To the Crisis:Why are you guys still even feeding into this nonsense?
You are dissappointed that no one has invited you to the party, aren't you?

He's more worried about proving his "point" than having an actual discussion.
I am more worried about my sneakers, than proving anything.
I love a good discussion especially with some interesting points rised.
I think the sequel could go the Assasins Creed route and have the game primarilly take place in the present but will occasonially go back into the past during Gabriel/Dracula's reign of power via playable flashbacks.
Poor fanbase will go into histerics and than coma.
Original LOS debates will amount to nothing comparing to this.
To the Dark Nemesis:What Cox did with most of the enemies he chose to use, was like taking the Norse mythology gods and put them in god of war. I don't think that that would work.
I don't see what fundamenatlly wrong with bringing new characters from different mythologies into Castlevania. As long as they look credible as enemies, not like certain flying bulldogs, everything is OK in my book. If anything it brings more diversity and fresh blood into the enemy cast. Not a bad thing.
You see, castlevania is about monsters born of evil and demons.
Castlevania could be more than that. Why not try it?
Soma on aria, wasn't that kind of cute anime, but a more serious design. Also the levels design was darker than the previous GBA titles. If you want to speak about anime, these are PoR and DoS. Not Aria!!!
I meant more in line of the story in this case. I personally think that in terms of atmosphere and general designs HOD was the darkest from GBA trilogy. At least it tried to be. AOS overall is too bright in my opinion. Not bright as DOS, but still not that dark either.
As far i can remember, i can't remember an old castlevania game without at least one of the trade mark enemies, like medusa heads, bone pillars etc.
Castlevania 2 didn't had Bone Pillars as far as I remember. As well as Haunted Castle, if I am not mistaking.
A Belmont turn to Dracula? Seriously, WTF?
Dracula is a japanese schoolboy? And his castle sealed in the solar ecplipse? Seriously, WTF?!
I haven't seen anything anime inside the game or are you telling that, because it takes place in Japan?
Oh, how about story?
You know - generic schoolboy, suddenly learns that he has superpowers and that he is a reincarnation of the ancient evil. His girlfriend apparently is a descendant of the clan that has sealed that evil. It's like a start of some generic anime or a manga. To complete picture there should be scene set in the Soma's school where he suddenly learns that one of the teachers is Grim Reaper in disguise and one of his classmates is a descendant of clan of vampire hunters, hellbent to kill him. Though there is also supposedly european character with japanese name for whatever reason and Alucard who try to pass as japanese guy named Aricado.
If anything it's even more out of place in Castleania than Belmont - Dracula and fantasy stuff.
And the fact that AOS was set into the future was barely used, aside from some guns. This story could have hapenned some where in 199x, if not crazy backstory about 1999 war.
Seriously, it was the first story to like, after Symphony.
Given SOTN's story it's a certainly not an achievement of the century.
When you are working under preasure to finish as fast as you can the game you are making, with a few resourses, then the fastest way is the copy paste pasta.
That's what I meant actually. He didn't have resources to create new engine, new sprites, execute quality story. But didn't he saw what was lacking in the past games? Couldn't he just improve on them, at least on the basic level, like taking away useless stuff (tonnes of weapons and equipment), not introducing some useless gimmick.
To the A-Yty:But to get back to the sandbox..PUH-FRIGGIN-LEEZE, Sumac. Should've simply said you were trolling...
Wow, this is heavy, I guess.
You're quite a talent to misinterpreting things and make a faulty guess work.
Think whatever you want, I'm sometimes bad at trying to make people think otherwise about me. But when I'm saying something, it's not coming form desire to troll people, but just form an attempt to better understand what others think and to make see my point of view. In the end it's all about agreing that we disagreeing.
I feel some sort of sympathy towards your misplaced zeal, because the marketing machine
Another misfire on your part.
My sympathy towards LOS doesn't have nothing to do with marketing. Actually I never listen to what marketing machine says and always make my choices on my own. I like LOS because I like LOS, not because I was brainwashed by Cox or was payed to like it.
A concept that someone could form they opinion on they own is hard to swallow nowadays, I know, but try to do it. Not everyone like you stuck in they comfy universe where everything that doesn't go along with your values, immediately count as trash or trolling, sorry, pal.

When I stop answering to you
Then stop answering me right now, if you want.
Say something that actually contribute to what we've talking about or not say at all. It's quite simple concept.
And if all of Konami's Castlevania eggs will be in the same basket, they'll eventually be left with very, very fickle customer demographics (yes - even fickler than the fanbase you say is difficult to please).
And things were different in the past, because...?
It hasn't been a a very auspicious beginning for this Castlevania Future Champion even if you disregard the game's lack of Castlevanianess.
It doesn't matter how it began. All that means is how it ends and what it contributes to the series. We saw what is this, we don't know what consequences it'll bring to the series.