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Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #45 on: June 12, 2011, 12:58:35 PM »
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The problem is every one of the fans might have their own ideas about how Castlevania should be and that's probably one of the reasons Konami won't listen. I can imagine how hard it would be to put so many ideas into a single story that would make any sense. Besides just because they think their ideas are good it doesn't mean everyone else will think the same or that is possible to put it on a videogame.

Not every idea needs to be thrown into one game at a time. Discussions and such will have them come to a consensus. Of course, yes, the discussions aren't exactly easy to manage.

Quote
The fact is the fans have the chance to collaborate actively only if the company allows it, so the first step to do it is to find any channels that the company might have to hear fan suggestions, do they have a youtube channel? facebook? twitter? polls? anything else?
They don't have any of these AFAIK. Only impersonators or fan-pages that have died down.

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So basically, to have the slightest chance to be heard I think you probably will have to work together to make a videogame script or something you could present as a proposal, because I don't think a bunch of loose ideas could get too far.
But then again, who is really willing to make the effort?
I'd be up for it. I could write something up and take ideas and stuff from others, seek critique, changing out what shouldn't be done, not rehashing story elements (unless necessary), use either new or not-so-commonly used characters from the previous series, ask for opinions, ask others to help out with the project by submitting their own possible characters, etc. etc.

tldr, I'm all up for it.
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Offline C Belmont

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Re: How do we make Konami *KNOW* how we feel?
« Reply #46 on: June 12, 2011, 01:54:39 PM »
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Creating our own game pitch would probably have Cox rolling on the floor in laughter (if he isn't already)

didn't he post a link to an article on how "Videogame fans need to shut up about everything" in the chapel forum a while back?

giving the community a combined voice isn't a silly idea though
« Last Edit: June 12, 2011, 10:42:00 PM by C Belmont »

Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #47 on: June 12, 2011, 01:56:57 PM »
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But Cox has no humor.

As evident with his attempts at MGS-style easter eggs.
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Offline A-Yty

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Re: How do we make Konami *KNOW* how we feel?
« Reply #48 on: June 12, 2011, 02:18:41 PM »
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didn't he post some link to an article about how "fans should shut the F@#% up" in the chapel forum a while back?

Link plz


Offline Dark Nemesis

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Re: How do we make Konami *KNOW* how we feel?
« Reply #49 on: June 12, 2011, 02:31:56 PM »
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I'm not sure that's what he means, but the series can't stay in 2D with every entry, especially since we're in the era where most gamers only care about graphics and play games like Call of Duty: Black Ops and Halo Reach (except the latter is actually good).

I never said that the series shouldn't go 3D, but you can't erase your past or pretend that it was never existed. They can both coexist!!!

If you believe that what shines is gold, then leave it to Konami and Cox to ruin what we knew about the series, once and for all!!! After all the beginning has been done. All that we need now is a dramatic ending for the series.... :P
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Offline Profbeanburrito

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Re: How do we make Konami *KNOW* how we feel?
« Reply #50 on: June 12, 2011, 02:32:26 PM »
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I'm not about to read through 4 pages of this, so maybe somebody can explain this topic to me. I don't know why every one here is suddenly up in arms about the CV series. What exactly is everyone trying to change? Is it the 2D sprite recycling, cause that's nothing new, and despite that those games are fun.
is it no more Lords of Shadow games, because we all knew that it was going to be a departure from the classic series with a new twist and in a new timeline, but it did well and even as a longtime Castlevania fan, since the 80's, I still really enjoyed it and I know plenty of people who did.

so, is it just rabid fans crying cause they'll never get their dream Castlevania, something that if they were to make a CV game the would do, cause you can always make a fan game, or write a fafiction or what ever else your imagination Castlevania desires. Or, is there something actually "wrong" in the programming of the game or how it's made or what? I don't get it. Developers will never make everyone happy, but bitching and complaining or even writing a petition isn't going to change anything.

so, what exactly NEEDS to be changed about the series?
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Offline C Belmont

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Re: How do we make Konami *KNOW* how we feel?
« Reply #51 on: June 12, 2011, 02:51:22 PM »
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Link plz

If I could find it I would have posted it, that's why I made it a question

Offline Renonsgoods

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Re: How do we make Konami *KNOW* how we feel?
« Reply #52 on: June 12, 2011, 02:57:00 PM »
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But Cox has no humor.

As evident with his attempts at MGS-style easter eggs.
You people keep overstating Cox's involvement with the development of LoS.  He's more or less just a spokesman for Mercurysteam.  I don't think he had THAT much direct involvement with the production of the game itself.  You all should be addressing Enric Alvarez instead (of course, he's not as easy to hate as Cox).

Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #53 on: June 12, 2011, 03:05:11 PM »
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I never said that the series shouldn't go 3D, but you can't erase your past or pretend that it was never existed. They can both coexist!!!

