I wonder if I could consider CV3, CV Adventure, SCIV, Haunted Castle, CV X68k, and Dracula X clones of CV1.
Nope. They have different presentation, different gameplay ideas and while derived from common source they are differ from each other enough to not to be considered clones.
To put it simple - none of this games tries to emulate CV1 on a big scale. Each has differences - gameplay and artistic ones, each has put a spin on the original formula. From metoridvanias hoard the only game that really stand out is COTM and SOTN as a progenitor of the metroidvanias. Others are more or less shadows of the SOTN so to speak.
I agree with what you said,
Husky, with one monor remark:
I have mixed feelings about LoS, but I understand Konami is a business and I understand gaming trends seem to change every decade or so.
I think gaming tends changes every 5 years or so. And even that depends on the platforms in question. Nowadays of course it is much simplier, thnaks to unification of the platforms.
To those that say the timeline is bloated, why are you ignoring that 300 year period that has NO games?
Old Castlevania storyline has much more galring issues than this one.
They can even pull an OoE and not even declare a set year, the prologue can say something like "Sometime in the middle 12th century.."
Old timeline is already confused in itself with all "gaiden-non-gaiden" games, reamkes and holes. Adding more of a 1xxx games would kill the last integrity that old timeline has.
It's like they alienated those of us who were fans of the existing timeline and then said f*&k you when they released Harmony of Despair. As I've said many times, we only need three more games for the old timeline (the bare minimum). Here's what they should entail:
1) The gap between LoI and CV3 (either Dracula's rise to power and/or what the Belmonts are up to during that period)
2) After SotN/Before OoE. Why the Belmonts can't touch the whip until 1999
3) The Demon Castle War (1999 game where Dracula is defeated once and for all and the castle is sealed in the solar eclipse)
Old timeline need only one final game - that is 1999 Demon Castle War.
Gap between LOI and CV3 is meaningless and what kind of game you'll need to cover three centuries?
After SOTN before OOE is also needless. This question could be answered with the small blurb in 1999 game. Not considering that this question should have been answered as far as AOS...but that's IGA storytelling for you.
Compared to a total reboot of pretty much everything, yes. At last that had more potential for development through trial and error.
Nope. Cloning only leads to stagnation. There is no trial and error, when every single game is borrowing like 70% of foundation from original. Only some little things woill changes from game to game. Thatis not progress or evolution. Rampant copypasting doesn't help either.
And I already said that it has another major problem:
Some fans eventualy evolve into close minded pond that think that "cloning and self-repeating" is the only way for the franchise to exist. Any changes and additions generally will be meet with heavy criticism and discourage developers to add new things to the formula and eventually leads to further stagnation of the series.
LoS was more like fixing the problem with a mallet instead of a wrench.
I think the series was already at the point where mallet was the most appropriate tool to fix it.
But I know the guy was doing his best. He was writing stories even though he admitted he's not that good at it. I think that means he was working on too many areas at once.
Doing best =/= good result.
And if he admitted himself that he sucks at writing he should've hired someone who was good at it. Ot at least consult someone who could revise his ideas and add something new.
If someone admits that his not good at something and instead of taking some help, that person continue to do mediocre work - than it is his problem though and thorough. No matter how much sugar-coating you would put onto the issue.
Konami benefited from his introspection and they kept hiring him.
Considering what series have become under his helm, I'm not sure what to understand under the word "benefiting".
There is no need to use him as some sort of boogeyman every time the question of how a CV game should be is raised.
No one uses his as a boogeyman.
IGA done a good job in the begining. He tried different things and generally succeded. However in the end Castlevania became self-cloning series with underwritten story and repetitive gameplay. Of course it's not entirely his fault, but in the end he was in charge of the series and many things could be more different and interesting if could take certain risks and some help on the road.