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Offline Jorge D. Fuentes

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Re: CV fangame that needs just one thing to get off the ground
« Reply #30 on: June 30, 2011, 02:57:47 PM »
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I STILL think my stuff is pretty awful, but that won't stop me from continuing to hone my skills.
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Offline uzo

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Re: CV fangame that needs just one thing to get off the ground
« Reply #31 on: June 30, 2011, 03:53:34 PM »
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Perhaps a small palette tweak is in order?

In the zoomed in comparison shot; new is left, original is right.

Offline Claimh Solais

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Re: CV fangame that needs just one thing to get off the ground
« Reply #32 on: June 30, 2011, 04:06:34 PM »
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Something I believe you forgot to specify... What poses exactly are you looking for?

Here's what poses I'm thinking of...
  • Idle Stance
  • Walking
  • Crouching
  • Jumping
  • Attacking (both whip and subs)
  • Hurt (ground, crouched, midair, rolling)
  • Death Animation

Those above are the typical ClassicVania animations. Stair animations would be included. Are there any other poses that are new you're looking for? Like special moves or just some extra poses?

EDIT: The idle animation looks kinda funky. Sadly, I've never been one to make one, so editing it to look normal is outta my field.



Can someone fix that? Try getting the legs to move, rather than just the torso sinking into her waist?
« Last Edit: June 30, 2011, 04:38:01 PM by Claimh Solais »
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Offline Inccubus

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Re: CV fangame that needs just one thing to get off the ground
« Reply #33 on: June 30, 2011, 04:49:09 PM »
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@Uzo: Nice. Looks much better.

@Claimh: Good Idle animations will require more than just moving parts around. But, more importantly, what is the character's personality like? I ask because that should have an impact on the kind of idle animation that she gets.
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Offline Claimh Solais

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Re: CV fangame that needs just one thing to get off the ground
« Reply #34 on: June 30, 2011, 04:59:34 PM »
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How should I know? Ask MMMT101, he made her.
Only reason I say she could use a better animation is the fact that her legs do naught but stay frozen in place. It looks awkward, especially with the torso moving the way it does. I ask that somebody fix it, because I can't do idle animations. Please? ^.^
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Re: CV fangame that needs just one thing to get off the ground
« Reply #35 on: June 30, 2011, 05:05:06 PM »
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I know you didn't come up with her. That was intended as a rhetorical question.  Should've been more clear on that, sorry.
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Offline Claimh Solais

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Re: CV fangame that needs just one thing to get off the ground
« Reply #36 on: June 30, 2011, 05:36:44 PM »
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I know you didn't come up with her. That was intended as a rhetorical question.  Should've been more clear on that, sorry.

Oh, whoops. My bad. >.<
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Offline darkmanx_429

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Re: CV fangame that needs just one thing to get off the ground
« Reply #37 on: June 30, 2011, 08:20:03 PM »
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How should I know? Ask MMMT101, he made her.
Only reason I say she could use a better animation is the fact that her legs do naught but stay frozen in place. It looks awkward, especially with the torso moving the way it does. I ask that somebody fix it, because I can't do idle animations. Please? ^.^
I would suggest finding a gif online of a character (cv or otherwise) that has some cool breathing and running the gif through photoshop and then by using the layers tools see how you want to put your sprite's breathing together. I know the cv rondo sprites for breathing were only like 3 frames of animation. At least that's what I used to make mine for my game. Also, not to be argumentative on the spriting thing, I think it just may be a matter of opinion. Basically, if the sprite that you are spriting over is changed enough that you aren't stealing someone else's work. For the record, I did exactly what you suggested using the maria sprite for posing. It's definitely not the exact sprite, (neither of them are) I mirrored basically one half of the idle pose and changed the postioning around. I even added more pixels into places that I though looked better or brought out the character posing a little more. The clothing is even completely different. To be honest, the only difference in the way that I did that sprite was that I didn't do it on a seperate layer I just did it right on top of it. That's a technique similar to using the silhouette that i use for my wacom. May I suggest a book for you that you'll probably enjoy called "The Skillful Huntsman."
« Last Edit: June 30, 2011, 08:31:16 PM by darkmanx_429 »

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Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #38 on: June 30, 2011, 11:35:41 PM »
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Sorry about the long absense in regards to the animations.

Personality, a strong will, not afraid to face anything that comes her way, and awlays willing to get stronger. It's display by how she handles her arms, having them in a buff pose so to speak.

Anyway, yeah, the basic animations are of course a major yes.

For fixing her stance animation, I think perhaps having her legs move closer together while the entire torso moves down might make it look better.

As for the crouching animation mentioned in my PM, I didn't save it, sad to say.

Any other animations, perhaps a little victory pose? Not sure about how to go about that though at the moment.
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Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #39 on: June 30, 2011, 11:51:09 PM »
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This is what I attempted with her legs moving.
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Offline Claimh Solais

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Re: CV fangame that needs just one thing to get off the ground
« Reply #40 on: June 30, 2011, 11:56:17 PM »
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So she has a typical Belmont personality modified to fit a woman? Not trying to sound sexist or anything, so if I come off that way I apologize.

Alright, doing those animations shouldn't be too hard. Do you want her arms up in the walking animation like how Richter has his? Or would you prefer them more angled downward like in DXC?

The animation looks better from what I can see, but I'm not sure until I animate it (or if someone else does it).

I can think of some stuff for a victory pose.
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Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #41 on: July 01, 2011, 12:02:44 AM »
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You don't really. after all, the Belmonts are a battled hardened Warriors.

And, I think we'll give the downward a try for this. First time they would be done in the sprite style.

And alright.
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Offline Jorge D. Fuentes

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Re: CV fangame that needs just one thing to get off the ground
« Reply #42 on: July 01, 2011, 03:02:46 PM »
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I didn't put her legs that far apart in my original sprite because it doesn't seem all that ladylike... but those open-leg frames up there look pretty great (and the palette change is rather nice as well).

I'm glad you guys took the concept sprite and ran with it to make your own. :)
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Re: CV fangame that needs just one thing to get off the ground
« Reply #43 on: July 01, 2011, 04:38:00 PM »
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What, no naughty pose?  :P


Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #44 on: July 01, 2011, 04:48:28 PM »
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@Jorge: Well, I wanted to stay with the original sprite cause it matched the drawing so well.

@Tanatra: I wouldn't really call that a naughty pose as just a relaxed pose. Besides, most of Charlotte's poses have her legs close together. Just commenting.
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