This guy posted the first part of the DLC: http://www.youtube.com/user/On3ManCr3w#p/c/0/OtOSJjdIgyk
The art direction of the cinema scenes is interesting, and increased emphasis on puzzles and platforming is certainly a good thing, but as much as I loved LoS, after viewing this video and reading what I've read so far, I think I'll be giving this a miss for now. It's as if the game play improved while everything else regressed.
Perhaps Resurrection will change my mind about this when it comes out. Maybe in time both Reverie and Resurrection will be packaged together (knowing Konami, doubtful). But at the moment Reverie is coming off as a massive cocktease from a woman who isn't anywhere near as attractive as you previously thought she was (that's what we get for getting drunk on fan speculation, I suppose).
"ARAUJO is already working on the score for the sequel, and given the amazing quality of work he’s displayed here, it’s surely just the first of many more great things we can expect from him."
OMG LOL
(from Cox's Twitter, he posted a review of LoS' soundtrack)
Remember, folks, according to hearsay, it was Konami who wanted Araujo to take the LoS music in a different direction. Araujo is a brilliant composer; don't blame him for the decisions of greedy assholes that have lost all artistic integrity.
Cox has demonstrated repeatedly that he's willing to listen to the fans,
so unless you people just get off on bitching about the music Araujo composes, register on Twitter and badger the hell out of Cox to persuade Araujo to compose a more traditional score for the sequel to LoS: A score that emphasizes the individual tracks so that each level will have its own unique atmosphere, a score that has far more remixes and homages to classic CV music than what we got in LoS, because let's face it, Konami made their decision in hopes of attracting new fans to series, fans that have no knowledge of what the music in previously games was like and quite frankly won't care.
LoS did very well in sales, So Cox
should have more far more authority and negotiating leverage in decisions like music direction than he did while producing LoS. If none of you care enough about the music of the sequel to give Cox your opinion on the matter, then you'll only have yourself to blame for the "Castlevania of the Rings" music of the next game.