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I think Retro Simon should play as he does in the original Castlevania, just with the added stuff necessary for him to get around. It kinda kills the retro factor by giving him everything.So basically...Two-directional whipping.Has only the five subweapons from the original game, and they function as such.Gets the II and III Rapid Fires for his sub-weapons.etc.And then if Double Jump or anything is needed at any point, he gets those.
Having him play like his retro self would be reward enough, to me. Dunno about anyone else, though.I think it'd be kinda cool once you unlock him to go through the entire game all over again, but just like in the old days, with uncontrollable jumps, slow walking, etc.
That's a good concept but I think you need better plant sprites, those... well... they suck. The look flat and undetailed compared to the rest of the tiles. You may even want to incorporate parts of the various plant monsters in the background too. The venus weed/alraune in particular might be useful.
Quick update, Here is a list of plans to pour into this project as I'm actually making it (with help, thx mostly to Esco at the moment)
Having the floor slanted up in that manner reminds me of SCV4's floor tiles. While it looks good game-wise, the Jpeg is messing with the clarity
It is precisely because it never cared, that people do care. It's something which it's lacking, because that which it has, it has lackluster of.
Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.