But not that much. It is perfect after all.
Alright, so I just beat Symphony of the Night AGAIN. To nobody's surprise it was fun to play once again, and obviously I enjoyed it, but there were a few key things that REALLY bugged me about the game as I was playing it. Maybe I'm just picky, I don't know, but I'm hoping I can actually get some discussion on this in a thread where it's not being compared to another game and doesn't need to be defended to the death. To that end, I'm going to ram this one down.
YES, I AM JOURNEYING TO THE DEPTHS OF HELL TO ACKNOWLEDGE FLAWS IN CASTLEVANIA SYMPHONY OF THE NIGHT!
And yes, it's going to be a rant.
First Off, the Voices.
Maybe I don't appreciate the camp, or maybe I'm just not traditional enough, but my goodness, the voices. Richter's voice was so cheesy and corny I wanted to eat it, Maria sounds 13 years too old and doesn't hold a shred of emotion, Death sounds way too "conniving henchmen" and not enough "Death", Succubus was just bad, and beyond the funny appeal of "What is a man?!" Dracula voice was disappointing. It sounded like he was a nasty old man with a cold. Not the voice of a command lord of darkness. Shaft's voice was actually decent, and I think they probably should have switched Death's voice with Shaft's.
Alucard's voice was alright. Not the best voice acting by any means, but I enjoyed the "I am super old, but young, yet powerful, so I have a deep commanding voice". I personally prefer the direction they went with his voice in the PSP version, though I can see why someone would like the original better. Can't beat his "DARK METAMORPHOSIS!".
It's not like they were game breakingly bad, but they made me cringe. I liked the PSP voices/lines much better (not that either are the pinnacle of amazing voice acting) and I know people disagree with me on this, so beyond nostalgia factor or camp value, what makes the original voices so much better? I don't see much.
Second, the Difficulty.
This one almost killed the game for me at times. After running through a bunch of the older Castlevania's, no amount of excellent music and art direction, both of which Symphony of the night has in spades, could disguise the fact that this game is just WAY too easy. Almost to the point where it starts becoming boring.
"But beta, Crissaegrim is a really rare drop, and most people wouldn't get it on their first run-through. Try using a weapon most people would be using."
Woah, woah, woah, slow down there partner. Who said anything about Crissaegrim? No, Crissaegrim comes in near the very end of the game, and besides, this game is easy without even touching Crissaegrim. I broke this game with a Flamberge. Yup, just like any random slob who would be playing this game, I broke through a wall in the Clocktower, ran into a room with a cool looking armor enemy and thought "Dude, he must drop a cool sword!" Thus, I killed him until he dropped the Flamberge. From there, it was just a series of obnoxiously powerful weapons powering through a bunch of cool but ultimately super easy bosses, culminating in a seven hit Shaft kill and a mildly amusing Dracula fight.
In a series full of spectacular and sometimes hair-pulling hard boss fights, Symphony of the Night falls completely flat. When I run into a room with a half-octopus, half-cerberus, half-snake, half-woman Greek abomination spewing evil blue skulls at me, I get slightly amped up for a fast and furious boss fight. Well I was a bit low on health, so I tried to pull off a soul steal, but after trying and failing multiple times, I simply killed Scylla in a couple of sword swipes. Wow, who even needed the soul steal? I mean, by the time I reached Death, I was so powerful God should have just declared me the Grim Reaper. Talk about a terrible battle. I think the only thing that ever bothered me where the crows, and that was only until everything started to deal 1 damage to me.
Am I the only one who has encountered this? Am I too good for Symphony of the Night? I hardly believe that's the case. It seems like the only way to get any challenge out of this game is to not play it the way it was meant to be played.
Finally, the Inverted Castle.
Wow, what a great idea! The real Castle was only the first half of the game! Dracula really lies in another copy of the Castle vertically reflected to the one you're currently in!
Well, it's a great idea in theory.
For me, this was my least favorite part of the game. It took me five run-throughs, but I finally realized why the Inverted Castle always irked me. It's IGA, a man with the ability to do things right when he actually tries, at his worst. It's recycling. In fact, it's even worse than recycling.
They took the entire Castle from before, sucked all the life out of it, then said "Hey, if we flip it over, it's like new levels, right?"
Wrong.
One, most of the castle is completely irrelevant. Being the completionist that I am, I made sure to explore everywhere and get all the relics and what not, but unless one feels like doing that, it's definitely possible to run to the center of the castle and take out Dracula with minimal effort. Most of the weapons you'll find lying around are completely useless after all. Well, save for the Alucard Sword that is.
Two, the beautiful room to room atmospheres of the first Castle are gone. The Inverted Castle is just one big slightly dark red and dark blue tinged mess of a few replayed songs. Books no longer come out of the shelves in the library, merman no longer jump out of the water, and all the little switches and what not are already done for you. The rooms are simply filled with slight variations of enemies you fought in the in first Castle, including a few minor bosses, and flipped upside down. To be honest, I don't even really like running through upside down rooms. It looks tacky.
Nothing feels new, and it's a pale shadow of the first Castle. Intentional? Maybe. It might be an example of how Shaft isn't as creative as Dracula, but considering how the Reverse Catacombs were actually redone for the Inverted Castle, I'm going to guess lazy.
Three, well, going along with the difficulty, you're so brokenly powerful by the time you get here, it's a breeze, the only challenge being Galamoth, who only gives out a life drop on defeat.
IN CONCLUSION
It may sound like I hate this game, but that's not true at all. I love this game. Castlevania could use a Symphony of the Night 2, albeit with a couple fixes here and there.
It seems, though, that the more I play it, the worse it gets, and yet everyone else seems oblivious to it. It's an excellent game, yes, but it needs improvements. It's not perfect. There are plenty of things Castlevanias with far less legacy hype did better. Dawn of Sorrow, a game that I've noticed gets fairly reamed by fans, had a much better weapon and ability system. Portrait of Ruin, a game that gets reamed even more, had a much more balanced end game. Despite the obvious copy paste with the end paintings, the bosses were far more entertaining and I was still earning equipment that hadn't been outdated 3 areas ago. The partner system was also a nice addition.
I've never been good with ending rants, so yeah, I think Symphony of the Night needs to be acknowledge for what it is: An excellent game, and a great title that added a bit of freshness to a long string of Classicvanias, but not this heavenly being that puts all other Castlevania games to shame.