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Offline KaZudra

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #90 on: August 04, 2011, 12:50:29 PM »
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I think Retro Simon should play as he does in the original Castlevania, just with the added stuff necessary for him to get around. It kinda kills the retro factor by giving him everything.

So basically...
Two-directional whipping.
Has only the five subweapons from the original game, and they function as such.
Gets the II and III Rapid Fires for his sub-weapons.

etc.

And then if Double Jump or anything is needed at any point, he gets those.

We'll I haven't fully planned all of his abilities, but I do want to both bring nostalgia and Reward the player since unlocking Retro Simon is gonna be a challenge

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Offline Claimh Solais

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #91 on: August 04, 2011, 01:17:59 PM »
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Having him play like his retro self would be reward enough, to me. Dunno about anyone else, though.

I think it'd be kinda cool once you unlock him to go through the entire game all over again, but just like in the old days, with uncontrollable jumps, slow walking, etc.
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Offline KaZudra

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #92 on: August 04, 2011, 11:10:11 PM »
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Having him play like his retro self would be reward enough, to me. Dunno about anyone else, though.

I think it'd be kinda cool once you unlock him to go through the entire game all over again, but just like in the old days, with uncontrollable jumps, slow walking, etc.

how about 8-bit Bosses to boot?

oh yeah, Yasher and Jorge's Music will be in my game for sure.

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Offline KaZudra

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #93 on: August 06, 2011, 10:02:21 PM »
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Garden Section of the Berkeley Mansion, Room 1 or something...

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Offline X

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #94 on: August 06, 2011, 10:44:02 PM »
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Painting the roses red...painting the roses red...

Looks like you're incorporating the underground garden concept into this game. This'll definitely be a good one to try.
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Offline Inccubus

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #95 on: August 06, 2011, 11:05:02 PM »
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That's a good concept but I think you need better plant sprites, those... well... they suck. The look flat and undetailed compared to the rest of the tiles.  You may even want to incorporate parts of the various plant monsters in the background too. The venus weed/alraune in particular might be useful.
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Offline KaZudra

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #96 on: August 07, 2011, 12:07:33 AM »
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That's a good concept but I think you need better plant sprites, those... well... they suck. The look flat and undetailed compared to the rest of the tiles.  You may even want to incorporate parts of the various plant monsters in the background too. The venus weed/alraune in particular might be useful.

I couldn't find any other plant sprites at the time, maybe exept Millia Rage's hair for the roses, and wow, that map was dark, I had to put a light screen over the plants so more green can show

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Offline uzo

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #97 on: August 07, 2011, 01:04:41 AM »
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That actually looks fairly good considering its made of tiles from other games.

Offline Esco

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #98 on: August 07, 2011, 01:50:10 AM »
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Quick update, Here is a list of plans to pour into this project as I'm actually making it (with help, thx mostly to Esco at the moment)

I have to tell you that it's great to get credit around here for once for something.... you are welcome. :D Glad I could help.
« Last Edit: August 07, 2011, 11:07:41 PM by Esco »
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Offline KaZudra

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #99 on: August 11, 2011, 01:18:29 AM »
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All development has been postponed for a few days.

Reason: Had to reinstall Windows 7, so I'll be reinstalling all wanted programs, luckily I have 100% of my materials and development. I'll also be taking this time to reorganize everything.

Expect new stuff at least two days or so.

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Offline KaZudra

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #100 on: August 27, 2011, 05:54:35 AM »
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here is a test Layout on depth, (the floor tiles are nowhere near perfect)
what do you guys think?

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Offline X

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #101 on: August 27, 2011, 07:48:40 AM »
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Having the floor slanted up in that manner reminds me of SCV4's floor tiles. While it looks good game-wise, the Jpeg is messing with the clarity  :(
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Offline KaZudra

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #102 on: August 27, 2011, 08:36:42 AM »
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Having the floor slanted up in that manner reminds me of SCV4's floor tiles. While it looks good game-wise, the Jpeg is messing with the clarity  :(

Posted a bigger image with more depth play.

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Offline VladCT

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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #103 on: August 27, 2011, 11:49:55 AM »
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I think the stairs would look better if they were on the surface layer, like in the previous image.
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Re: Castlevania: The Accursed Seal - a cv2 remake
« Reply #104 on: August 27, 2011, 01:29:49 PM »
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You would also have to have that same effect on the stairs and on the upper platform.
Like how Bloodlines did it.
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