There's almost too much information now! A summary?
- 50 Levels, no backtracking required
- "Five minutes of combat, followed by five minutes of puzzle-solving, followed by five minutes of platforming"
- There will also be allies (famililars?), human and animal (horse, eagle)
- "Soul Calibur" style fighting
- Possible staking of enemies (IGN, GC 2009)
- EXP/orbs to collect to upgrade the Combat Cross and sub-weapons
- Light and Shadow magic tiers aimed at defense and aggression respectively
- "Button mashing can get players so far, but players need to mix up blocks and standard and ranged attacks."
- The whip flail is making a return
- No QTE, no Natal/Move integration
- Clock Tower, gears, electrified hazards; Refectory; Library
- Sub-weapons: "These will be acquired by destroying environmental objects like candles, replacing the hearts"
- Gabriel's eyes were changed from brown to blue coloured (1up)
- Dark musical score, third of which includes classic tunes (1up)
- 3 Lords of Shadow
- "Evil sorcerer" is a possible lord? (Joystiq)
- Death, Evil Butcher, Slogra
- Wygol village exploration
- SPOILER:
- Players see references between-stage maps from 8 and 16 bit Castlevania titles throughout Lords' 50 levels.
- Stages can be revisited any time for a completion percentage of up to %200.6
- Konami Code, you can have the experience points pop up
- "Konami came to us and said 'Japan is going to pitch, America is going to pitch, and you guys are going to pitch. We'll pick one"
This could be the best thing since Symphony . . . [edit: to qualify, new fanbase, hype level]