Taking it too serious. And I said we can't have every entry from here on be 2D. Some still need to be 3D. Konami still needs attempts at 3DVanias. I was already talking about it co-existing. Notice my italics. ^.^

so, is it just rabid fans crying cause they'll never get their dream Castlevania, something that if they were to make a CV game the would do, cause you can always make a fan game, or write a fafiction or what ever else your imagination Castlevania desires. Or, is there something actually "wrong" in the programming of the game or how it's made or what? I don't get it. Developers will never make everyone happy, but bitching and complaining or even writing a petition isn't going to change anything.

so, what exactly NEEDS to be changed about the series?

It's not exactly fans crying for their dream CV, rather just a real CV in general. (And the wrong thing about the CV's programming is that the newer ones tend to be a little bit easier than the Classics). It's not that we're bitching and complaining about everything. The developers won't make everyone happy, yes, but in this case they're not making the majority happy. That's something.

What needs changed is well... I'm not really too sure about that one. As long as its a new CV and its fun to me, I don't mind whether its recycled elements, another entry into the LoS universe, a Cox title, an IGA title, or whatever. As long as it's fun, I don't really care. That's what some people here need to realize. It's not about new elements or story or who Dracula really is or whatever. While those may be big things that can throw a game off, the fun factor is basically the biggest problem with games.

You people keep overstating Cox's involvement with the development of LoS.  He's more or less just a spokesman for Mercurysteam.  I don't think he had THAT much direct involvement with the production of the game itself.  You all should be addressing Enric Alvarez instead (of course, he's not as easy to hate as Cox).

Don't know him but allow me to restate my post.

But Alvarez has no humor. ^.^
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Offline A-Yty

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Re: How do we make Konami *KNOW* how we feel?
« Reply #54 on: June 12, 2011, 03:13:48 PM »
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You people keep overstating Cox's involvement with the development of LoS.  He's more or less just a spokesman for Mercurysteam.  I don't think he had THAT much direct involvement with the production of the game itself.  You all should be addressing Enric Alvarez instead (of course, he's not as easy to hate as Cox).

Can the same be said of IGA's involvement with the games he's produced?



Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #55 on: June 12, 2011, 03:16:11 PM »
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Can the same be said of IGA's involvement with the games he's produced?

He was pretty darn involved with all of his games except DXC. I heard he wasn't too involved with that one.
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Offline A-Yty

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Re: How do we make Konami *KNOW* how we feel?
« Reply #56 on: June 12, 2011, 03:20:21 PM »
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But what exactly does "involved" mean? I mean, Kojima was involved with LoS. His contribution was pretty much: "Dave, put MGS in the game somehow. Maybe some silly reference or something".

IGA appears in the credits of RoB too, even though he didn't actually participate in making the game.
« Last Edit: June 12, 2011, 05:07:44 PM by A-Yty »


Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #57 on: June 12, 2011, 03:21:53 PM »
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But what exactly does "involved" mean? I mean, Kojima was involved with LoS without actually doing anything other than: "Hey Dave, put MGS in the game somehow. Maybe some silly reference or something".

IGA appears in the credits of RoB too, even though he didn't actually participate in making the game.

I'm not sure, to be honest. ^.^

I just believed this is what IGA did in the making of RoB:

IGA: "So this is Richter?"
Character Designer: "Yup."
IGA: "I have a suggestion."
Character Designer: "What?"
IGA: "Why don't we give him pants?"
Character Designer: "...THAT'S GENIUS!"
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Offline A-Yty

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Re: How do we make Konami *KNOW* how we feel?
« Reply #58 on: June 12, 2011, 05:08:34 PM »
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For a guy who appeared in the "Thanks" section, that would be an actual achievement versus a guy who's the executive producer  ;D


Offline Arma

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Re: How do we make Konami *KNOW* how we feel?
« Reply #59 on: June 12, 2011, 05:20:06 PM »
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Not every idea needs to be thrown into one game at a time. Discussions and such will have them come to a consensus. Of course, yes, the discussions aren't exactly easy to manage.

Tell that to the fans.


They don't have any of these AFAIK. Only impersonators or fan-pages that have died down.
In Konami's website seems to be a facebook page pointed out as theirs.  http://www.facebook.com/konami

They also seem to have Twitter and a Youtube channel. Not to mention the forums with their very own Castlevania section. If Konami's forums are anything like Eidos' they might get a visit from Konami's staff from time to time.

Anyway, what exactly happened in these last months among the fans? I remember not so long ago I visited a few Castlevania related forums including this one and it was all flattery for LoS and Cox, and now it's like the guy is a villain and people is starting to critize the game and get kind of hostile if someone says the opposite. What the heck? Make up your mind already.
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