Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Castlevania - The Plot Hole Thread  (Read 123511 times)

0 Members and 1 Guest are viewing this topic.

Offline Nagumo

  • Midnight Memory
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 3119
  • Gender: Female
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. Capable of resolving arguments/fights peacefully without mod/admin intervention. The Unfazed: Never loses his/her calm, even in the most heated arguments. Master Debater: Gracefully argues 'til the cows come home about topics.
    • Awards
  • Likes:
Re: Castlevania - The Plot Hole Thread
« Reply #240 on: April 07, 2011, 11:28:51 AM »
0
I don't know why that would be such of a problem. I mean, Julius being able to sense the whip's power or something sounds like a good enough handwave to me.   

Offline Chernabogue

  • Abaddon's Student
  • Master Hunter
  • *****
  • Posts: 2321
  • Gender: Male
  • Awards 2014-12-Music Contest Gold Prize 2017-02-Music Contest Runner-Up 2015-04- Music Contest 2nd Place 2015-03-Sprite Contest Silver Award 2015-02-Music Contest Winner
    • Awards
  • Favorite Game: Castlevania: Lords of Shadow 2 (PS3/X360)
  • Likes:
Re: Castlevania - The Plot Hole Thread
« Reply #241 on: April 07, 2011, 12:09:57 PM »
0
Julius may have hid it in Dracula's Keep or an usual CV place, so he can find it easily.

Offline Ridureyu

  • A boomerang to the head cooled my jets.
  • Vampire Hunter
  • ***
  • Posts: 295
  • Gender: Male
    • Awards
Re: Castlevania - The Plot Hole Thread
« Reply #242 on: April 07, 2011, 02:21:11 PM »
0
It should have been visible in Soma's game. Like, just hanging on the wall somewhere in the background.

Offline Harrycombs

  • Monster fan
  • Vampire Hunter
  • ***
  • Posts: 363
  • Awards One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania - The Plot Hole Thread
« Reply #243 on: April 07, 2011, 02:27:09 PM »
0
Here's a plot hole that I don't think anyone was mentioned yet.  In AoS, when Julius regains his memory, he says that he sealed the whip in the castle to weaken its spirit, but as Alucard says in SotN, the castle is a creature of chaos and changes with each incarnation.  In other words, the castle should be different from the way it was during the Demon Castle War in 1999.  Yet, in AoS, Julius says that he knows precisely where he put the whip.  So, how can that be if the castle is different from when the whip was sealed their?

And yes, I've performed some Thread Necromancy.

Maybe since the castle was sealed in the eclipse its still the same castle he went to in 1999.
The dream reveals the reality, which conception lags behind. That is the horror of life - the terror of art.

Franz Kafka

Offline darkwzrd4

  • All Powerful Spellcaster
  • Master Hunter
  • *****
  • Posts: 1595
  • Gender: Male
  • Awards The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Awards
Re: Castlevania - The Plot Hole Thread
« Reply #244 on: April 07, 2011, 02:29:01 PM »
0
Maybe since the castle was sealed in the eclipse its still the same castle he went to in 1999.
Perhaps.  We would need the 1999 game to be sure.
Behold my power and tremble

Offline Ridureyu

  • A boomerang to the head cooled my jets.
  • Vampire Hunter
  • ***
  • Posts: 295
  • Gender: Male
    • Awards
Re: Castlevania - The Plot Hole Thread
« Reply #245 on: April 07, 2011, 02:32:43 PM »
0
The castle only changes so much, though.  The clock tower, keep, and entrance hall are nearly always the same, for example.

So yeah, Julius probably just put it there.

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15276
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania - The Plot Hole Thread
« Reply #246 on: April 07, 2011, 03:41:46 PM »
0
It is said (not proven) that the castle sealed in the Eclipse is exactly the same castle from 1999.  However, because this Castle isn't connected to anything, but rather just floating in the Ether, areas such as the Floating Gardens are possible.  In reality, those gardens were probably in/around the castle, so 'some' Castle reshaping must have taken place, but not enough to really say that it's metamorphed as it does when it goes to the human dimension.
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline A-Yty

  • Your beloved monster
  • Master Hunter
  • *****
  • Posts: 5209
  • Gender: Male
  • Floating Catacomb janitor
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. The Retro Gamer: Has a heated passion for the oldschool VG Titles. Permanent Resident: Seems to always be around to post/reply.
    • Linnavaanijat
    • Awards
  • Likes:
Re: Castlevania - The Plot Hole Thread
« Reply #247 on: April 07, 2011, 04:39:18 PM »
0
Actually I think Dracula, like most "Final Boss" type of characters, would destroy all of mankind, then destroy himself.  I don't think he cares about other vampires nearly as much as he cares for that final goal.  It's all very nihilistic.
Indeed. This is why I think Dracula fighting other vampires who prefer to keep humans as walking food would make a nice storyline.

