Don't try to deny it, IGA screwed the storyline when he took the powers from the Belmont family and began to use one shot characters to have quick sequels with vague stories, and thanks to that now we have an unbereable cast of unknown people with a vast cast of unknown old heroes (Why the hell not a single Belmont remember it's ancestor life? why do we have to play each time with a different character without a good background? Why don't we know how their life began or ended? Why are they so bland that we barely have some affection for the most of them? - I think that the universal affection to Alucard and Richter comes from the backstory and treatment to their personalities that Iga gave them -).
The lots one shot side characters makes everything worse, each one suposeddly has a backstory and a role on the universal order of castlevania plot, but they are so abandoned or bad treated that the answers they give are far far less than the unbereable questions that they put in the already complicated timeline, and the worst part, Iga doesn't like (doesn't know?) how to fill the holes with good and well timed explanations (Why do we need a sequel to Cv III 20 years latter? why not concentrate in the recent plot holes? Why the need to complicate the simple story of old games with more confusion with the direct sequels?).
Iga hits and runs. He makes a mess, he runs from that mess and create a mess in a time when there's no mess, and the cycle begins again.
I'm not saying that past developers didn't do that, but that was the early 90's when gaming in general was a mess (Final Fantasy anyone?) but Iga was in the transition to mature story oriented games, and he made things worse than they were.
We need a GOOD director for the Classic Saga (LOS comes apart from this mess) who cares about the SENSE of the storyline, the exact opossite to this nonsense:
Iga:
Did you know that my game creation is not based upon the timeline? I come up with the gameplay system and then try to find the right timeline. There was one product where I actually started off with the timeline - that was Lament of Innocence on PS2.
But I always come up with the gameplay system first. Currently I do take control of my team members but I want to think about the gameplay system first - I do complain and make a lot of comments to it. But once the team comes up with the new game system and then I think it's right to put it in 1999, then I will tell a story in that timeline.
That was bullsh**t. He doesn't care about story.