You seem to endorse and enjoy the idea of trolling old fans and disregarding their desires because they "just can't accept change" and that Konami is doing the right thing. Yet, you also say Konami itself hampered Castlevania by sticking with Metroidvania. There is a huge contradiction in there somewhere, but I don't feel like pointing it out, because I doubt you would care.
Maybe you won't point out the contradiction, because you know that there is actually none?
Konami did harm the series in the past with all copypasting, that's true (like anyone else could harm their series anyway?). That is the reason why it desperately needed some rejuvenation. But after LOS release, I believe that at least for now, Konami is on the right track with the series. As for desires of the old fans, I'm personally weary of the fact that some people want more of the same, again and again. As if there wasn't enough of the same thing in the past years.
I'm actually OK with them wanting the same thing over and over. As long as they don't diss new games that doesn't have to do anything with how series should be in their opinion. "Live and let live" basically. However it's not the case with some fans. Their whining and hatred won't do any good, just annoy other people to no end. If they had real power over series or some sort of influention, that's would be a different case. But as of now listening hundred time over about "how new game doesn't correspondent to the MY ideal vision of the series and that's why it SUCKS" become quite annoying. Not to say that such declaration is quite stupid, because the fact that certain game isn't created in the image of your perfect game, doesn't make it automatically bad, horrible or whatever. Logic. Simple logic.
So, there is no contradiction whatsoever.
I think the teleportation into LoS is almost a parody; taking a giant step from here to here and calling it Castlevania's natural evolution.
And why do you think that LOS is the evolution of the OOE? It's hilarious really.
If anything LOS much closer to the classic games in it's atmosphere. As for gameplay - you should actually understand that it's not 2D, it's not sprites, it's not Nintendo DS and it's not 1997. Hence the difference.
It's not very natural if it's almost completely different in one single stroke. It's more like a cry for help. A needless gamble and a waste of the series' history. If old fan opinions mean nothing, you shouldn't be tooting against those opinions as much as you do. Let them fools cry, amirite?
SOTN wasn't really that natural evolution to the series either, but I don't see anyone crying about it. Though, I wonder how things were back in 1997.
As for why I am here, I decide it for myself, thanks. I just want to put a little bit of logic in the matter, something that very often disappears, when people debate about such things.
If CV was already peanuts, how much lower would they have sunk if they took a more deductive next step? If they wanted, they could've just learned from their errors and revitalized their series with more lasting effects. This is exactly what I meant about doing some research.
I don't know how much lower the series could go in the case of another "metroidvania", but I don't want it to happen either. Happily LOS saved the series from this horrible doom at least for the time being. And even then it was not enough to shut down gargantunian monster that is "metroidvania cloning".
As for learning from their mistakes - they had 10 years to learn from their mistakes. 10 fucking years!! It's not several months, it's not a single year. It's 10 years. 1/10 of the century.
And yet every single "metroidvania", save for COTM, made the same mistakes in it's designs, actually going lower and lower with almost each new game.
The fact that they didn't learn practically anything from it was as surprising as much as appaling. Besides they had COTM - the game that improved on many failures in SOTN's design (adding actually useful subsystem, difficulty, changing enemies on locations to correspondent with your level) and did they used anything from it? Nope, save for partially rehashing it's plot in HOD.
OOE was a breath of fresh air, but at that very moment "metroidvania" formula already lose it's credibility, so it was like a last hurrah to the great idea that was never used to it's true extent. And HD practically is a mockery of the "metroidvania" formula, a scarecrow and a gravedigger all in one. It was to late to save the formula, so ridding of it, was probably the best thing that could've been done in that situation. At least until someone will be able to put a new spin to the formula and make it fresh and interesting once again.
It is necessary to clear up just what it is that makes one group agree that Metroidvania was great, another to spurn it and both of them to agree that LoS was not quite what Castlevania should be.
"It's like your opinion." As for me LOS is a good Castlevania.
And at least they would have gotten a thumbs up for effort and would have had this "niche audience" to fall back on, if they did that.
That's ceratinly would've helped to gain enough money to create another, better game.
Sorry, but video game creation is the business. Big companies doesn't do things to cater to the small groups of fans, because it would not be profitable. Epsecially in case of the big games, which development costs several million dollars.
It would be thought of as an installment of a classic series first and "not-a-hit-series" second.
Or an expected semifailure, given past history, once again pointing out that the series is in desperate need of sedative or a new blood. Thanks, but no thanks.
There are alternatives between being A HUEG SERIES and just rotting away, unlike how you presented the situation.
In case of Castlevania there wasn't. It was already pretty small. Each new title received smaller budget than the next. If that's trend continued than sooner or later it would be relagated to the cellphones. Cool. For some people. Not for me, since I want Castlevania to be succesful and not some tiny shard of it's former self created to cater to the small group of old fans, who eventually will be displeased anyway.
Even a casual player isn't going to keep spending money on a second rate banana GoWSotc.
You talking as if LOS2 already failed. Sorry, but it didn't happened yet, so your rethroric is petty talk of a defeatist fan who couldn't accepr that his favorite series doesn't go along with his ideal vision that he bulid for himself in his head.
But maybe by that time that same audience will have grown tired of being ignored and they'll be busy playing Demon's Souls or something else that gives them a stronger dose of Castlevania.
Then Konami will find some new audience for it's series. With such fractured fanbase it's hard to do anything meaningfull anyway.
And uh..I didn't mean that I prefer Castlevania to die. But if it has to die, I rather see it die the way it was instead of crashing and burning while U-turning.
In short you are on of those fans who basically want things to be "my way or not to be at all". Egoistic and generally immature dispostition. That's why in many cases I say that fans should be more open minded about changes and not sulking in the corner thinking that Konami didn't love EXACTLY THEM and doing stuff to piss them off. Sorry, it's business, nothing personal. If the series need to survive it should adopt to the modern technology and tastes. And old fans are natural enemy to such evolution. Accept it or leave, but don't fall into the emo mode crying "it's not like I want, then it's better to die alltogether". It's really disgusting and generally sounds like a bertrayal of your favorite series.