Dracula doesn't give a shit about other vampires, really. He doesn't hate them, but certainly does not seem to feel camaraderie or a connection with them either. And I think that's pretty cool  8)


Offline justin312

  • Vampire Hunter
  • ***
  • Posts: 195
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Castlevania - The Plot Hole Thread
« Reply #248 on: April 08, 2011, 07:01:59 PM »
0
We fans were left with a lot of questions and mind boggling paradoxes such as the 100 year rule. Luckily there was IGA who saved the day and fixed almost (if not all of) these problems... 

I would like to flip it around, and ask what mind boggling paradoxes existed before Iga "saved the day"?  Presumably you are talking about pre-SotN Castlevania, which would have been most of the classicvanias of the '80s and early '90s.  Those stories were really very simple plot setups, so I'm not sure what mind boggling details existed that required saving.  The question of why Dracula rises every hundred years, or why the Belmonts hunt him?  I guess they didn't go into too much detail there, but I always liked that.  It allowed you to use your own imagination to flesh out and embellish the story.

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania - The Plot Hole Thread
« Reply #249 on: April 08, 2011, 07:46:01 PM »
0
Agreed.

-X
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Ridureyu

  • A boomerang to the head cooled my jets.
  • Vampire Hunter
  • ***
  • Posts: 295
  • Gender: Male
    • Awards
Re: Castlevania - The Plot Hole Thread
« Reply #250 on: April 08, 2011, 07:56:35 PM »
0
Just how old are large clockwork clock towers, really?

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15276
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania - The Plot Hole Thread
« Reply #251 on: April 08, 2011, 09:42:05 PM »
0
The first were not done with clockwork as much as they were done with Water Power.
Interestingly enough, in Castlevania III the stage before the Clock Tower (Block 9) has a large water reservoir at the top of the tower, which is constantly pumping (you even have to fight ravens in that section) and that water after passing through the clockworks (of the final stage - it's right next to it according to the map) falls back down to the waterfall section of the lower part of the stage.

It's likely that the CVIII Final Stage clock tower is water-powered, not electricity-powered.

The very first clock towers were water-powered... though CVIII breaks that by having a Pendulum, which indicates an Escapement System, which wasn't around at the time.

I think Mills (Water Mills and later Windmills) were invented prior to clockwork towers, since the principle is similar.
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Offline Ridureyu

  • A boomerang to the head cooled my jets.
  • Vampire Hunter
  • ***
  • Posts: 295
  • Gender: Male
    • Awards
Re: Castlevania - The Plot Hole Thread
« Reply #252 on: April 08, 2011, 09:43:45 PM »
0
That's what I meant.  Gears and pendulums.  Anything just as or more advanced than what we see in Castlevania.

It's like Dracula secretly invented everything first.

Offline TheouAegis

  • Amateur Auteur of GMvania
  • Master Hunter
  • *****
  • Posts: 1861
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Great Defender will always defend the object of his or her fandom. Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud.
    • GMvania Developer's Blog
    • Awards
  • Likes:
Re: Castlevania - The Plot Hole Thread
« Reply #253 on: April 11, 2011, 02:23:12 PM »
0
Like Adam (Frakenstein's monster).
... But that's another thread.
Your mom has had more floppies put in her than a Commodore 64!


Follow my lack of progress on my game at my blog:
http://gmvania.blogspot.com

Offline Jorge D. Fuentes

  • Boogeymen check under their beds for Julius Belmont.
  • Administrator
  • Master Hunter
  • *****
  • Posts: 15276
  • Gender: Male
  • It will always be Brinstar, dammit!
  • Awards A great musician and composer of various melodies both original and game-based. The Artist: Designs copious amounts of assorted artwork. 2015-03-3D Art Contest GOLD Award SuperOld Dungeonite: Members who have been around since the oldOLD days. ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon.
    • Jorge's DeviantArt Page
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania - The Plot Hole Thread
« Reply #254 on: April 11, 2011, 05:42:16 PM »
0
It seems many of the inventions Mankind comes up with always appear in Dracula's Castle first.  Including (but not limited to):

-The Escapement System (of Clock Towers)
-Water and Steam-Based Motion Devices (Windmills, Watermills, Water Towers, Modern Piping)
-Lightning/Electricity-based Animation (Mecha, Robots, and Frankie's Monster)
-Early Prototypes of Machinery and Technology (Motorcycles, Blimps, Transistor Radios, Explosives)
-Anachronistic objects (Modern Office Chairs in the past, New York Pizza in the 18th Century, Positron Rifles in a 1999-sealed Castle)
-Genetic Experimentations (Melty Zombies, Lizard-Man Combinations, Killer Baby Fetuses, Homunculi)

...and none of this actually counts as 'magic'.  The stuff that's 'magical' and 'mythical' is even weirder. :P
You must obey Da Rulez!
Jorge's Kickass VG Radio Station Open it in Winamp/MPClassic (broadband connection preferred)
Jorge's Kickass Youtube CV Music Channel
My Personal Minecraft Server (send me your In-Game Name so that I may Whitelist you)

Tags: