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Offline darkmanx_429

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Re: Spritework Request & Showcase Thread
« Reply #735 on: August 19, 2012, 09:04:07 PM »
0
My latest project... Sonia Belmont:

Walking.  The Belmont Strut... looks good on her.


Still Stance, with Stand Whipping, and Stand SubWeapon. :D


Soul Powaaaaah!


I gave her some tasteful tights to go under her leather bustier.  I'm pretty happy with the say she's shaping up.
WOW, that looks amazing! Are the colors correct for her? What are you using as reference?

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Offline Havatchu

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Re: Spritework Request & Showcase Thread
« Reply #736 on: August 19, 2012, 11:10:45 PM »
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New favorite thread.
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What do I do with all these Belmonts?

Offline VladCT

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Re: Spritework Request & Showcase Thread
« Reply #737 on: August 20, 2012, 05:39:20 AM »
0
My latest project... Sonia Belmont:

Walking.  The Belmont Strut... looks good on her.


Still Stance, with Stand Whipping, and Stand SubWeapon. :D


Soul Powaaaaah!


I gave her some tasteful tights to go under her leather bustier.  I'm pretty happy with the say she's shaping up.
...Huh, that's a lot of attention paid to detail.
...Wh-what? I most certainly wasn't staring at her slightly bouncing boobs, no sir-ree! >_>
In all seriousness though, I don't think official CV sprites has ever paid attention to that kind of "detail".
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Jorge D. Fuentes

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Re: Spritework Request & Showcase Thread
« Reply #738 on: August 20, 2012, 07:07:33 AM »
0
@Uzo:  Eh, nothing a little post-production touching up won't fix.  Probably messing with the shading.
But no it shouldn't lift so the upper part should probably stay... ass-shaped.. xD

@Darkmanx_429:  I'm using this as the base for the magic coat she's using:


@VladCT:  I don't know.  Shanoa and Charlotte seem to have quite a bit of 'detail... as does PSP SotN Maria... maybe... >_>
« Last Edit: August 20, 2012, 07:11:49 AM by Jorge D. Fuentes »
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Offline VladCT

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Re: Spritework Request & Showcase Thread
« Reply #739 on: August 20, 2012, 08:05:52 AM »
0
By detail I meant "them" actually moving. So far none of the official ones have noticeable movement like yours do, I think.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Aridale

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Re: Spritework Request & Showcase Thread
« Reply #740 on: August 20, 2012, 07:27:32 PM »
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CV chars need to get on the levels of these 2 girls =D

http://www.spriters-resource.com/other_systems/prinny/sheet/14967

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Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #741 on: August 20, 2012, 09:39:50 PM »
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Nothing wrong with a little jiggle. I can tell you from years of going to ren faire, that short of hard leather armor, there is always a little jiggle.
"Stuff and things."

Offline Havatchu

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Re: Spritework Request & Showcase Thread
« Reply #742 on: August 20, 2012, 09:51:27 PM »
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Nothing wrong with a little jiggle. I can tell you from years of going to ren faire, that short of hard leather armor, there is always a little jiggle.

Pointy jiggle are best jiggles.

You know it to be true in your heart.
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What do I do with all these Belmonts?

Offline Jop

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Re: Spritework Request & Showcase Thread
« Reply #743 on: August 21, 2012, 10:00:04 AM »
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wow nice work Jorge D. Fuentes, you think that when its finished i can use the sprites? obviously giving the info that its your work and credits.

Some one know who is the author of this sprites?

Offline Esco

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Re: Spritework Request & Showcase Thread
« Reply #744 on: August 21, 2012, 10:30:52 AM »
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wow nice work Jorge D. Fuentes, you think that when its finished i can use the sprites? obviously giving the info that its your work and credits.

Some one know who is the author of this sprites?


Yes, they belong to Joao from south america. He was working on a Castlevania game in game maker. He has been MIA for quite some time now sadly. He was quite talented.
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Offline Denis Belmondo

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Re: Spritework Request & Showcase Thread
« Reply #745 on: August 24, 2012, 02:36:22 AM »
+2
I know I'm a bit late but wow Jorge, stellar work. Her hair came out quite nicely.

Also, here's just a bunch of odds and ends I have in my pictures folder:

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A WIP for a Castlevania: The Adventure remake I am planning:
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Not sure why I made this:
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« Last Edit: August 24, 2012, 02:40:50 AM by Steak T. Wilso »

Offline Jop

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Re: Spritework Request & Showcase Thread
« Reply #746 on: August 24, 2012, 04:37:30 AM »
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Esco you dont know how i can contact him?

Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #747 on: August 24, 2012, 10:33:31 AM »
+1
(click to show/hide)

This made me lol. <3 it!


@Jop: Either PM him or try via his blog.
"Stuff and things."

Offline Havatchu

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Re: Spritework Request & Showcase Thread
« Reply #748 on: August 24, 2012, 10:53:11 AM »
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snip
Fuck yeah dude, favorite was the second to last one with all the Belmonts done in different styles.
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What do I do with all these Belmonts?

Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #749 on: August 25, 2012, 06:41:51 PM »
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Wow, its pretty cooler than mine, its a shame that I dont remember in what DVD thats stored, but thats still in Serio old forum in somewhere, even Rukifelth (or that is Dracula9 lol) tried to help me in that :)
Hello there, I have been reading various threads in this forum and decided to join, I have been helping Serio finding various bugs in CV Fighter so some people here know me already. There's a thread to newcomers like me introduce yourselfs to the users? Sorry, Im not used to forums so take easy on me please  :-[

P.S: Kamui Zero is still working in his project (CV2 Remake)? Thats one of the things that motivated me to join this community lol
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