up to loop, poorly at that, but i dunno just my hunch seeing how most cgi have a seperate sound file on consoles
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Offline CapComMDb

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Re: Castlevania Judgement (Official Thread)
« Reply #1616 on: November 27, 2008, 03:30:15 PM »
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Ah, that's right! 16 is a loop version of the title theme. 40 is an imperfect loop (there's too much of a jump). Not sure which is used in-game.
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Offline Omegasigma

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Re: Castlevania Judgement (Official Thread)
« Reply #1617 on: November 27, 2008, 04:09:54 PM »
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40 i think, i like how 16 rebuilds itself back up, and i needed the game's music, lol since i have something special in mind for it :p
« Last Edit: November 27, 2008, 04:19:08 PM by Omegasigma »
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Offline paletteswapmonster

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Re: Castlevania Judgement (Official Thread)
« Reply #1618 on: November 27, 2008, 04:52:00 PM »
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I wonder who's the idiot that decided to use the imperfect loop in the game instead of the good loop.

Offline uzo

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Re: Castlevania Judgement (Official Thread)
« Reply #1619 on: November 27, 2008, 05:00:20 PM »
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Oh I see, you were talking about the actual disk data. My apologies. So how is everyone suddenly hacking into Wii music files lately?

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