Posting another update, so it wasn't originally part of the plan but I started spriting the stages for Richter now as well which is going fairly quickly. (The break gave me tons of ideas.)
Originally Warmachine and I were doing each of the character's separately, but now has been decided for me to do all of the stages so that it's fairly consistent with the art style of the game while I will leave the majority of programming up to him.
I will still be focused on certain aspects of the programming (as there are certain features that I would like to have be seen in the game) but it will be more towards game design and it frees me more time to map out the technical aspects of the game. ie. stage interactions, custom bosses etc.
I have already completed a few areas for Richter and Warmachine has just finished a great track for a new stage that I am currently working on called The Botanical Lab.
I am basically mapping the stages out for Richter and then cutting them for import into the engine.
I believe by doing it this way the progress for the game as a whole will go quicker as the first pass for all the stages will be done first. Then on to the more technical aspects of the character functions and lifebar functionality.
I could post some maps now, but I rather wait (since I have posted many for Helsing) and just get you guys more videos of some stages in action.
I don't want to show too much of the game, but it's huge so far you all have only seen a small portion of some stage progression.